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Squib is a Ruby DSL for prototyping card and board games. Write a little bit of Ruby, define your deck's stats, then compile your game into a series of images ready for print-and-play or even print-on-demand. Squib is very data-driven and built on the principle of Don't Repeat Yourself. Think of it like nanDeck done "the Ruby way". Squib supports:

  • A concise set of rules for laying out your cards
  • Loading PNGs and SVGs
  • Complex text rendering using Pango
  • Reading xlsx and csv files
  • Rendering to PNGs, PDFs, and SVGs (sheets or individual files)
  • Flexible, data-driven layouts in Yaml
  • Basic shape drawing, blending operators, gradients, etc.
  • Unit conversion
  • The full power of Ruby!

Squib is based on the Cairo graphics rendering engine, the library of choice for WebKit, Gecko, Inkscape and many, many others.

Check this out.

require 'squib'

Squib::Deck.new(cards: 2) do
  text str: %w(Hello World!)
  save_png
end

We just created a 2-card deck with "Hello" on the first card, and "World" on the second, and saved them out to PNGs.

Wanna see more? Check out the website: http://andymeneely.github.io/squib/

Installation

Squib requires Ruby 2.0 or later.

Install it yourself with:

$ gem install squib

If you're using Bundler, add this line to your application's Gemfile:

gem 'squib'

And then execute:

$ bundle

More info: http://squib.readthedocs.org/en/latest/install.html

Getting Started

After installing Squib, you can create a project and run your first build like this:

$ squib new my-cool-game
$ cd my-cool-game
$ ruby deck.rb

The squib new command will generate files and folders like this:

├── .gitignore
├── ABOUT.md
├── Gemfile
├── IDEAS.md
├── PLAYTESTING.md
├── PNP NOTES.md
├── RULES.md
├── Rakefile
├── _output
│   └── gitkeep.txt
├── config.yml
├── deck.rb
└── layout.yml

12 files

Learning Squib

Go read the docs!

Also:

  • The samples directory in the source repository has lots of examples.
  • Junk Land is my own creation that's uses Squib for full-color rendering, and makes use of Ruby in a lot of interesting ways.
  • Project Spider Monkey is another of my own creations. This one was started from scratch with Squib.

Staying DRY

Squib tries to keep you DRY (Don't Repeat Yourself) with the following features:

  • Custom layouts allow you to specify various arguments in a separate file. This is great for x-y coordinates and alignment properties that would otherwise clutter up perfectly readable code. Squib goes even further and has a special "extends" that works especially well for grouped-together styles.
  • Flexible ranges and array handling: the range parameter in Squib is very flexible, meaning that one text command can specify different text in different fonts, styles, colors, etc. for each card. If you find yourself doing multiple text command for the same field across different ranges of cards, there's probably a better way to condense.
  • Custom colors keep you from hardcoding magic color strings everywhere. Custom colors go into config.yml file.
  • Plus, you know, Ruby.

SublimeText

Using SublimeText? I like you already. I've written up some Squib snippets to ease remembering Squib commands. It's called Squib Snippets on Package Control. Compatible with SublimeText 3. Source code is also on Github (contributions welcome!). Check it out:

Sublime Squib Snippets

Get Help and Give Help

See this page

What's up the with the name?

Truthfully, I just thought it was a cool, simple word that was not used much in the Ruby community nor the board game community. But, now that I've committed to the name, I've realized that:

  • Squibs are small explosive devices, much like Squib "explodes" your rules into a playable game
  • Squibs are often used in heist movies, leading to a sudden plot twist that often resembles the twists of good tabletop game
  • Squibs are also part of the Harry Potter world - they are people who are non-magical but wizard-born. Squib is aware of wizarding magic and comes from that heritage, but it's not magical itself.