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v0.17.0

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Merge rustgd#438

438: Angle: add the normalize_zero method r=kvark a=mathstuf

This method is like `normalize` except that it normalizes to have an
absolute value of no more than `turn_div_2`.

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This is useful for making sure that an angle is no more than some offset from a target angle (e.g., implementing maximum turn rates in games).

Co-authored-by: Ben Boeckel <[email protected]>

v0.16.1

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Bump cargo version

v0.16.0

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Merge pull request rustgd#443 from brendanzab/v0.16

Release v0.16

v0.15.0

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Update CHANGELOG

v0.14.1

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Merge pull request rustgd#411 from brendanzab/version-bump

Bump cargo version to v0.14.1

v0.14.0

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Merge pull request rustgd#408 from brendanzab/version-bump

Bump cargo version to v0.14.0

v0.13.1

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Merge pull request rustgd#405 from ebkalderon/master

Update serialization to serde v1.0

v0.13.0

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Merge pull request rustgd#401 from brendanzab/bump-version

Bump cargo version to v0.13

v0.12.0

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Merge pull request rustgd#382 from brendanzab/version-bump

Version bump

v0.11.0

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Merge pull request rustgd#372 from brendanzab/version-bump

Version bump