Tags: aloucks/cgmath
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Merge rustgd#438 438: Angle: add the normalize_zero method r=kvark a=mathstuf This method is like `normalize` except that it normalizes to have an absolute value of no more than `turn_div_2`. --- This is useful for making sure that an angle is no more than some offset from a target angle (e.g., implementing maximum turn rates in games). Co-authored-by: Ben Boeckel <[email protected]>
Merge pull request rustgd#443 from brendanzab/v0.16 Release v0.16
Merge pull request rustgd#411 from brendanzab/version-bump Bump cargo version to v0.14.1
Merge pull request rustgd#408 from brendanzab/version-bump Bump cargo version to v0.14.0
Merge pull request rustgd#405 from ebkalderon/master Update serialization to serde v1.0
Merge pull request rustgd#401 from brendanzab/bump-version Bump cargo version to v0.13
Merge pull request rustgd#382 from brendanzab/version-bump Version bump
Merge pull request rustgd#372 from brendanzab/version-bump Version bump
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