Skip to content

Commit

Permalink
Merge pull request IdentityServer#227 from KevinDockx/master
Browse files Browse the repository at this point in the history
Xamarin Forms sample
  • Loading branch information
leastprivilege committed Feb 1, 2016
2 parents 49f6a27 + 7cc5791 commit 1105cd5
Show file tree
Hide file tree
Showing 77 changed files with 8,704 additions and 0 deletions.
3 changes: 3 additions & 0 deletions source/SelfHost (Minimal)/SelfHost/Config/Clients.cs
Original file line number Diff line number Diff line change
Expand Up @@ -107,6 +107,9 @@ public static List<Client> Get()

// OWIN middleware client
"http://localhost:2671/",

// Xamarin client
"https://xamarin-oidc-sample/redirect"
},

PostLogoutRedirectUris = new List<string>
Expand Down
3 changes: 3 additions & 0 deletions source/WebHost (minimal)/WebHost/Configuration/Clients.cs
Original file line number Diff line number Diff line change
Expand Up @@ -121,6 +121,9 @@ public static List<Client> Get()

// OWIN middleware client
"http://localhost:2671/",

// Xamarin client
"https://xamarin-oidc-sample/redirect"
},

PostLogoutRedirectUris = new List<string>
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".

These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:

public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);

InputStream input = Assets.Open ("my_asset.txt");
}
}

Additionally, some Android functions will automatically load asset files:

Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
using System;

using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;

namespace XamarinFormsOIDCSample.Client.Droid
{
[Activity(Label = "XamarinFormsOIDCSample.Client", Icon = "@drawable/icon", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsApplicationActivity
{
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);

global::Xamarin.Forms.Forms.Init(this, bundle);
LoadApplication(new App());
}
}
}

Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="XamarinFormsOIDCSample.Client.Droid" android:installLocation="auto">
<uses-sdk android:minSdkVersion="15" />
<uses-permission android:name="android.permission.INTERNET" />
<application android:label="XamarinFormsOIDCSample.Client.Droid"></application>
</manifest>
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("XamarinFormsOIDCSample.Client.Droid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("XamarinFormsOIDCSample.Client.Droid")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

// Add some common permissions, these can be removed if not needed
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]
Original file line number Diff line number Diff line change
@@ -0,0 +1,50 @@
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.

For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:

Resources/
drawable-hdpi/
icon.png

drawable-ldpi/
icon.png

drawable-mdpi/
icon.png

layout/
main.xml

values/
strings.xml

In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called
"Resource" that contains the tokens for each one of the resources included. For example,
for the above Resources layout, this is what the Resource class would expose:

public class Resource {
public class drawable {
public const int icon = 0x123;
}

public class layout {
public const int main = 0x456;
}

public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}

You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
string in the dictionary file values/strings.xml.
Loading

0 comments on commit 1105cd5

Please sign in to comment.