Tags: adambennett/StS-DuelistMod
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v3.481.19 Bug Fixes ----------- - Custom selection screens that used to crash the game should be a lot more stable now (i.e. SpireTome, Card Pool Relics) - Fixed Ice Hand not applying Frozen until the turn after it was supposed to - Fixed a small typo on Yami Form choice cards (Toon_pool -> Toon) QoL ------ - Add a toggle for hiding Tier Scores on reward screens - Megatype cards will no longer appear in boosters they don't belong in - For example, Dinosaur packs will not contain any Megatype monsters anymore - This should make booster appearances a lot more fun and balanced, especially for the Standard Deck
v3.481.18 (#31) Bug Fixes ---------- - Fixed a major issue with certain relics/cards/powers disabling Duelist cards from being playable - This fix should include improvements to the message that yugi will display when a card is unusable due to a DuelistMod trigger - Fixed an issue with the way the Obliterate power worked - Nimble Angler: fixed card not summoning - Tribute to the Doomed: fixed card crashing when magic number is reduced below 1 - Cloning: fixed card crashing when magic number is reduced below 1 - Dark Paladin: fixed card crashing when magic number is reduced below 1 - Fairy Box: fixed card crashing when magic number is reduced below 1 - Phoenix Feather: fixed card crashing when magic number is reduced below 1 - Predapruning: fixed card crashing when magic number is reduced below 1 - Wiretap: fixed card crashing when magic number is reduced below 1 - Reinforce Truth: fixed power crashing the game - Spirit Force: fixed power crashing the game - Weapon Change: fixed power crashing the game - Bombchain: prevent occasional game crash - Spellheart (relic): prevented Soulbound cards from being removed - Improvements to some Exodia deck issues surrounding other sources of card removal & adding - MegaConfusion checks cards to ensure they have summons/tributes to modify before updating any of those values, preventing odd behavior - Duelist Power (relic): now properly grants Vigor every other turn - Power Kaishin: now actually uses magic number to apply Magicka - Mayakashi Metronome: now will actually resummon cards - Parasite Paracide: now tributes properly - Call of Mummy: now will work correctly when played while using the Metronome Deck Balance Updates ---------------- - Removed Fairy Bottle (potion) - Light orb: completely changed the passive mechanic from increasing buff stacks -> random chance at increased max HP - Witch of Black Rose: increased cost from 1 -> 2, upgrade now increases summons instead of base cost - Armed Dragon Lv. 5: added upgrade to damage - Egg Token (relic): reduced Monster Egg copies added to your deck from 3 -> 2 - MegaConfusion no longer will modify tributes on cards while playing below Challenge level 2 - Simplified the odds calculations for Raigeki and Crystal Raigeki stun effects, which should make them easier to modify using Solder effects - Electricity now greatly improves the odds of Raigeki triggering the stun effect - Lost World: now increases damage by 15%(25%) instead of 10%(10%) - Jurassic Impact: slightly modified the percentages on the upgraded version - Frostosaurus: reduced base cost from 2 -> 1, upgrade now switches to X+1 effect instead of lowering base cost - Iris Earth Mother: reduced channeled orbs from 2 -> 1, upgrade no longer increases orbs channeled - Magician's Rod: upgrade no longer deceases base cost, now improves magic number 2 instead of 1 - Sabersaurus: reduced base summons from 3 -> 1, upgrade no longer increaes damage or summons, upgrade now reduces base cost by 1 - Blizzard Warrior: increased damage from 8 -> 10 - Dark Horizon: increased tributes from 1 -> 2 - Dark Paladin: decreased damage from 24 -> 18, upgrade switched from reduced tributes to increased damage - Doom Shaman: block from 11 -> 10, orbs channeled from 3 -> 2, orb strength from 6 -> 5, tributes from 3 -> 4, upgrade switched from block +5 -> orbs channeled +1 - Icy Crevasse: focus from 3 -> 2, max summon reduce from 3 -> 2, frost channeled from 2 -> 1 - Power Kaishin: magicka gain from 2 -> 4, upgrade increases magic number further by 1 - White Magical Hat: magicka gain from 3 -> 4, upgrade increases magic number futher by 1 - Several Mayakashi cards have lost their Exempt status to make the Mayakashi Metronome work correctly QoL ---------- - Added a new config menu option to disable tier score buttons from opening the website when clicked - Actions taked via the Haunted debuff are now logged into the dev console so you can view a history of the last few actions by pressing ~ - Nameless (relic): Added actual gameplay description to the nameless tomb relic Art/FX ---------- - Updated and improved cart art and googly eyes for the following cards: Fossil Dragon, Fossil Knight, Fossil Skullbuggy, Fossil Skull Convoy, Fossil Skull King, Fossil Skull Knight - Added relic art for the following relics: Point Pass, HP Box, Metronometry, Wirebundle - Added power art for the following powers: Anti-Fusion Device, Bacon Saver, Berserk Scales, Berserking, Book of Moon, Book of Taiyou, Damp debuff, Dragon Mastery, Dragon Mirror, Ice Hand, Mako's Blessing, Silver Wing, Vampire Kingdom, White Horn Dragon - Updated power art for the following powers: Reinforce Truth, Sphere Kuriboh, Swords of Burning Light, Swords of Concealing Light, Swords of Revealing Light - Updated endgame Duelist tower image Metrics ---------- - Fixed a backend bug that was preventing tier scores from updating since 06/2021 - Tier scores have been updated again as of 2/21/22 and will continue to be monitored for daily updates
v3.481.17 (#27) * Fixed Tier Score labels not appearing correctly on monitors that are not 1920x1080 * Fixed card reward sizes not resetting properly after a run (Busted Crown and other similar effects were persisting through a run ending) * Fixed a game breaking bug that could occur on the first time starting the mod in some cases * Monokeros: was requiring tributes to play when it shouldn't * Added a link to both the metrics site and the latest change notes to the in-game mod description, which also shows up in the launcher * Removed razintent.jar from project dependencies. Only effects programmers. * Added new art for a handful of relics * Added new art for a handful of cards
v3.481.11 release (#19) - Added 1 new Event: Visit From Anubis - Googly Eyes updated for ALL cards - Shadow Orbs: Added new custom on-channel SFX - Reduced the severity of several challenge level modifiers, namely the enemy debuff modifiers are way tuned down - Megafleet Dragon: now costs 2 instead of 3 - Rainbow Kuriboh: can no longer roll Megatyped as a random type - Made a key change to the way your starting deck is loaded after saving/quitting, hopefully addressing most of the weird deck-changing bugs that occur occassionally. This change also seems to have fixed issues regarding the puzzle summoning the correct tokens in various Challenge Lvl. 1 situations. - Challenge Level 8: Fixed non-boss chests removing your potion SLOTS instead of your potions. Whoops! - Cybernetic Fusion now properly only Resummons 1 card maximum, even with Electricity - Hinotama: no longer crashses the game if Bad Things happen and the random amount of hits ends up being something like "(6-2 times)" - Reduced verbosity of Megatyped keyword tooltip text - Reduced the volume of several of the louder orbs
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