UnrealEngine 4 TextLocalizationResource
library and export/import tool built with C#.
Can read/write every locres version up to 3 (latest)
Go to releases and download UnrealLocres.exe
UnrealLocres
is a command line tool. You should use it in command line (cmd, powershell, etc.)
usage: UnrealLocres.exe export locres_file_path [-f {csv,pot}] [-o output_path]
positional arguments:
locres_file_path Input locres file path
optional arguments:
-f, --format {csv,pot} Output file format (csv, pot)
-o Output file path (default: {locres_file_path}.{format})
Export locres file. Default output format is csv. You should never change the key column.
usage: UnrealLocres.exe import locres_file_path translation_file_path [-f {csv,pot}] [-o output_path]
positional arguments:
locres_file_path Input locres file path
translation_file_path Input translation file path
optional arguments:
-f, --format {csv,pot} Translation file format (csv, pot)
-o Output locres file path (default: {locres_file_path}.new)
Import translation file into original locres file and create new translated locres file.
usage: UnrealLocres.exe merge target_locres_path source_locres_path [-o output_path]
positional arguments:
target_locres_path Merge target locres file path, the file you want to translate
source_locres_path Merge source locres file path, the file that has additional lines
optional arguments:
-o Output locres file path (default: {target_locres_path}.new)
Merge two locres files into one, adding strings that are present in source but not in target file.
using LocresLib;
var locres = new LocresFile();
using (var file = File.OpenRead(inputPath))
{
locres.Load(file);
}
foreach (var locresNamespace in locres)
{
foreach (var stringEntry in locresNamespace)
{
string key = stringEntry.Key;
string val = stringEntry.Value;
// work with stringEntry
}
}
using (var file = File.Create(outputPath))
{
locres.Save(file, LocresVersion.Optimized);
}
This library is based on original UE4 open source code