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adding required bps
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adds the nuke blueprints for all factions
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TurinturambarFAF authored and shalkya committed Jan 13, 2019
1 parent 6d0c805 commit ec67842
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88 changes: 88 additions & 0 deletions projectiles/AIFQuantumWarhead01/AIFQuantumWarhead01_proj.bp
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ProjectileBlueprint {
Audio = {
ExistLoop = Sound {
Bank = 'UELWeapon',
Cue = 'UEF_Nuke_Flight',
LodCutoff = 'DefaultLodCutoff',
},
ImpactTerrain = Sound {
Bank = 'Explosions',
Cue = 'Aeon_Nuke_Impact',
LodCutoff = 'Weapon_LodCutoff',
},
ImpactWater = Sound {
Bank = 'Explosions',
Cue = 'Aeon_Nuke_Impact',
LodCutoff = 'Weapon_LodCutoff',
},
NukeExplosion = Sound {
Bank = 'Explosions',
Cue = 'Aeon_Nuke_Impact',
LodCutoff = 'Weapon_LodCutoff',
},
},
Categories = {
'AEON',
'PROJECTILE',
'INDIRECTFIRE',
'STRATEGIC',
'MISSILE',
'NOSPLASHDAMAGE',
},
Defense = {
Health = 25,
MaxHealth = 25,
},
Description = 'AEON Nuclear Missile',
DesiredShooterCap = 1,
Display = {
CameraFollowTimeout = 5,
CameraFollowsProjectile = true,
Mesh = {
IconFadeInZoom = 200,
LODs = {
{
ShaderName = 'TMeshAlpha',
},
},
},
UniformScale = 0.2,
},
Economy = {
BuildCostEnergy = 1350000,
BuildCostMass = 12000,
BuildTime = 324000,
},
General = {
Category = 'Missile',
EntityCategory = {
'AEON',
'PROJECTILE',
'INDIRECTFIRE',
'STRATEGIC',
'MISSILE',
'NOSPLASHDAMAGE',
},
Faction = 'Aeon',
},
Interface = {
HelpText = 'AEON Nuclear Missile',
},
Physics = {
Acceleration = 3,
CollideEntity = false,
CollideSurface = false,
DestroyOnWater = false,
InitialSpeed = 0,
Lifetime = 600,
MaxSpeed = 40,
RotationalVelocity = 0,
RotationalVelocityRange = 0,
TrackTarget = true,
TrackTargetGround = true,
TurnRate = 0,
UseGravity = false,
VelocityAlign = true,
},
StrategicIconName = '/textures/ui/common/game/unit-over/icon-nuke_bmp.dds',
}
88 changes: 88 additions & 0 deletions projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp
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ProjectileBlueprint {
Audio = {
ExistLoop = Sound {
Bank = 'UELWeapon',
Cue = 'UEF_Nuke_Flight',
LodCutoff = 'DefaultLodCutoff',
},
ImpactTerrain = Sound {
Bank = 'Explosions',
Cue = 'Cybran_Nuke_Impact',
LodCutoff = 'Weapon_LodCutoff',
},
ImpactWater = Sound {
Bank = 'Explosions',
Cue = 'Cybran_Nuke_Impact',
LodCutoff = 'Weapon_LodCutoff',
},
NukeExplosion = Sound {
Bank = 'Explosions',
Cue = 'Cybran_Nuke_Impact',
LodCutoff = 'Weapon_LodCutoff',
},
},
Categories = {
'CYBRAN',
'PROJECTILE',
'INDIRECTFIRE',
'STRATEGIC',
'MISSILE',
'NOSPLASHDAMAGE',
},
Defense = {
Health = 25,
MaxHealth = 25,
},
Description = 'CYBRAN Nuclear Missile',
DesiredShooterCap = 1,
Display = {
CameraFollowTimeout = 5,
CameraFollowsProjectile = true,
Mesh = {
IconFadeInZoom = 200,
LODs = {
{
ShaderName = 'TMeshAlpha',
},
},
},
UniformScale = 1,
},
Economy = {
BuildCostEnergy = 1350000,
BuildCostMass = 12000,
BuildTime = 324000,
},
General = {
Category = 'Missile',
EntityCategory = {
'CYBRAN',
'PROJECTILE',
'INDIRECTFIRE',
'STRATEGIC',
'MISSILE',
'NOSPLASHDAMAGE',
},
Faction = 'Cybran',
},
Interface = {
HelpText = 'CYBRAN Nuclear Missile',
},
Physics = {
Acceleration = 3,
CollideEntity = false,
CollideSurface = false,
DestroyOnWater = false,
InitialSpeed = 0,
Lifetime = 600,
MaxSpeed = 40,
RotationalVelocity = 0,
RotationalVelocityRange = 0,
TrackTarget = true,
TrackTargetGround = true,
TurnRate = 0,
UseGravity = false,
