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source/DWGUGens/sc/HelpSource/Classes/DWGPluckedStiff.schelp
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class:: DWGPluckedStiff | ||
summary:: Plucked physical model. | ||
categories:: UGens>PhysicalModels | ||
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Description:: | ||
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Digital wave guide physical model of a plucked instrument. | ||
It implements inharmonicity due to string stiffness acording to J. Rauhala and V. V�lim�ki, Tunable dispersion filter design for piano synthesis, IEEE | ||
Signal Processing Letters, vol. 13, no. 5, pp. 253256, | ||
2006. | ||
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Classmethods:: | ||
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method::ar | ||
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argument::freq | ||
Sound frequency. | ||
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argument::amp | ||
Key pulsation strenght. Betwen 0 and 1. | ||
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argument::gate | ||
Releases synth when value changes from >0 to 0. | ||
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argument::pos | ||
Relative pluck position from 0 to 1. | ||
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argument::c1 | ||
Inverse of DC decay time. | ||
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argument::c3 | ||
Hight frequency loss factor. | ||
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argument::inp | ||
Plucking signal. Could be first part of plucked sample for doing conmuted synthesis. | ||
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argument::release | ||
Release time in seconds. | ||
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argument::fB | ||
Inharmonicity factor. | ||
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Examples:: | ||
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code:: | ||
//Define pluck synthdef | ||
( | ||
SynthDef(\help_dwgpluckedstiff, { |out=0, freq=440, amp=0.5, gate=1, c3=20, pan=0,fB = 80| | ||
var env = Env.new([0,1, 1, 0],[0.001,0.006, 0.0005],[5,-5, -8]); | ||
var inp = amp * LFClipNoise.ar(2000) * EnvGen.ar(env,gate); | ||
var son = DWGPluckedStiff.ar(freq, amp, gate,0.1,1,c3,inp,fB); | ||
DetectSilence.ar(son, 0.001, doneAction:2); | ||
Out.ar(out, Pan2.ar(son * 0.1, pan)); | ||
}).add; | ||
) | ||
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//Use it. | ||
( | ||
a = Scale.new( | ||
#[0, 1, 3, 5, 7, 8, 10], | ||
12, | ||
Tuning.new([0, 0.75, 2, 3.5, 4, 5, 6, 7, 8, 9, 10, 11]), | ||
"Custom" | ||
); | ||
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Pbind( | ||
\instrument, \help_dwgpluckedstiff, | ||
\scale ,a, | ||
\delta , Pseq([1,0.5,0.5,0.5,0.5,0.5,0.5,1,0.5,0.5,1,1]*0.25,inf), | ||
\dur , 2, | ||
\degree, Pseq([1,8,8,8,8,8,8,-6,Prand([9,10,11],1),1,7,8]-8, inf), | ||
\amp , Pwhite(0.2,0.8), | ||
\c3 , Pseq([Pseq([1400],24),Pseq([300],24)],inf), | ||
\pan , Pwhite(-1,1), | ||
\fB , Pseq([0,80,400],inf), | ||
).play; | ||
) | ||
:: |
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