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The Rust Programming Language

This is a compiler for Rust, including standard libraries, tools and documentation.

Installation

The Rust compiler currently must be built from a tarball, unless you are on Windows, in which case using the installer is recommended.

Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier state of development). As such, source builds require a connection to the Internet, to fetch snapshots, and an OS that can execute the available snapshot binaries.

Snapshot binaries are currently built and tested on several platforms:

  • Windows (7, Server 2008 R2), x86 only
  • Linux (various distributions), x86 and x86-64
  • OSX 10.6 ("Snow Leopard") or greater, x86 and x86-64

You may find that other platforms work, but these are our "tier 1" supported build environments that are most likely to work.

Note: Windows users should read the detailed getting started notes on the wiki. Even when using the binary installer the Windows build requires a MinGW installation, the precise details of which are not discussed here.

To build from source you will also need the following prerequisite packages:

  • g++ 4.4 or clang++ 3.x
  • python 2.6 or later (but not 3.x)
  • perl 5.0 or later
  • gnu make 3.81 or later
  • curl

Assuming you're on a relatively modern *nix system and have met the prerequisites, something along these lines should work.

$ wget http://static.rust-lang.org/dist/rust-0.5.tar.gz
$ tar -xzf rust-0.5.tar.gz
$ cd rust-0.5
$ ./configure
$ make && make install

You may need to use sudo make install if you do not normally have permission to modify the destination directory. The install locations can be adjusted by passing a --prefix argument to configure. Various other options are also supported, pass --help for more information on them.

When complete, make install will place several programs into /usr/local/bin: rustc, the Rust compiler; rustdoc, the API-documentation tool, and cargo, the Rust package manager.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

More help

The tutorial is a good starting point.

========================== Steps for Android Target addtion =======================

  1. setup android ndk standalone tool chain with platform=14 option

    Android NDK can be downloaded from http://developer.android.com/tools/sdk/ndk/index.html

    example command to setup standalone tool chain:

    ~/work/toolchains/android-ndk-r8c/build/tools$ ./make-standalone-toolchain.sh --platform=android-14 --install-dir=/home/ubuntu/work/toolchains/ndk_standalone --ndk-dir=/home/ubuntu/work/toolchains/android-ndk-r8c
    
  2. Download rustc from git repository

    a. git clone http://github.com/webconv/rust.git

    b. cd rust

    c. mkdir build

    d. cd build

  3. Create Makefile using CMake

    cmake ../ -DTargetOsType=android -DTargetCpuType=arm -DToolchain=path_of_standalone_toolchain_dir

  4. Build libuv and llvm

    make libuv

    make llvm

  5. Create Makefile again (the Makefile made in step 3 does not contain information of llvm)

    cmake ../

  6. Build Rustc ( make and make install have been separated)

    a.make

    b.make install [ it will copy ARM libraries into /usr/local/lib/rustc/arm-unknown-android/lib

  7. How to cross compiler

    rustc --target arm-unknown-android hello.rs

  8. How to run on Android

    use adb -e push command to push all arm libs as specified in 6 b

    push your binary

    set LD_LIBRARY_PATH

    run using adb shell

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