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Sonic

A blazingly fast JSON serializing & deserializing library, accelerated by JIT (just-in-time compiling) and SIMD (single-instruction-multiple-data).

Requirement

  • Go 1.15/1.16
  • Linux/darwin OS
  • Amd64 CPU with AVX instruction set

Features

  • Runtime object binding without code generation
  • Complete APIs for JSON value manipulation
  • Fast, fast, fast!

Benchmarks

For all sizes of json and all cases of usage, Sonic performs best.

  • Small (400B, 11 keys, 3 layers) small benchmarks
  • Large (635KB, 10000+ key, 6 layers) large benchmarks
  • Medium (13KB, 300+ key, 6 layers)

For medium data, Sonic's speed is 2.6x times of json-iterator's in decoding, 2.5x times in encoding,and 8.3x times in searching.

goos: darwin
goarch: amd64
cpu: Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz
BenchmarkEncoder_Generic_Sonic-16                         100000             25911 ns/op         503.06 MB/s       13542 B/op          4 allocs/op
BenchmarkEncoder_Generic_JsonIter-16                      100000             46693 ns/op         279.16 MB/s       13434 B/op         77 allocs/op
BenchmarkEncoder_Generic_StdLib-16                        100000            143080 ns/op          91.10 MB/s       48177 B/op        827 allocs/op
BenchmarkEncoder_Binding_Sonic-16                         100000              6851 ns/op        1902.68 MB/s       14229 B/op          4 allocs/op
BenchmarkEncoder_Binding_JsonIter-16                      100000             22264 ns/op         585.49 MB/s        9488 B/op          2 allocs/op
BenchmarkEncoder_Binding_StdLib-16                        100000             18685 ns/op         697.61 MB/s        9479 B/op          1 allocs/op
BenchmarkEncoder_Parallel_Generic_Sonic-16                100000              4981 ns/op        2617.14 MB/s       10747 B/op          4 allocs/op
BenchmarkEncoder_Parallel_Generic_JsonIter-16             100000             11225 ns/op        1161.24 MB/s       13447 B/op         77 allocs/op
BenchmarkEncoder_Parallel_Generic_StdLib-16               100000             55846 ns/op         233.41 MB/s       48215 B/op        827 allocs/op
BenchmarkEncoder_Parallel_Binding_Sonic-16                100000              1767 ns/op        7375.09 MB/s       11514 B/op          4 allocs/op
BenchmarkEncoder_Parallel_Binding_JsonIter-16             100000              4904 ns/op        2657.84 MB/s        9487 B/op          2 allocs/op
BenchmarkEncoder_Parallel_Binding_StdLib-16               100000              3958 ns/op        3293.18 MB/s        9477 B/op          1 allocs/op

BenchmarkDecoder_Generic_Sonic-16                         100000             55680 ns/op         234.11 MB/s       49755 B/op        313 allocs/op
BenchmarkDecoder_Generic_StdLib-16                        100000            144991 ns/op          89.90 MB/s       50897 B/op        772 allocs/op
BenchmarkDecoder_Generic_JsonIter-16                      100000            103197 ns/op         126.31 MB/s       55786 B/op       1068 allocs/op
BenchmarkDecoder_Binding_Sonic-16                         100000             28399 ns/op         458.99 MB/s       24984 B/op         34 allocs/op
BenchmarkDecoder_Binding_StdLib-16                        100000            132178 ns/op          98.62 MB/s       10560 B/op        207 allocs/op
BenchmarkDecoder_Binding_JsonIter-16                      100000             39963 ns/op         326.18 MB/s       14674 B/op        385 allocs/op
BenchmarkDecoder_Parallel_Generic_Sonic-16                100000             10999 ns/op        1185.11 MB/s       49658 B/op        313 allocs/op
BenchmarkDecoder_Parallel_Generic_StdLib-16               100000             67083 ns/op         194.31 MB/s       50907 B/op        772 allocs/op
BenchmarkDecoder_Parallel_Generic_JsonIter-16             100000             54292 ns/op         240.09 MB/s       55809 B/op       1068 allocs/op
BenchmarkDecoder_Parallel_Binding_Sonic-16                100000              5699 ns/op        2287.37 MB/s       24968 B/op         34 allocs/op
BenchmarkDecoder_Parallel_Binding_StdLib-16               100000             35801 ns/op         364.09 MB/s       10559 B/op        207 allocs/op
BenchmarkDecoder_Parallel_Binding_JsonIter-16             100000             13783 ns/op         945.74 MB/s       14678 B/op        385 allocs/op

