Releases: araghon007/X1nput
X1nput v3.1
- Removed the need for a separate 32 and 64-bit executable
- Added automatic controller detection, enabled by default
- Added support for multiple controllers
- Rearranged the UI
- Fixed some crashes
X1nput v3.0.1
Fixed the HID report structure, which seems to work with my bluetooth setup. Hopefully it'll work with yours too.
X1nput Hook
Basically rewrote the whole thing and it's now a hook DLL, though it still uses the same INI file for configuration. Also uses HID instead of Windows.Input.Gaming
X1nput v2.0
Removed Microsoft's Gamepad class from DirectXTK and rewrote all useful code into dllmain.
This seems to have fixed a lot of games that didn't work before.
You can now reload configuration while in-game by pressing both shoulder buttons and start (menu) button on your gamepad.
For any new people, if this doesn't work for you, try the new release (v3.0)
X1nput v1.3
Replaced old initialization method with InitOnceExecuteOnce.
This seems to have fixed issues with some games that worked before.
X1nput v1.2
Added configuration support. This seems to cause crashes on some games that worked before (e.g. HITMAN 2).
Please report any issues you encounter.
If this version doesn't work, try using v1.1
X1nput v1.1
Added an implementation for XInputGetCapabilities, which seems to be used by some games (e.g. HITMAN 2)
X1nput v1.0
1st release - it's working well enough
X1nput v1.01
Lowered the vibration strength.
I might add support for a configuration file later on.