QtAV is a media playing library based on Qt and FFmpeg. It can help you to write a player with less effort than ever before.
QtAV has been added to FFmpeg projects page http://ffmpeg.org/projects.html
QtAV is free software licensed under the term of LGPL v2.1. The player example is licensed under GPL v3. If you use QtAV or its constituent libraries, you must adhere to the terms of the license in question.
QtAV can meet your most demands
- Hardware decoding suppprt: DXVA2, VAAPI(buggy now), CedarX(e.g. pcDuino), CUDA(the 1st player support CUDA on linux?)
- Seek, pause/resume
- Video capture in rgb and yuv format
- OSD and custom filters
- Aspect ratio
- Transform video using GraphicsItemRenderer. (rotate, shear, etc)
- Playing frame by frame (currently support forward playing)
- Playing speed control. At any speed.
- Variant streams: locale file, http, rtsp, etc.
- Playing music
- Choose audio channel
- Choose media stream, e.g. play a desired audio track
- Volume control
- Multiple render engine support. Currently supports QPainter, GDI+, Direct2D, XV and OpenGL(and ES2).
- Dynamically change render engine when playing.
- Multiple video outputs for 1 player
- Region of interest(ROI), i.e. video cropping
- Video eq: brightness, contrast, saturation, hue
- Support renderering 16-bit YUV (e.g. Hi10P) using OpenGL and OpenGL ES2. (The 1st player/library support in ES2? VLC, XBMC, mplayer does not support now)
- QML support as a plugin. Most playback APIs are compatible with QtMultiMedia module
- Compatiblity: QtAV can be built with both Qt4 and Qt5. QtAV supports both FFmpeg(>=0.9) and Libav.
QtAV currently uses FFmpeg to decode video, convert image and audio data, and uses PortAudio to play sound. Every part in QtAV is designed to be extensible. For example, you can write your decoder, audio output for particular platform. Here is a very good example to add cedar hardware accelerated decoder for A13-OLinuXino
- FFmpeg (>=0.9)Latest version is recommanded.
or Libav (>=0.9) Latest version is recommanded.
The required development files for MinGW can be found in sourceforge page: depends
You can build QtAV with many compilers and on many platforms. You can use gcc, clang, vc to compile it.
See the wiki Build QtAV and QtAV Build Configurations
Here is a brief guide:
It's recommend not to build in source dir.
cd your_build_dir
qmake QtAV_project_dir/QtAV.pro
make
qmake will run check the required libraries at the first time, so you must make sure those libraries can be found by compiler.
Then qmake will create a cache file .qmake.cache in your build dir. Cache file stores the check results, for example, whether portaudio is available. If you want to recheck, run qmake QtAV_project_dir/QtAV.pro -config recheck
WARNING: If you are in windows mingw with sh.exe environment, you may need run qmake twice.(ISSUE #18)
Wrtie a media player using QtAV is quite easy.
GLWidgetRenderer renderer;
renderer.show();
AVPlayer player;
player.setRenderer(&renderer);
player.play("test.avi");
For more detail to using QtAV, see the wiki Use QtAV In Your Project or examples.
QtAV can also be used in Qml
import QtQuick 2.0
import QtAV 1.3
Item {
VideoOutput {
anchors.fill: parent
source: player
}
AVPlayer { //or MediaPlayer
id: player
source: "test.mp4"
}
MouseArea {
anchors.fill: parent
onClicked: player.play()
}
}
- Fork QtAV project on github and make a branch. Commit in that branch, and push, then create a pull request to be reviewed and merged.
- Create an issue if you have any problem when using QtAV or you find a bug, etc.
- What you can do: translation, writing document, find or fix bugs, give your idea for this project etc.
- Wang Bin(Lucas Wang) [email protected]: creator, maintainer
- Stefan Ladage [email protected]: QIODevice support. Wiki about build QtAV for iOS.
- Miroslav Bendik [email protected]: Cedarv support. Better qmlvideofx appearance
- Dimitri E. Prado [email protected]: issue 70
- theoribeiro [email protected]: initial QML support
- Vito Covito [email protected]: interrupt callback
An simple player can be found in examples. The command line options is
player [-ao null] [-vo qt|gl|d2d|gdi|xv] [-vd "dxva[cuda[;vaapi[;ffmpeg]]]"] [--ffmpeg-log] [url|path|pipe:]
To disable audio output, add -ao null
Choose a render engine with -vo option(default is OpenGL). For example, in windows that support Direct2D, you can run
player -vo d2d filename
To select decoder, use -vd
option. Value can be dxva, vaapi and ffmpeg, or a list separated by ;
in priority order. For example:
player -vd "dxva;ffmpeg" filename
will use dxva if dxva can decode, otherwise ffmpeg will be used.
QMLPlayer has less options now. To use DXVA decoder:
QMLPlayer-vd "DXVA;FFmpeg" filename
- Double click: fullscreen switch
- Ctrl+O: open a file
- Space: pause/continue
- F: fullscreen on/off
- I: switch display quality
- T: stays on top on/off
- N: show next frame. Continue the playing by pressing "Space"
- O: OSD
- P: replay
- Q/ESC: quit
- S: stop
- R: switch aspect ratio
- M: mute on/off
- Up / Down: volume + / -
- Ctrl+Up/Down: speed + / -
- -> / <-: seek forward / backward
- Crtl+Wheel: zoom in/out
- Drag and drop a media file to player
Read https://github.com/wang-bin/QtAV/wiki/TODO for detail.
Use QtAV in QML with OpenGL shaders(example is from qtmultimedia. But qtmultimedia is replaced by QtAV)
QtAV on Mac OS X
IP camera using QtAV. OS: Fedora 18 (some developers from Italy http://www.selcomsrl.eu/)
QMLPlayer on ubuntu
Video Wall
软件由我一人利用空余学习和工作时间开发。如果您觉得不错,可以考虑资助一下
#####What are the financial needs of QtAV?
- Buy hardware for developing and testing purpose. (lack of AMD card now)
Thanks
Now I have received 1050 RMB(about 160$) and 100$
Copyright © Wang Bin [email protected]
Shanghai University->S3 Graphics, Shanghai, China
2013-01-21