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andykras committed Jan 10, 2016
1 parent e93da1d commit a204fdf
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Showing 6 changed files with 162 additions and 0 deletions.
46 changes: 46 additions & 0 deletions Game/Game.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{757A78AA-04B4-448F-B9A7-631BBF882376}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Game</RootNamespace>
<AssemblyName>Game</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Externalconsole>true</Externalconsole>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Externalconsole>true</Externalconsole>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<ProjectReference Include="..\X11\X11.csproj">
<Project>{95FFE9C0-5674-45D6-87FF-0813E46D399D}</Project>
<Name>X11</Name>
</ProjectReference>
</ItemGroup>
</Project>
12 changes: 12 additions & 0 deletions Game/Program.cs
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using System;

namespace Game
{
class MainClass
{
public static void Main(string[] args)
{
Console.WriteLine("Hello World!");
}
}
}
27 changes: 27 additions & 0 deletions Game/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;

// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.

[assembly: AssemblyTitle("Game")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("NooN Soft")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("GNU Licence")]
[assembly: AssemblyTrademark("mfV2GMsgxa6AlVPoVzvP")]
[assembly: AssemblyCulture("")]

// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.

[assembly: AssemblyVersion("1.0.*")]

// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.

//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

12 changes: 12 additions & 0 deletions X11/MyClass.cs
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using System;

namespace X11
{
public class MyClass
{
public MyClass()
{
}
}
}

27 changes: 27 additions & 0 deletions X11/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;

// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.

[assembly: AssemblyTitle("X11")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("NooN Soft")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("GNU Licence")]
[assembly: AssemblyTrademark("mfV2GMsgxa6AlVPoVzvP")]
[assembly: AssemblyCulture("")]

// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.

[assembly: AssemblyVersion("1.0.*")]

// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.

//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

38 changes: 38 additions & 0 deletions X11/X11.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{95FFE9C0-5674-45D6-87FF-0813E46D399D}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>X11</RootNamespace>
<AssemblyName>X11</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="MyClass.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

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