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ActionRoguelike Public
Forked from tomlooman/ActionRoguelikeThird-person Action Roguelike made in Unreal Engine C++ (for Stanford CS193U 2020)
C++ UpdatedJun 15, 2021 -
LBW-WallMerge Public
Forked from mixandjam/LBW-WallMergeRecreating the Wall Merge mechanic from A Link Between Worlds
C# UpdatedMar 9, 2020 -
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Superhot-BulletTime Public
Forked from mixandjam/Superhot-BulletTimeRecreating the Slow Motion mechanic from SUPERHOT
C# MIT License UpdatedDec 8, 2019 -
GodofWar-AxeThrow Public
Forked from mixandjam/GodofWar-AxeThrowRecreating the Axe Throw mechanic from God of War
C# MIT License UpdatedDec 6, 2019 -
Celeste-Movement Public
Forked from mixandjam/Celeste-MovementRecreating the movement and feel from Celeste
C# MIT License UpdatedNov 29, 2019 -
FFXV-WarpStrike Public
Forked from mixandjam/FFXV-WarpStrikeRecreating the Warp Strike mechanic from Final Fantasy XV
C# MIT License UpdatedOct 2, 2019 -
MonumentValley-LevelDesign Public
Forked from mixandjam/MonumentValley-LevelDesignRecreating the Level Design from Monument Valley
C# MIT License UpdatedSep 19, 2019 -
MGR-BladeMode Public
Forked from mixandjam/MGR-BladeModeRecreating the Blade Mode mechanic from Metal Gear Rising
C# MIT License UpdatedAug 23, 2019 -
BoTW-Arrows Public
Forked from mixandjam/BoTW-ArrowsRecreating the Elemental Arrows from The Legend of Zelda: Breath of the Wild
C# MIT License UpdatedJul 10, 2019 -
Persona-AllOut Public
Forked from mixandjam/Persona-AllOutRecreating the All Out Attack from Persona 5
C# MIT License UpdatedJul 10, 2019 -
RDR-DeadEye Public
Forked from mixandjam/RDR-DeadEyeRecreating the Dead Eye mechanic from Red Dead Redemption
C# MIT License UpdatedJul 10, 2019 -
Overwatch-Dragonstrike Public
Forked from mixandjam/Overwatch-DragonstrikeRecreating the Dragonstrike FX from Overwatch
C# MIT License UpdatedJul 10, 2019 -
BoTW-Stasis Public
Forked from mixandjam/BoTW-StasisRecreating the Stasis Ability from The Legend of Zelda: Breath of the Wild
C# MIT License UpdatedJul 10, 2019