Skip to content

Mesh utilities for basic meshes, marching cubes, lighting and CSG

License

Notifications You must be signed in to change notification settings

andy-thomason/gilgamesh

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Gilgamesh

Mesh utilities for basic meshes, primitives, marching cubes, fbx files, lighting and CSG in modern C++

Gilgamesh is GPL-free so feel free to use it in your project, commercial or otherwise.

To get started, you will first need to clone this project and then:

git submodule init
git submodule update

This will import glm and andyzip, required by this library.

Once you have the code, you will need CMake to build it.

Example:

mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..

This builds either a Makefile (Linux/Mac) or a Visual studio solution (Windows). Other options are available.

This should work on most platforms: Linux Windows and Mac.

I have yet to test this on a Mac, so tell me if it works.

There are a number of examples. The simplest is basic_mesh

$ examples/basic_mesh/basic_mesh 
building a cube
writing cube.fbx
building a sphere
writing sphere.fbx
building a cylinder
writing cylinder.fbx
building a composite object
writing composite.fbx

This writes a number of FBX files for primitive geometry.

The molecules example builds marching cubes or primitive meshes for the Bioblox project.

$ examples/molecules/molecules se ../examples/data/2PTC.pdb 
chains EI
60 x 73 x 54
building solvent acessible mesh by inflating the atoms
[0 0][1 5][2 4]...
building solvent excluded mesh by deflating the acessible mesh
[0 0][2 3][1 2]...
writing 2PTC_EI_se_1.0.fbx (13040 vertices)

About

Mesh utilities for basic meshes, marching cubes, lighting and CSG

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published