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colour_change.cs
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colour_change.cs
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class colour_change : MonoBehaviour {
// the call to update_objects in start is necessary, but i don't want flash to happen during start
private bool naive_flag;
public flash flash_script;
public Update_plats Update_plats;
public Update_intrs Update_intrs;
public Light lite;
public Transform Platforms;
public Transform Interacts;
public bool this_enabled;
public bool r_enabled;
public bool g_enabled;
public bool b_enabled;
public bool click_enabled;
// public Text col_text;
// Use this for initialization
void Start () {
naive_flag = false;
lite.color = Color.white;
update_objects();
// col_text.text = "Current Lens: White";
}
void change_forward()
{
if (lite.color == Color.white) {
if (r_enabled) {
lite.color = Color.red;
} else if (g_enabled) {
lite.color = Color.green;
} else if (b_enabled) {
lite.color = Color.blue;
}
} else if (lite.color == Color.red) {
if (g_enabled) {
lite.color = Color.green;
} else if (b_enabled) {
lite.color = Color.blue;
} else {
lite.color = Color.white;
}
} else if (lite.color == Color.green) {
if (b_enabled) {
lite.color = Color.blue;
} else {
lite.color = Color.white;
}
} else if (lite.color == Color.blue) {
lite.color = Color.white;
}
}
void change_backward()
{
if (lite.color == Color.white) {
if (b_enabled) {
lite.color = Color.blue;
} else if (g_enabled) {
lite.color = Color.green;
} else if (r_enabled) {
lite.color = Color.red;
}
} else if (lite.color == Color.blue) {
if (g_enabled) {
lite.color = Color.green;
} else if (r_enabled) {
lite.color = Color.red;
} else {
lite.color = Color.white;
}
} else if (lite.color == Color.green) {
if (r_enabled) {
lite.color = Color.red;
} else {
lite.color = Color.white;
}
} else if (lite.color == Color.red) {
lite.color = Color.white;
}
}
void update_objects()
{
if (naive_flag) {
flash_script.initFlash (lite.color);
} else {
naive_flag = true;
}
foreach (Transform rend in Platforms) {
string cooler = rend.tag;
if (cooler == "white") {
rend.GetComponent<Renderer> ().material.color = lite.color;
rend.GetComponent<Renderer> ().material.SetColor("_EmissionColor", lite.color);
}
if (cooler == "red")
update_r (rend);
if (cooler == "blue")
update_b (rend);
if (cooler == "green")
update_g (rend);
if (cooler == "yellow")
update_y (rend);
if (cooler == "magenta")
update_m (rend);
if (cooler == "cyan")
update_c (rend);
if (cooler == "black")
update_black (rend);
Update_plats.on_change (rend);
}
foreach (Transform rend in Interacts) {
string cooler = rend.tag;
if (cooler == "white") {
rend.GetComponent<Renderer> ().material.color = lite.color;
rend.GetComponent<Renderer> ().material.SetColor("_EmissionColor", lite.color);
}
if (cooler == "red")
update_r (rend);
if (cooler == "blue")
update_b (rend);
if (cooler == "green")
update_g (rend);
if (cooler == "yellow")
update_y (rend);
if (cooler == "magenta")
update_m (rend);
if (cooler == "cyan")
update_c (rend);
if (cooler == "black")
update_black (rend);
Update_intrs.on_change (rend);
}
}
void restore_color(Transform rend)
{
if (rend.tag == "white") {
rend.GetComponent<Renderer> ().material.color = Color.white;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.white);
}
if (rend.tag == "red") {
rend.GetComponent<Renderer> ().material.color = Color.red;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.red);
}
if (rend.tag == "green") {
rend.GetComponent<Renderer> ().material.color = Color.green;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.green);
}
if (rend.tag == "blue"){
rend.GetComponent<Renderer> ().material.color = Color.blue;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.blue);
}
if (rend.tag == "yellow") {
rend.GetComponent<Renderer> ().material.color = Color.yellow;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.yellow);
}
if (rend.tag == "magenta"){
rend.GetComponent<Renderer> ().material.color = Color.magenta;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.magenta);
}
if (rend.tag == "cyan"){
rend.GetComponent<Renderer> ().material.color = Color.cyan;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.cyan);
}
if (rend.tag == "black") {
rend.GetComponent<Renderer> ().material.color = Color.black;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.black);
}
}
void update_r(Transform rend)
{
if (lite.color == Color.white)
restore_color (rend);
if (lite.color == Color.red) {
