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fix path issue of liblua.a
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rowechien committed Mar 5, 2020
1 parent 1453533 commit 544a326
Showing 1 changed file with 5 additions and 3 deletions.
8 changes: 5 additions & 3 deletions Plugins/UnLua/Source/ThirdParty/Lua/Lua.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -52,9 +52,11 @@ public Lua(ReadOnlyTargetRules Target) : base(Target)
}
else // UnrealTargetPlatform.Android
{
PublicLibraryPaths.Add(Path.Combine(ModuleDirectory, "lib/Android/ARMv7"));
PublicLibraryPaths.Add(Path.Combine(ModuleDirectory, "lib/Android/ARM64"));
PublicAdditionalLibraries.Add("lua");
//PublicLibraryPaths.Add(Path.Combine(ModuleDirectory, "lib/Android/ARMv7"));
//PublicLibraryPaths.Add(Path.Combine(ModuleDirectory, "lib/Android/ARM64"));
//PublicAdditionalLibraries.Add("lua");
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib/Android/ARMv7/liblua.a"));
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib/Android/ARM64/liblua.a"));
}

if (Target.bBuildEditor == true)
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