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xeolabs committed Mar 20, 2013
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29 changes: 0 additions & 29 deletions README.markdown
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Expand Up @@ -56,32 +56,3 @@ Traditionally, re-use within a scene graph is done by attaching nodes to multipl
scenes this can have a performance impact when the engine must traverse multiple parent paths in the scene graph,
so SceneJS takes an alternative approach with "node cores", a concept borrowed from OpenSG.


## Plugins

### Geometry

* **[box](http://xeolabs.github.com/scenejs/build/plugins/geometry/box.js)**
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augue sed nisl varius placerat. Maecenas metus nibh, dignissim fringilla adipiscing ut, luctus nec nunc. Nam et accumsan
risus. Phasellus ac nisi vel est aliquet scelerisque. Vivamus accumsan hendrerit dolor, eget eleifend velit aliquam nec.

* **[sphere](http://xeolabs.github.com/scenejs/build/plugins/geometry/sphere.js)**
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augue sed nisl varius placerat. Maecenas metus nibh, dignissim fringilla adipiscing ut, luctus nec nunc. Nam et accumsan
risus. Phasellus ac nisi vel est aliquet scelerisque. Vivamus accumsan hendrerit dolor, eget eleifend velit aliquam nec.


### Texture

* **[video](build/plugins/geometry/box.js)**
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augue sed nisl varius placerat. Maecenas metus nibh, dignissim fringilla adipiscing ut, luctus nec nunc. Nam et accumsan
risus. Phasellus ac nisi vel est aliquet scelerisque. Vivamus accumsan hendrerit dolor, eget eleifend velit aliquam nec.

* **[canvas](build/plugins/geometry/sphere.js)**
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augue sed nisl varius placerat. Maecenas metus nibh, dignissim fringilla adipiscing ut, luctus nec nunc. Nam et accumsan
risus. Phasellus ac nisi vel est aliquet scelerisque. Vivamus accumsan hendrerit dolor, eget eleifend velit aliquam nec.


4 changes: 1 addition & 3 deletions build/latest/scenejs.js
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Expand Up @@ -15587,6 +15587,4 @@ SceneJS_ChunkFactory.createChunkType({
ctx.modelMat = this.core.mat;
}
});
SceneJS.configure({
pluginPath: "../../../plugins"
});
SceneJS.configure({ pluginPath: "http://xeolabs.github.com/scenejs/build/latest/plugins" });
2 changes: 2 additions & 0 deletions examples/ex/basic/teapot.html
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<body>

<script src="../../../build/latest/scenejs.js"></script>

<!-- Utility to bind mouse to example scenes -->
<script src="../../libs/mouseOrbitUtility.js"></script>

<script>
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1 change: 1 addition & 0 deletions examples/ex/geometry/geometry-vertex-colors.html
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Expand Up @@ -10,6 +10,7 @@

<script src="../../../build/latest/scenejs.js"></script>

<!-- Utility to bind mouse to example scenes -->
<script src="../../libs/mouseOrbitUtility.js"></script>


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<script src="../../../build/latest/scenejs.js"></script>

<!-- Utility to bind mouse to example scenes -->
<script src="../../libs/mouseOrbitUtility.js"></script>

<script>
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1 change: 1 addition & 0 deletions examples/ex/optimization/texture-atlas.html
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<script src="../../../build/latest/scenejs.js"></script>

<!-- Utility to bind mouse to example scenes -->
<script src="../../libs/mouseOrbitUtility.js"></script>

<script>
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1 change: 1 addition & 0 deletions examples/ex/texture/texture-animation.html
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<script src="../../../build/latest/scenejs.js"></script>

<!-- Utility to bind mouse to example scenes -->
<script src="../../../plugins/geometry/scenejs.box.js"></script>

<script>
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1 change: 1 addition & 0 deletions examples/ex/texture/texture-bump-map.html
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<script src="../../../build/latest/scenejs.js"></script>

<!-- Utility to bind mouse to example scenes -->
<script src="../../libs/mouseOrbitUtility.js"></script>

<script>
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1 change: 1 addition & 0 deletions examples/ex/texture/texture-layers.html
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<script src="../../../build/latest/scenejs.js"></script>

<!-- Utility to bind mouse to example scenes -->
<script src="../../libs/mouseOrbitUtility.js"></script>

<script>
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2 changes: 2 additions & 0 deletions examples/ex/texture/texture-video.html
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<body>

<script src="../../../build/latest/scenejs.js"></script>

<!-- Utility to bind mouse to example scenes -->
<script src="../../libs/mouseOrbitUtility.js"></script>

<script>
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