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Artificial-Intelligence-PacMan

Applying the following algorithms on UC Berkeley Pacman Framework

  1. Hill Climber Algorithm in the class HillClimberAgent,
  2. Genetic Algorithm in the class GeneticAgent,
  3. Monte Carlo Tree Search (MCTS) in the class MCTSAgent, within the in pacmanAgents.py file, using scoreEvaluation as a heuristic function.

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Applying different A.I algorithms on a PacMan game Framework

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