Stars
A collection of some of the neat math and physics tricks that I've collected over the last few years.
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
Real-time global illumination using screen-space information for Unity HDRP
Project Auditor is an experimental static analysis tool for Unity Projects.
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
Lightning-fast and Zero Allocation Tween Library for Unity.
Additional tools for Visual Effect Artists
A unity cloud shader, using vertex colors and tessellation for a simple stylized look.
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
Vertex animation with C# Job System and new Mesh API
A feature rich toon shader for unity and VR Chat
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.
Group variables in Unity 3d inspector with style!
Planar reflections for Unity's Universal Render Pipeline.
A very simple tool to make rigidbodies swarm a mesh in Unity.
An example of a simple grapple effect in Unity
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
A demo implementation of Unity Entity Component System with NavMesh
Configurable procedural layout generator
Fast, robust, powerful and extendible .NET serializer built for Unity
A class-leading water system implemented in Unity
A realtime volumetric cloud rendering solution for Unity3D.