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A 2D wave simulator running on the GPU. Can be used for 2D light and sound simulations.
A calmer internet, without any gimmicks.
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and …
A framework for writing performant and reliable networked services.
ZITADEL - Identity infrastructure, simplified for you.
A Rust based DNS client, server, and resolver
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful Diffuse Intrinsic Image Decomposition in the Wild" (TOG 2024)
Electric Clojure: full-stack differential dataflow for UI
A very compact representation of a placeholder for an image.
Lunatic is an Erlang-inspired runtime for WebAssembly
A fast entity component system (ECS) for C & C++
Browser extension to view and debug the DOM in 3D space.
A quick guide to Stacked Diffs for people who already understand Pull Requests
Neural Reconstruction for Foveated Rendering and Video Compression using Learned Statistics of Natural Videos
Official implementation for SIGGRAPH 2023 paper "Learning Physically Simulated Tennis Skills from Broadcast Videos"
Cross-platform command-line AV1 / VP9 / HEVC / H264 encoding framework with per scene quality encoding
A Multi-Task Dataset for Simulated Humanoid Control
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
OneUptime is the complete open-source observability platform.