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z3fold: fix page locking in z3fold_alloc()
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Stress testing of the current z3fold implementation on a 8-core system
revealed it was possible that a z3fold page deleted from its unbuddied
list in z3fold_alloc() would be put on another unbuddied list by
z3fold_free() while z3fold_alloc() is still processing it.  This has
been introduced with commit 5a27aa8 ("z3fold: add kref refcounting")
due to the removal of special handling of a z3fold page not on any list
in z3fold_free().

To fix this, the z3fold page lock should be taken in z3fold_alloc()
before the pool lock is released.  To avoid deadlocking, we just try to
lock the page as soon as we get a hold of it, and if trylock fails, we
drop this page and take the next one.

Signed-off-by: Vitaly Wool <[email protected]>
Cc: Dan Streetman <[email protected]>
Cc: <[email protected]>
Signed-off-by: Andrew Morton <[email protected]>
Signed-off-by: Linus Torvalds <[email protected]>
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vwool authored and torvalds committed Apr 14, 2017
1 parent 2760078 commit 76e32a2
Showing 1 changed file with 7 additions and 2 deletions.
9 changes: 7 additions & 2 deletions mm/z3fold.c
Original file line number Diff line number Diff line change
Expand Up @@ -185,6 +185,12 @@ static inline void z3fold_page_lock(struct z3fold_header *zhdr)
spin_lock(&zhdr->page_lock);
}

/* Try to lock a z3fold page */
static inline int z3fold_page_trylock(struct z3fold_header *zhdr)
{
return spin_trylock(&zhdr->page_lock);
}

/* Unlock a z3fold page */
static inline void z3fold_page_unlock(struct z3fold_header *zhdr)
{
Expand Down Expand Up @@ -385,7 +391,7 @@ static int z3fold_alloc(struct z3fold_pool *pool, size_t size, gfp_t gfp,
spin_lock(&pool->lock);
zhdr = list_first_entry_or_null(&pool->unbuddied[i],
struct z3fold_header, buddy);
if (!zhdr) {
if (!zhdr || !z3fold_page_trylock(zhdr)) {
spin_unlock(&pool->lock);
continue;
}
Expand All @@ -394,7 +400,6 @@ static int z3fold_alloc(struct z3fold_pool *pool, size_t size, gfp_t gfp,
spin_unlock(&pool->lock);

page = virt_to_page(zhdr);
z3fold_page_lock(zhdr);
if (zhdr->first_chunks == 0) {
if (zhdr->middle_chunks != 0 &&
chunks >= zhdr->start_middle)
Expand Down

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