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// | ||
// Kino/Bloom v2 - Bloom filter for Unity | ||
// | ||
// Copyright (C) 2015, 2016 Keijiro Takahashi | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to deal | ||
// in the Software without restriction, including without limitation the rights | ||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in | ||
// all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
// THE SOFTWARE. | ||
// | ||
using UnityEngine; | ||
using UnityEditor; | ||
|
||
namespace Kino | ||
{ | ||
// Class used for drawing the brightness response curve | ||
public class BloomGraphDrawer | ||
{ | ||
#region Public Methods | ||
|
||
// Update internal state with a given bloom instance. | ||
public void Prepare(Bloom bloom) | ||
{ | ||
if (bloom.GetComponent<Camera>().hdr) | ||
{ | ||
_rangeX = 6; | ||
_rangeY = 1.5f; | ||
} | ||
else | ||
{ | ||
_rangeX = 1; | ||
_rangeY = 1; | ||
} | ||
|
||
_threshold = bloom.thresholdLinear; | ||
_knee = bloom.softKnee * _threshold + 1e-5f; | ||
_intensity = bloom.intensity; | ||
} | ||
|
||
// Draw the graph at the current position. | ||
public void DrawGraph() | ||
{ | ||
_rectGraph = GUILayoutUtility.GetRect(128, 80); | ||
|
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// Background | ||
DrawRect(0, 0, _rangeX, _rangeY, 0.1f, 0.4f); | ||
|
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// Soft-knee range | ||
DrawRect(_threshold - _knee, 0, _threshold + _knee, _rangeY, 0.25f, -1); | ||
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// Horizontal lines | ||
for (var i = 1; i < _rangeY; i++) | ||
DrawLine(0, i, _rangeX, i, 0.4f); | ||
|
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// Vertical lines | ||
for (var i = 1; i < _rangeX; i++) | ||
DrawLine(i, 0, i, _rangeY, 0.4f); | ||
|
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// Label | ||
Handles.Label( | ||
PointInRect(0, _rangeY) + Vector3.right, | ||
"Brightness Response (linear)", EditorStyles.miniLabel | ||
); | ||
|
||
// Threshold line | ||
DrawLine(_threshold, 0, _threshold, _rangeY, 0.6f); | ||
|
||
// Response curve | ||
var vcount = 0; | ||
while (vcount < _curveResolution) | ||
{ | ||
var x = _rangeX * vcount / (_curveResolution - 1); | ||
var y = ResponseFunction(x); | ||
if (y < _rangeY) | ||
{ | ||
_curveVertices[vcount++] = PointInRect(x, y); | ||
} | ||
else | ||
{ | ||
// Extend the last segment up to the top edge of the rect. | ||
var v1 = _curveVertices[vcount - 2]; | ||
var v2 = _curveVertices[vcount - 1]; | ||
var clip = (_rectGraph.y - v1.y) / (v2.y - v1.y); | ||
_curveVertices[vcount - 1] = v1 + (v2 - v1) * clip; | ||
break; | ||
} | ||
} | ||
|
||
Handles.color = Color.white * 0.9f; | ||
Handles.DrawAAPolyLine(2.0f, vcount, _curveVertices); | ||
} | ||
|
||
#endregion | ||
|
||
#region Response Function | ||
|
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float _threshold; | ||
float _knee; | ||
float _intensity; | ||
|
||
float ResponseFunction(float x) | ||
{ | ||
var rq = Mathf.Clamp(x - _threshold + _knee, 0, _knee * 2); | ||
rq = rq * rq * 0.25f / _knee; | ||
return Mathf.Max(rq, x - _threshold) * _intensity; | ||
} | ||
|
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#endregion | ||
|
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#region Graph Functions | ||
|
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// Number of vertices in curve | ||
const int _curveResolution = 64; | ||
|
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// Vertex buffers | ||
Vector3[] _rectVertices = new Vector3[4]; | ||
Vector3[] _lineVertices = new Vector3[2]; | ||
Vector3[] _curveVertices = new Vector3[_curveResolution]; | ||
|
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Rect _rectGraph; | ||
float _rangeX; | ||
float _rangeY; | ||
|
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// Transform a point into the graph rect. | ||
Vector3 PointInRect(float x, float y) | ||
{ | ||
x = Mathf.Lerp(_rectGraph.x, _rectGraph.xMax, x / _rangeX); | ||
y = Mathf.Lerp(_rectGraph.yMax, _rectGraph.y, y / _rangeY); | ||
return new Vector3(x, y, 0); | ||
} | ||
|
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// Draw a line in the graph rect. | ||
void DrawLine(float x1, float y1, float x2, float y2, float grayscale) | ||
{ | ||
_lineVertices[0] = PointInRect(x1, y1); | ||
_lineVertices[1] = PointInRect(x2, y2); | ||
Handles.color = Color.white * grayscale; | ||
Handles.DrawAAPolyLine(2.0f, _lineVertices); | ||
} | ||
|
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// Draw a rect in the graph rect. | ||
void DrawRect(float x1, float y1, float x2, float y2, float fill, float line) | ||
{ | ||
_rectVertices[0] = PointInRect(x1, y1); | ||
_rectVertices[1] = PointInRect(x2, y1); | ||
_rectVertices[2] = PointInRect(x2, y2); | ||
_rectVertices[3] = PointInRect(x1, y2); | ||
|
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Handles.DrawSolidRectangleWithOutline( | ||
_rectVertices, | ||
fill < 0 ? Color.clear : Color.white * fill, | ||
line < 0 ? Color.clear : Color.white * line | ||
); | ||
} | ||
|
||
#endregion | ||
} | ||
} |
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