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[ALSA] snd-aoa: add snd-aoa
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This large patch adds all of snd-aoa.
Consisting of many modules, it currently replaces snd-powermac
for all layout-id based machines and handles many more (for
example new powerbooks and powermacs with digital output that
previously couldn't be used at all).
It also has support for all layout-IDs that Apple has (judging
from their Info.plist file) but not all are tested.
The driver currently has 2 known regressions over snd-powermac:
 * it doesn't handle powermac 7,2 and 7,3
 * it doesn't have a DRC control on snapper-based machines
I will fix those during the 2.6.18 development cycle.

Signed-off-by: Johannes Berg <[email protected]>
Signed-off-by: Takashi Iwai <[email protected]>
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jmberg authored and Jaroslav Kysela committed Jun 22, 2006
1 parent 41f0cd3 commit f3d9478
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2 changes: 2 additions & 0 deletions sound/Kconfig
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Expand Up @@ -58,6 +58,8 @@ source "sound/pci/Kconfig"

source "sound/ppc/Kconfig"

source "sound/aoa/Kconfig"

source "sound/arm/Kconfig"

source "sound/mips/Kconfig"
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2 changes: 1 addition & 1 deletion sound/Makefile
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Expand Up @@ -4,7 +4,7 @@
obj-$(CONFIG_SOUND) += soundcore.o
obj-$(CONFIG_SOUND_PRIME) += oss/
obj-$(CONFIG_DMASOUND) += oss/
obj-$(CONFIG_SND) += core/ i2c/ drivers/ isa/ pci/ ppc/ arm/ synth/ usb/ sparc/ parisc/ pcmcia/ mips/
obj-$(CONFIG_SND) += core/ i2c/ drivers/ isa/ pci/ ppc/ arm/ synth/ usb/ sparc/ parisc/ pcmcia/ mips/ aoa/

ifeq ($(CONFIG_SND),y)
obj-y += last.o
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17 changes: 17 additions & 0 deletions sound/aoa/Kconfig
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menu "Apple Onboard Audio driver"
depends on SND != n && PPC

config SND_AOA
tristate "Apple Onboard Audio driver"
depends on SOUND && SND_PCM
---help---
This option enables the new driver for the various
Apple Onboard Audio components.

source "sound/aoa/fabrics/Kconfig"

source "sound/aoa/codecs/Kconfig"

source "sound/aoa/soundbus/Kconfig"

endmenu
4 changes: 4 additions & 0 deletions sound/aoa/Makefile
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obj-$(CONFIG_SND_AOA) += core/
obj-$(CONFIG_SND_AOA) += codecs/
obj-$(CONFIG_SND_AOA) += fabrics/
obj-$(CONFIG_SND_AOA_SOUNDBUS) += soundbus/
81 changes: 81 additions & 0 deletions sound/aoa/aoa-gpio.h
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/*
* Apple Onboard Audio GPIO definitions
*
* Copyright 2006 Johannes Berg <[email protected]>
*
* GPL v2, can be found in COPYING.
*/

#ifndef __AOA_GPIO_H
#define __AOA_GPIO_H
#include <linux/workqueue.h>
#include <linux/mutex.h>
#include <asm/prom.h>

typedef void (*notify_func_t)(void *data);

enum notify_type {
AOA_NOTIFY_HEADPHONE,
AOA_NOTIFY_LINE_IN,
AOA_NOTIFY_LINE_OUT,
};

struct gpio_runtime;
struct gpio_methods {
/* for initialisation/de-initialisation of the GPIO layer */
void (*init)(struct gpio_runtime *rt);
void (*exit)(struct gpio_runtime *rt);

/* turn off headphone, speakers, lineout */
void (*all_amps_off)(struct gpio_runtime *rt);
/* turn headphone, speakers, lineout back to previous setting */
void (*all_amps_restore)(struct gpio_runtime *rt);

void (*set_headphone)(struct gpio_runtime *rt, int on);
void (*set_speakers)(struct gpio_runtime *rt, int on);
void (*set_lineout)(struct gpio_runtime *rt, int on);

int (*get_headphone)(struct gpio_runtime *rt);
int (*get_speakers)(struct gpio_runtime *rt);
int (*get_lineout)(struct gpio_runtime *rt);

void (*set_hw_reset)(struct gpio_runtime *rt, int on);

/* use this to be notified of any events. The notification
* function is passed the data, and is called in process
* context by the use of schedule_work.
* The interface for it is that setting a function to NULL
* removes it, and they return 0 if the operation succeeded,
* and -EBUSY if the notification is already assigned by
* someone else. */
int (*set_notify)(struct gpio_runtime *rt,
enum notify_type type,
notify_func_t notify,
void *data);
/* returns 0 if not plugged in, 1 if plugged in
* or a negative error code */
int (*get_detect)(struct gpio_runtime *rt,
enum notify_type type);
};

struct gpio_notification {
notify_func_t notify;
void *data;
void *gpio_private;
struct work_struct work;
struct mutex mutex;
};

struct gpio_runtime {
/* to be assigned by fabric */
struct device_node *node;
/* since everyone needs this pointer anyway... */
struct gpio_methods *methods;
/* to be used by the gpio implementation */
int implementation_private;
struct gpio_notification headphone_notify;
struct gpio_notification line_in_notify;
struct gpio_notification line_out_notify;
};