BenchmarkSearchOne_Gjson-16                               100000              8992 ns/op        1448.28 MB/s           0 B/op          0 allocs/op
BenchmarkSearchOne_Jsoniter-16                            100000             58313 ns/op         223.33 MB/s       27936 B/op        647 allocs/op
BenchmarkSearchOne_Sonic-16                               100000             10497 ns/op        1240.61 MB/s          29 B/op          1 allocs/op
BenchmarkSearchOne_Parallel_Gjson-16                      100000              1046 ns/op        12449.59 MB/s          0 B/op          0 allocs/op
BenchmarkSearchOne_Parallel_Jsoniter-16                   100000             16080 ns/op         809.88 MB/s       27942 B/op        647 allocs/op
BenchmarkSearchOne_Parallel_Sonic-16                      100000              1435 ns/op        9074.18 MB/s         285 B/op          1 allocs/op

More detail see decoder/decoder_test.go, encoder/encoder_test.go, ast/search_test.go, ast/parser_test.go, ast/node_test.go

How it works

See INTRODUCTION.md

Fuzzing

sonic-fuzz is the repository for fuzzing tests. If you find any bug, please report the issue to sonic.

Usage

Marshal/Unmarshal

The behaviors are mostly consistent with encoding/json, except some uncommon escaping (see issue4)

import "github.com/bytedance/sonic"

var data YourSchema
// Marshal
output, err := sonic.Marshal(&data) 
// Unmarshal
err := sonic.Unmarshal(output, &data) 

Use Number/Use Int64

import "github.com/bytedance/sonic/decoder"

var input = `1`
var data interface{}

// default float64
dc := decoder.NewDecoder(input) 
dc.Decode(&data) // data == float64(1)
// use json.Number
dc = decoder.NewDecoder(input)
dc.UseNumber()
dc.Decode(&data) // data == json.Number("1")
// use int64
dc = decoder.NewDecoder(input)
dc.UseInt64()
dc.Decode(&data) // data == int64(1)

root, err := sonic.GetFromString(input)
// Get json.Number
jn := root.Number()
jm := root.InterfaceUseNumber().(json.Number) // jn == jm
// Get float64
fn := root.Float64()
fm := root.Interface().(float64) // jn == jm

Sort Keys

On account of the performance loss from sorting (roughly 10%), sonic doesn't enable this feature by default. If your component depends on it to work (like zstd), Use it like this:

import "github.com/bytedance/sonic/encoder"

m := map[string]interface{}{}
v, err := encoder.Encode(m, encoder.SortMapKeys)

Caution: sonic encode struct in order of its original field declaration, so if you want to sort a struct's keys like the map's, just rewrite your struct.

Print Syntax Error

import "github.com/bytedance/sonic/decoder"

var data interface{}
dc := decoder.NewDecoder("[[[}]]")
if err := dc.Decode(&data); err != nil {
    if e, ok := err.(decoder.SyntaxError); ok {
        
        /*Syntax error at index 3: invalid char

            [[[}]]
            ...^..
        */
        print(e.Description())

        /*"Syntax error at index 3: invalid char\n\n\t[[[}]]\n\t...^..\n"*/
        println(fmt.Sprintf("%q", e.Description()))
    }

    /*Decode: Syntax error at index 3: invalid char*/
    t.Fatalf("Decode: %v", err) 
}

Ast.Node

Sonic/ast.Node is a completely self-contained AST for JSON. It implements serialization and deserialization both, and provides robust APIs for obtaining and modification of generic data.

