Trekk is a library for making scroll based animations easy-peasy. Trekk does NOT give you anything else than values between 0 and 1 to use in your animation states. The animations you create yourself, or use a library like anime.js.
<script src="https://unpkg.com/[email protected]/build/trekk.js"></script>
$ npm install trekk
var trekk = require('trekk');
// Define your trails...
trekk() // Start
import trekk, { trail } from 'trekk';
// Define your trails...
trekk() // Start
Start trekk. You need to run this only once in your scripts.
Option | Type | Default | Description |
---|---|---|---|
debug | boolean |
false |
Enter debug mode. |
iterate | function(next) |
requestAnimationFrame |
Update function. |
Use trail
to create timelines in your document. All parameters are optional.
Param | Type | Default | Description |
---|---|---|---|
element | node |
undefined |
Pass a DOM element to use as start and end position of the trail. |
startPixels | integer |
undefined |
Start position of the trail in pixels. If this is a nested trail this will be appended to the parent trail start position. |
endPixels | integer |
undefined |
End position of the trail in pixels. If this is a nested trail this will be appended to the parent trail end position. |
startPercentage | string |
undefined |
Start position of the trail in percentage. If this is a nested trail it will be a percentage of the parent trail length. |
endPercentage | string |
undefined |
End position of the trail in percentage. If this is a nested trail it will be a percentage of the parent trail length. |
progress | function(progress) |
undefined |
Called on update with the current progress. |
options | object |
{} |
Object with options. See below |
Param | Type | Default | Description |
---|---|---|---|
label | string |
undefined |
Used as a label when debugging. |
offset | function(progress) |
undefined |
Called on update with the current progress. |
lerp | number |
1 |
Smooth the progress over time with some linear interpolation. Takes a value from 0 to 1. |
ease | string |
"linear" |
Easing function to run before progress is broadcasted. See Easings for supported strings. |
waiting | function |
undefined |
Called once when the y scroll position is above the trail start position. |
walking | function |
undefined |
Called once when the y scroll position is within the trail start and end position. |
finished | function |
undefined |
Called once when the y scroll position is below the trail end position. |
Basic
const header = document.querySelector('header')
const fadeInHeader = progress => {
header.style.opacity = progress
}
const headerTrail = trail(header, fadeInHeader)
Nested
const header = document.querySelector('header')
const title = document.querySelector('.title')
const icon = document.querySelector('.icon')
const fadeInHeader = progress => {
header.style.opacity = progress
}
const slideInTitle = progress => {
title.style.transform = `translateX(${100 * progress})`
}
const rotateIcon = progress => {
icon.style.transform = `rotate(${360 * progress}deg)`
}
const headerTrail = trail(header, fadeInHeader)
headerTrail(100, 200, slideInTitle)
headerTrail('40%', '40%', rotateIcon)
Param | Type | Default | Description |
---|---|---|---|
options | object |
{} |
See Options |
Param | Type | Default | Description |
---|---|---|---|
label | string |
"Undefined" | Used as a label when debugging. |
source | function |
() => window.pageYOffset |
Function that returns source value. |
start | function |
() => 0 |
Function that returns start position of timeline. |
end | function |
0 | Function that returns end position of timeline. |
modifier | function |
(p, s, e) => (p - s) / (e - s) |
Function given a source value, calculates the progress in between the start and end value. |
lerp | number |
1 |
Smooth the progress over time with some linear interpolation. Takes a value from 0 to 1. |
ease | string , function(progress) |
"linear" | Easing function to run before progress is broadcasted. See Easings for supported strings, or pass your own easing function. |
waiting | Called once when the y scroll position is above the trail start position. | ||
walking | Called once when the y scroll position is within the trail start and end position. | ||
finished | Called once when the y scroll position is below the trail end position. | ||
progress | Called every progress update with the current progress. |
// linear
// easeInQuad
// easeOutQuad
// easeInOutQuad
// easeInCubic
// easeOutCubic
// easeInOutCubic
// easeInQuart
// easeOutQuart
// easeInOutQuart
// easeInQuint
// easeOutQuint
// easeInOutQuint
Taken from https://gist.github.com/gre/1650294