VelocityAlign = true,
},
StrategicIconName = '/textures/ui/common/game/unit-over/icon-nuke_bmp.dds',
}
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ProjectileBlueprint {
Audio = {
ExistLoop = Sound {
Bank = 'UELWeapon',
Cue = 'UEF_Nuke_Flight',
LodCutoff = 'DefaultLodCutoff',
},
ImpactTerrain = Sound {
Bank = 'Impacts',
Cue = 'XSB2305_Impact',
LodCutoff = 'Weapon_LodCutoff',
},
ImpactWater = Sound {
Bank = 'Impacts',
Cue = 'XSB2305_Impact',
LodCutoff = 'Weapon_LodCutoff',
},
NukeExplosion = Sound {
Bank = 'Impacts',
Cue = 'XSB2305_Impact',
LodCutoff = 'Weapon_LodCutoff',
},
},
Categories = {
'SERAPHIM',
'PROJECTILE',
'INDIRECTFIRE',
'STRATEGIC',
'MISSILE',
'NOSPLASHDAMAGE',
},
Defense = {
Health = 25,
MaxHealth = 25,
},
Description = 'Seraphim Inferno Strategic Missile',
DesiredShooterCap = 1,
Display = {
CameraFollowTimeout = 5,
CameraFollowsProjectile = true,
Mesh = {
IconFadeInZoom = 200,
LODs = {
{
AlbedoName = '/projectiles/SIFExperimentalStrategicMissile01/SIFExperimentalStrategicMissile01_albedo.dds',
MeshName = '/projectiles/SIFExperimentalStrategicMissile01/SIFExperimentalStrategicMissile01_lod0.scm',
ShaderName = 'TMeshGlow',
},
},
},
UniformScale = 0.015,
},
Economy = {
BuildCostEnergy = 1350000,
BuildCostMass = 12000,
BuildTime = 324000,
},
General = {
Category = 'Missile',
EntityCategory = {
'SERAPHIM',
'PROJECTILE',
'INDIRECTFIRE',
'STRATEGIC',
'MISSILE',
'NOSPLASHDAMAGE',
},
Faction = 'Seraphim',
},
Interface = {
HelpText = 'Seraphim Inferno Strategic Missile',
},
Physics = {
Acceleration = 3,
CollideEntity = false,
CollideSurface = false,
DestroyOnWater = false,
InitialSpeed = 0,
Lifetime = 600,
MaxSpeed = 40,
RotationalVelocity = 0,
RotationalVelocityRange = 0,
TrackTarget = true,
TrackTargetGround = true,
TurnRate = 0,
UseGravity = false,
VelocityAlign = true,
},
StrategicIconName = '/textures/ui/common/game/unit-over/icon-nuke_bmp.dds',
}
88 changes: 88 additions & 0 deletions projectiles/TIFMissileNuke01/TIFMissileNuke01_proj.bp
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ProjectileBlueprint {
Audio = {
ExistLoop = Sound {
Bank = 'UELWeapon',
Cue = 'UEF_Nuke_Flight',
LodCutoff = 'DefaultLodCutoff',
},
ImpactTerrain = Sound {
Bank = 'Explosions',
Cue = 'UEF_Nuke_Impact',
LodCutoff = 'Weapon_LodCutoff',
},
ImpactWater = Sound {
Bank = 'Explosions',
Cue = 'UEF_Nuke_Impact',
LodCutoff = 'Weapon_LodCutoff',
},
NukeExplosion = Sound {
Bank = 'Explosions',
Cue = 'UEF_Nuke_Impact',
LodCutoff = 'Weapon_LodCutoff',
},
},
Categories = {
'UEF',
'PROJECTILE',
'INDIRECTFIRE',
'STRATEGIC',
'MISSILE',
'NOSPLASHDAMAGE',
},
Defense = {
Health = 25,
MaxHealth = 25,
},
Description = 'UEF Nuclear Missile',
DesiredShooterCap = 1,
Display = {
CameraFollowTimeout = 5,
CameraFollowsProjectile = true,
Mesh = {
IconFadeInZoom = 200,
LODs = {
{
ShaderName = 'TMeshGlow',
},
},
},
UniformScale = 0.035,
},
Economy = {
BuildCostEnergy = 1350000,
BuildCostMass = 12000,
BuildTime = 324000,
},
General = {
Category = 'Missile',
EntityCategory = {
'UEF',
'PROJECTILE',
'INDIRECTFIRE',
'STRATEGIC',
'MISSILE',
'NOSPLASHDAMAGE',
},
Faction = 'UEF',
},
Interface = {
HelpText = 'UEF Nuclear Missile',
},
Physics = {
Acceleration = 3,
CollideEntity = false,
CollideSurface = false,
DestroyOnWater = false,
InitialSpeed = 0,
Lifetime = 600,
MaxSpeed = 30,
RotationalVelocity = 0,
RotationalVelocityRange = 0,
TrackTarget = true,
TrackTargetGround = true,
TurnRate = 0,
UseGravity = false,
VelocityAlign = true,
},
StrategicIconName = '/textures/ui/common/game/unit-over/icon-nuke_bmp.dds',
}

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