Get/Index

Search partial JSON by given paths, which must be non-negative integer or string or nil

import "github.com/bytedance/sonic"

input := []byte(`{"key1":[{},{"key2":{"key3":[1,2,3]}}]}`)

// no path, returns entire json
root, err := sonic.Get(input)
raw := root.Raw() // == string(input)

// multiple pathes
root, err := sonic.Get(input, "key1", 1, "key2")
sub := root.Get("key3").Index(2).Int64() // == 3

Tip: since Index() uses offset to locate data, which is faster much than scanning like Get(), we suggest you use it as much as possible. And sonic also provides another API IndexOrGet() to underlying use offset as well as ensuring the key is matched.

Set/Unset

Modify the json content by Set()/Unset()

import "github.com/bytedance/sonic"

// Set
exist, err := root.Set("key4", NewBool(true)) // exist == false
alias1 := root.Get("key4") 
println(alias1.Valid()) // true
alias2 := root.Index(1)
println(alias1 == alias2) // true

// Unset
exist, err := root.UnsetByIndex(1) // exist == true
println(root.Get("key4").Check()) // "value not exist"

Serialize

To encode ast.Node as json, use MarshalJson() or json.Marshal() (MUST pass the node's pointer)

import (
    "encoding/json"
    "github.com/bytedance/sonic"
)

buf, err := root.MarshalJson()
println(string(buf))                // {"key1":[{},{"key2":{"key3":[1,2,3]}}]}
exp, err := json.Marshal(&root)     // WARN: use pointer
println(string(buf) == string(exp)) // true

APIs

  • validation: Check(), Error(), Valid(), Exist()
  • searching: Index(), Get(), IndexPair(), IndexOrGet(), GetByPath()
  • go-type casting: Int64(), Float64(), String(), Number(), Bool(), Map[UseNumber|UseNode](), Array[UseNumber|UseNode](), Interface[UseNumber|UseNode]()
  • go-type packing: NewRaw(), NewNumber(), NewNull(), NewBool(), NewString(), NewObject(), NewArray()
  • iteration: Values(), Properties()
  • modification: Set(), SetByIndex(), Add(), Cap(), Len()

Tips

Pretouch

Since Sonic uses golang-asm as a JIT assembler, which is NOT very suitable for runtime compiling, first-hit running of a huge schema may cause request-timeout or even process-OOM. For better stability, we advise to use Pretouch() for huge-schema or compact-memory application before Marshal()/Unmarshal().

import (
    "reflect"
    "github.com/bytedance/sonic"
)

func init() {
    var v HugeStruct
    err := sonic.Pretouch(reflect.TypeOf(v))
}

CAUTION: use the STRUCT instead of its POINTER to Pretouch(), otherwise it won't work when you pass the pointer to Marshal()/Unmarshal()!

Pass string or []byte?

For alignment to encoding/json, we provide API to pass []byte as argument, but the string-to-bytes copy is conducted at the same time considering safety, which may lose performance when origin JSON is huge. Therefore, you can use UnmarshalString, GetFromString to pass a string, as long as your origin data is a string or nocopy-cast is safe for your []byte.

Better performance for generic deserializing

In most cases, Unmarshal() with schemalized data performs better than ast.Loads()/node.Interface() with generic data. But if you only have a schema for partial json, you can combine Get() and Unmarshal() together:

import "github.com/bytedance/sonic"

node, err := sonic.GetFromString(_TwitterJson, "statuses", 3, "user")
var user User // your partial schema...
err = sonic.UnmarshalString(node.Raw(), &user)

Even if you don't have any schema, Use InterfaceUseNode() as the container of generic values instead of Map() or Interface():

import "github.com/bytedance/sonic"

node, err := sonic.GetFromString(_TwitterJson, "statuses", 3, "user")
user := node.InterfaceUseNode() // use node.Interface() as little as possible

Why?

  1. using Interface() means Sonic must parse all the underlying values, while in most cases you only need several of them;
  2. map[x] is not efficient enough compared to array[x], but ast.Node can use Index(), for either array or object node;
  3. map's performance degrades a lot once rehashing triggered, but ast.Node doesn't has this concern;

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