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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> | ||
<ProjectGuid>{757A78AA-04B4-448F-B9A7-631BBF882376}</ProjectGuid> | ||
<OutputType>Exe</OutputType> | ||
<RootNamespace>Game</RootNamespace> | ||
<AssemblyName>Game</AssemblyName> | ||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug</OutputPath> | ||
<DefineConstants>DEBUG;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<Externalconsole>true</Externalconsole> | ||
<PlatformTarget>x86</PlatformTarget> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> | ||
<DebugType>full</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<Externalconsole>true</Externalconsole> | ||
<PlatformTarget>x86</PlatformTarget> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | ||
<ItemGroup> | ||
<ProjectReference Include="..\X11\X11.csproj"> | ||
<Project>{95FFE9C0-5674-45D6-87FF-0813E46D399D}</Project> | ||
<Name>X11</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
</Project> |
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using System; | ||
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namespace Game | ||
{ | ||
class MainClass | ||
{ | ||
public static void Main(string[] args) | ||
{ | ||
Console.WriteLine("Hello World!"); | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
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// Information about this assembly is defined by the following attributes. | ||
// Change them to the values specific to your project. | ||
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[assembly: AssemblyTitle("Game")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("NooN Soft")] | ||
[assembly: AssemblyProduct("")] | ||
[assembly: AssemblyCopyright("GNU Licence")] | ||
[assembly: AssemblyTrademark("mfV2GMsgxa6AlVPoVzvP")] | ||
[assembly: AssemblyCulture("")] | ||
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". | ||
// The form "{Major}.{Minor}.*" will automatically update the build and revision, | ||
// and "{Major}.{Minor}.{Build}.*" will update just the revision. | ||
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[assembly: AssemblyVersion("1.0.*")] | ||
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// The following attributes are used to specify the signing key for the assembly, | ||
// if desired. See the Mono documentation for more information about signing. | ||
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//[assembly: AssemblyDelaySign(false)] | ||
//[assembly: AssemblyKeyFile("")] | ||
|
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using System; | ||
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namespace X11 | ||
{ | ||
public class MyClass | ||
{ | ||
public MyClass() | ||
{ | ||
} | ||
} | ||
} | ||
|
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
|
||
// Information about this assembly is defined by the following attributes. | ||
// Change them to the values specific to your project. | ||
|
||
[assembly: AssemblyTitle("X11")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("NooN Soft")] | ||
[assembly: AssemblyProduct("")] | ||
[assembly: AssemblyCopyright("GNU Licence")] | ||
[assembly: AssemblyTrademark("mfV2GMsgxa6AlVPoVzvP")] | ||
[assembly: AssemblyCulture("")] | ||
|
||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". | ||
// The form "{Major}.{Minor}.*" will automatically update the build and revision, | ||
// and "{Major}.{Minor}.{Build}.*" will update just the revision. | ||
|
||
[assembly: AssemblyVersion("1.0.*")] | ||
|
||
// The following attributes are used to specify the signing key for the assembly, | ||
// if desired. See the Mono documentation for more information about signing. | ||
|
||
//[assembly: AssemblyDelaySign(false)] | ||
//[assembly: AssemblyKeyFile("")] | ||
|
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{95FFE9C0-5674-45D6-87FF-0813E46D399D}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<RootNamespace>X11</RootNamespace> | ||
<AssemblyName>X11</AssemblyName> | ||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug</OutputPath> | ||
<DefineConstants>DEBUG;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>full</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="MyClass.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | ||
</Project> |