- London, United Kingdom
- http://ahcox.com
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gfxreconstruct Public
Forked from LunarG/gfxreconstructGraphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
C++ MIT License UpdatedJan 25, 2025 -
Vulkan-Docs Public
Forked from KhronosGroup/Vulkan-DocsThe Vulkan API Specification and related tools
JavaScript Other UpdatedJul 9, 2024 -
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Vulkan Public
Forked from SaschaWillems/VulkanExamples and demos for the new Vulkan API
GLSL MIT License UpdatedMay 28, 2024 -
sdl3_vulkanhpp Public
Experimenting with the new SDL3 and with the Vulkan C++ wrapper header-only library from Khronos (from Nvidia workstation graphics)
C++ MIT License UpdatedMay 7, 2024 -
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Khronos-Vulkan-Hpp Public
Forked from KhronosGroup/Vulkan-HppFor contributing to Vulkan C++ API headers
C++ Apache License 2.0 UpdatedApr 16, 2024 -
gridbeammm Public
Mini Metric Grid Beam (See How to Build With Grid beam by Phil Jergenson, Richard Jergenson and Wilma Keppel https://newsociety.com/books/h/how-to-build-with-grid-beam, and a video by Kirsten Dirks…
Python MIT License UpdatedApr 16, 2024 -
Backup-of-Vulkan-Layer-Factory Public
Forked from LunarG/Vulkan-Layer-FactoryGenerator of Vulkan Layers, backed-up in case the deprecated upstream is deleted. No local changes and not under active development.
Python Other UpdatedAug 14, 2023 -
gridbot-tahi Public
Forked from villagekit/gridbot-tahiPhysical designs of a simple machine for automated grid beam production. #gridbeam
OpenSCAD UpdatedJul 7, 2023 -
andrew-lunarg-gfxr-convert-tests Public
Forked from andrew-lunarg/gfxr-convert-testsSimple regression tests for gfxrecon-convert on systems with bash and named pipes
Shell MIT License UpdatedJun 8, 2023 -
EmberGL Public
Forked from EmberGL-org/EmberGLBackup of EmberGL - 2D/3D graphics library featuring a tiled software rasterizer. Saving in case the original goes away before I have looked at it.
C++ MIT License UpdatedDec 28, 2022 -
raytracing.github.io Public
Forked from RayTracing/raytracing.github.ioForked to make a branch which dumps the final scene to a bunch of constant data that can be included in a glsl shader.
HTML Creative Commons Zero v1.0 Universal UpdatedOct 19, 2021 -
vulkan_ray_tracing_minimal_abstraction Public
Forked from WilliamLewww/vulkan_ray_tracing_minimal_abstractionA minimal implementation of the VK_KHR_ray_tracing extension.
C GNU General Public License v3.0 UpdatedOct 18, 2021 -
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
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DiligentEngine Public
Forked from DiligentGraphics/DiligentEngineA modern cross-platform low-level graphics library and rendering framework
C++ Apache License 2.0 UpdatedJan 27, 2020 -
swiftshader Public
Forked from google/swiftshaderSwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
C++ Apache License 2.0 UpdatedMay 1, 2019 -
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graphics-resources Public
A bunch of links to grapics development resources. This is published at http://ahcox.com/graphics/graphics-resources
4 UpdatedFeb 18, 2018 -
pargrep Public
The beginnings of a simple parallel grep implementation in modern C++. Mono thread, dual thread, and many thread variants of core searching lines of an input stream for a regex implemented. Pending…
C++ UpdatedFeb 2, 2018 -
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A Cocos2D-x C++ 14 App using std::async to generate tiles of the Mandelbrot set in the background. Built for MacOS and iPad pro 9.7".
C++ UpdatedAug 7, 2017 -
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vulkan-notes Public
Time-ordered notes on Vulkan articles and videos, newest on top
3 UpdatedFeb 23, 2016 -