#endif /* __AOA_GPIO_H */
131 changes: 131 additions & 0 deletions sound/aoa/aoa.h
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/*
* Apple Onboard Audio definitions
*
* Copyright 2006 Johannes Berg <[email protected]>
*
* GPL v2, can be found in COPYING.
*/

#ifndef __AOA_H
#define __AOA_H
#include <asm/prom.h>
#include <linux/module.h>
/* So apparently there's a reason for requiring driver.h to be included first! */
#include <sound/driver.h>
#include <sound/core.h>
#include <sound/asound.h>
#include <sound/control.h>
#include "aoa-gpio.h"
#include "soundbus/soundbus.h"

#define MAX_CODEC_NAME_LEN 32

struct aoa_codec {
char name[MAX_CODEC_NAME_LEN];

struct module *owner;

/* called when the fabric wants to init this codec.
* Do alsa card manipulations from here. */
int (*init)(struct aoa_codec *codec);

/* called when the fabric is done with the codec.
* The alsa card will be cleaned up so don't bother. */
void (*exit)(struct aoa_codec *codec);

/* May be NULL, but can be used by the fabric.
* Refcounting is the codec driver's responsibility */
struct device_node *node;

/* assigned by fabric before init() is called, points
* to the soundbus device. Cannot be NULL. */
struct soundbus_dev *soundbus_dev;

/* assigned by the fabric before init() is called, points
* to the fabric's gpio runtime record for the relevant
* device. */
struct gpio_runtime *gpio;

/* assigned by the fabric before init() is called, contains
* a codec specific bitmask of what outputs and inputs are
* actually connected */
u32 connected;

/* data the fabric can associate with this structure */
void *fabric_data;

/* private! */
struct list_head list;
struct aoa_fabric *fabric;
};

/* return 0 on success */
extern int
aoa_codec_register(struct aoa_codec *codec);
extern void
aoa_codec_unregister(struct aoa_codec *codec);

#define MAX_LAYOUT_NAME_LEN 32

struct aoa_fabric {
char name[MAX_LAYOUT_NAME_LEN];

struct module *owner;

/* once codecs register, they are passed here after.
* They are of course not initialised, since the
* fabric is responsible for initialising some fields
* in the codec structure! */
int (*found_codec)(struct aoa_codec *codec);
/* called for each codec when it is removed,
* also in the case that aoa_fabric_unregister
* is called and all codecs are removed
* from this fabric.
* Also called if found_codec returned 0 but
* the codec couldn't initialise. */
void (*remove_codec)(struct aoa_codec *codec);
/* If found_codec returned 0, and the codec
* could be initialised, this is called. */
void (*attached_codec)(struct aoa_codec *codec);
};

/* return 0 on success, -EEXIST if another fabric is
* registered, -EALREADY if the same fabric is registered.
* Passing NULL can be used to test for the presence
* of another fabric, if -EALREADY is returned there is
* no other fabric present.
* In the case that the function returns -EALREADY
* and the fabric passed is not NULL, all codecs
* that are not assigned yet are passed to the fabric
* again for reconsideration. */
extern int
aoa_fabric_register(struct aoa_fabric *fabric);

/* it is vital to call this when the fabric exits!
* When calling, the remove_codec will be called
* for all codecs, unless it is NULL. */
extern void
aoa_fabric_unregister(struct aoa_fabric *fabric);

/* if for some reason you want to get rid of a codec
* before the fabric is removed, use this.
* Note that remove_codec is called for it! */
extern void
aoa_fabric_unlink_codec(struct aoa_codec *codec);

/* alsa help methods */
struct aoa_card {
struct snd_card *alsa_card;
};

extern int aoa_snd_device_new(snd_device_type_t type,
void * device_data, struct snd_device_ops * ops);
extern struct snd_card *aoa_get_card(void);
extern int aoa_snd_ctl_add(struct snd_kcontrol* control);

/* GPIO stuff */
extern struct gpio_methods *pmf_gpio_methods;
extern struct gpio_methods *ftr_gpio_methods;
/* extern struct gpio_methods *map_gpio_methods; */

#endif /* __AOA_H */
32 changes: 32 additions & 0 deletions sound/aoa/codecs/Kconfig
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config SND_AOA_ONYX
tristate "support Onyx chip"
depends on SND_AOA
---help---
This option enables support for the Onyx (pcm3052)
codec chip found in the latest Apple machines
(most of those with digital audio output).

#config SND_AOA_TOPAZ
# tristate "support Topaz chips"
# depends on SND_AOA
# ---help---
# This option enables support for the Topaz (CS84xx)
# codec chips found in the latest Apple machines,
# these chips do the digital input and output on
# some PowerMacs.

config SND_AOA_TAS
tristate "support TAS chips"
depends on SND_AOA
---help---
This option enables support for the tas chips
found in a lot of Apple Machines, especially
iBooks and PowerBooks without digital.

config SND_AOA_TOONIE
tristate "support Toonie chip"
depends on SND_AOA
---help---
This option enables support for the toonie codec
found in the Mac Mini. If you have a Mac Mini and
want to hear sound, select this option.
3 changes: 3 additions & 0 deletions sound/aoa/codecs/Makefile
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obj-$(CONFIG_SND_AOA_ONYX) += snd-aoa-codec-onyx.o
obj-$(CONFIG_SND_AOA_TAS) += snd-aoa-codec-tas.o
obj-$(CONFIG_SND_AOA_TOONIE) += snd-aoa-codec-toonie.o
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