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A collection of some of the neat math and physics tricks that I've collected over the last few years.

C# 4,498 415 Updated Aug 24, 2024

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.

C# 283 40 Updated Aug 20, 2022

Screen Space Global Illumination for Unity URP (Universal Render Pipeline).

C# 232 20 Updated Nov 22, 2024

Real-time global illumination using screen-space information for Unity HDRP

C# 79 9 Updated Oct 28, 2024

Project Auditor is an experimental static analysis tool for Unity Projects.

C# 907 71 Updated Feb 28, 2024

An open source mesh slicer framework for Unity3D Game Engine. Written in C#.

C# 1,976 252 Updated Aug 10, 2023

Lightning-fast and Zero Allocation Tween Library for Unity.

C# 1,109 78 Updated Feb 27, 2025

Additional tools for Visual Effect Artists

C# 1,181 109 Updated Oct 4, 2024

Iridescence shader

ShaderLab 179 30 Updated Oct 2, 2019

A unity cloud shader, using vertex colors and tessellation for a simple stylized look.

GLSL 230 31 Updated Sep 22, 2020

An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.

C# 697 86 Updated Oct 1, 2020

Vertex animation with C# Job System and new Mesh API

C# 110 12 Updated Jan 18, 2020

A feature rich toon shader for unity and VR Chat

ShaderLab 1,341 175 Updated Feb 22, 2025

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderLab 6,697 1,723 Updated Jan 1, 2025

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

ShaderLab 1,277 132 Updated Sep 16, 2022

Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.

C# 193 10 Updated Feb 16, 2020

Group variables in Unity 3d inspector with style!

C# 494 48 Updated Nov 24, 2022

Planar reflections for Unity's Universal Render Pipeline.

C# 586 43 Updated Jun 21, 2022

A very simple tool to make rigidbodies swarm a mesh in Unity.

C# 263 32 Updated Feb 28, 2019

An example of a simple grapple effect in Unity

C# 295 47 Updated Mar 13, 2019

Real Time Hatching In Unity

ShaderLab 217 18 Updated May 18, 2020

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

C# 3,392 228 Updated Oct 4, 2024

A demo implementation of Unity Entity Component System with NavMesh

C# 475 81 Updated Sep 2, 2018

Configurable procedural layout generator

C# 329 41 Updated Mar 6, 2024

unity shader tutorials

ShaderLab 988 211 Updated Jun 30, 2021

Fast, robust, powerful and extendible .NET serializer built for Unity

C# 1,739 204 Updated Feb 27, 2024

✏️ Test some NPR in Unity.

GLSL 783 160 Updated May 26, 2016

A class-leading water system implemented in Unity

C# 3,577 480 Updated Feb 17, 2025

A realtime volumetric cloud rendering solution for Unity3D.

C# 373 65 Updated Jan 8, 2017

Optimizing the scroll list

C# 355 53 Updated Feb 28, 2018
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