rend.GetComponent<Renderer> ().material.color = Color.white;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.white);
}
if (lite.color == Color.green) {
rend.GetComponent<Renderer> ().material.color = Color.yellow;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.yellow);
}
if (lite.color == Color.blue) {
rend.GetComponent<Renderer> ().material.color = Color.magenta;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.magenta);
}
}
void update_b(Transform rend)
{
if (lite.color == Color.white){
restore_color (rend);
}
if (lite.color == Color.red) {
rend.GetComponent<Renderer> ().material.color = Color.magenta;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.magenta);
}
if (lite.color == Color.green) {
rend.GetComponent<Renderer> ().material.color = Color.cyan;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.green);
}
if (lite.color == Color.blue) {
rend.GetComponent<Renderer> ().material.color = Color.white;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.white);
}
}
void update_g(Transform rend)
{
if (lite.color == Color.white)
restore_color (rend);
if (lite.color == Color.red) {
rend.GetComponent<Renderer> ().material.color = Color.yellow;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.yellow);
}
if (lite.color == Color.green) {
rend.GetComponent<Renderer> ().material.color = Color.white;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.white);
}
if (lite.color == Color.blue) {
rend.GetComponent<Renderer> ().material.color = Color.cyan;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.cyan);
}
}
void update_y(Transform rend)
{
if (lite.color == Color.white)
restore_color (rend);
if (lite.color == Color.red) {
rend.GetComponent<Renderer> ().material.color = Color.green;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.green);
}
if (lite.color == Color.green) {
rend.GetComponent<Renderer> ().material.color = Color.red;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.red);
}
if (lite.color == Color.blue) {
rend.GetComponent<Renderer> ().material.color = Color.black;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.black);
}
}
void update_c(Transform rend)
{
if (lite.color == Color.white)
restore_color (rend);
if (lite.color == Color.red) {
rend.GetComponent<Renderer> ().material.color = Color.black;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.black);
}
if (lite.color == Color.green) {
rend.GetComponent<Renderer> ().material.color = Color.blue;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.blue);
}
if (lite.color == Color.blue) {
rend.GetComponent<Renderer> ().material.color = Color.green;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.green);
}
}
//magenta
void update_m(Transform rend)
{
if (lite.color == Color.white)
restore_color (rend);
if (lite.color == Color.red) {
rend.GetComponent<Renderer> ().material.color = Color.blue;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.blue);
}
if (lite.color == Color.green) {
rend.GetComponent<Renderer> ().material.color = Color.black;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.black);
}
if (lite.color == Color.blue) {
rend.GetComponent<Renderer> ().material.color = Color.red;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.red);
}
}
void update_black(Transform rend)
{
if (lite.color == Color.white)
restore_color (rend);
if (lite.color == Color.red) {
rend.GetComponent<Renderer> ().material.color = Color.cyan;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.cyan);
}
if (lite.color == Color.green) {
rend.GetComponent<Renderer> ().material.color = Color.magenta;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.magenta);
}
if (lite.color == Color.blue) {
rend.GetComponent<Renderer> ().material.color = Color.yellow;
rend.GetComponent<Renderer> ().material.SetColor ("_EmissionColor", Color.yellow);
}
}
// Update is called once per frame
void Update () {
if (this_enabled) {
if (Input.GetKeyDown (KeyCode.Mouse1) && click_enabled) {
change_backward ();
update_objects ();
} else if (Input.GetKeyDown (KeyCode.Mouse0) && click_enabled) {
change_forward ();
update_objects ();
} else if (Input.GetKeyDown (KeyCode.C) && r_enabled) {
lite.color = Color.red;
update_objects ();
} else if (Input.GetKeyDown (KeyCode.V) && b_enabled) {
lite.color = Color.blue;
update_objects ();
} else if (Input.GetKeyDown (KeyCode.B) && g_enabled) {
lite.color = Color.green;
update_objects ();
} else if (Input.GetKeyDown (KeyCode.N)) {
lite.color = Color.white;
update_objects ();
}
}
}
}