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idr: make idr_layer larger
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With recent preloading changes, idr no longer keeps full layer cache per
each idr instance (used to be ~6.5k per idr on 64bit) and the previous
patch removed restriction on the bitmap size.  Both now allow us to have
larger layers.

Increase IDR_BITS to 8 regardless of BITS_PER_LONG.  Each layer is
slightly larger than 2k on 64bit and 1k on 32bit and carries 256 entries.
The size isn't too large, especially compared to what we used to waste on
per-idr caches, and 256 entries should be able to serve most use cases
with single layer.  The max tree depth is 4 which is much better than the
previous 6 on 64bit and 7 on 32bit.

Signed-off-by: Tejun Heo <[email protected]>
Signed-off-by: Andrew Morton <[email protected]>
Signed-off-by: Linus Torvalds <[email protected]>
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htejun authored and torvalds committed Feb 28, 2013
1 parent 1d9b2e1 commit 050a6b4
Showing 1 changed file with 7 additions and 8 deletions.
15 changes: 7 additions & 8 deletions include/linux/idr.h
Original file line number Diff line number Diff line change
Expand Up @@ -17,14 +17,13 @@
#include <linux/init.h>
#include <linux/rcupdate.h>

#if BITS_PER_LONG == 32
# define IDR_BITS 5
#elif BITS_PER_LONG == 64
# define IDR_BITS 6
#else
# error "BITS_PER_LONG is not 32 or 64"
#endif

/*
* We want shallower trees and thus more bits covered at each layer. 8
* bits gives us large enough first layer for most use cases and maximum
* tree depth of 4. Each idr_layer is slightly larger than 2k on 64bit and
* 1k on 32bit.
*/
#define IDR_BITS 8
#define IDR_SIZE (1 << IDR_BITS)
#define IDR_MASK ((1 << IDR_BITS)-1)

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