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PhantomJS bridge for NodeJS Build Status

"It sure would be neat if PhantomJS was a NodeJS module", I hear you say. Well, wait no longer! This node module implements a nauseously clever bridge between Phantom and Node, so that you can use all your favourite PhantomJS functions without leaving NPM behind and living in a cave.

Installation

First, make sure PhantomJS is installed. This module expects the phantomjs binary to be in PATH somewhere. In other words, type this:

$ phantomjs

If that works, so will phantomjs-node. It's only been tested with PhantomJS 1.3, and almost certainly doesn't work with anything older.

Install it like this:

npm install phantom

For a brief introduction continue reading, otherwise go to the Wiki page for more information!

How do I use it?

Use it like this in Coffeescript:

phantom = require 'phantom'

phantom.create (ph) ->
  ph.createPage (page) ->
    page.open "http://www.google.com", (status) ->
      console.log "opened google? ", status
      page.evaluate (-> document.title), (result) ->
        console.log 'Page title is ' + result
        ph.exit()

In Javascript:

var phantom = require('phantom');

phantom.create(function (ph) {
  ph.createPage(function (page) {
    page.open("http://www.google.com", function (status) {
      console.log("opened google? ", status);
      page.evaluate(function () { return document.title; }, function (result) {
        console.log('Page title is ' + result);
        ph.exit();
      });
    });
  });
});

You can use all the methods listed on the PhantomJS API page

Due to the async nature of the bridge, some things have changed, though:

  • Return values (ie, of page.evaluate) are returned in a callback instead
  • page.render() takes a callback so you can tell when it's done writing the file
  • Properties can't be get/set directly, instead use page.get('version', callback) or page.set('viewportSize', {width:640,height:480}), etc. Nested objects can be accessed by including dots in keys, such as page.set('settings.loadImages', false)
  • Callbacks can't be set directly, instead use page.set('callbackName', callback), e.g. page.set('onLoadFinished', function(success) {})
  • onResourceRequested takes a function that executes in the scope of phantom which has access to request.abort(), request.changeUrl(url), and request.setHeader(key,value). The second argument is the callback which can execute in the scope of your code, with access to just the requestData. e.g.
page.onResourceRequested(
	function(requestData, request) { request.abort(); },
	function(requestData) { console.log(requestData.url) }
);

ph.createPage() makes new PhantomJS WebPage objects, so use that if you want to open lots of webpages. You can also make multiple phantomjs processes by calling phantom.create('flags', { port: someDiffNumber}) multiple times, so if you need that for some crazy reason, knock yourself out!

Also, you can set exit callback, which would be invoked after phantom.exit() or after phantom process crash:

phantom.create('flags', { port: 8080, onExit: exitCallback})

You can also pass command line switches to the phantomjs process by specifying additional args to phantom.create(), eg:

phantom.create '--load-images=no', '--local-to-remote-url-access=yes', (page) ->

##Note for Mac users

Phantom requires you to have the XCode Command Line Tools installed on your box, or else you will get some nasty errors (xcode not found or make not found). If you haven't already, simply install XCode through the App Store, then install the command line tools.

How does it work?

Don't ask. The things these eyes have seen.

No really, how does it work?

I will answer that question with a question. How do you communicate with a process that doesn't support shared memory, sockets, FIFOs, or standard input?

Well, there's one thing PhantomJS does support, and that's opening webpages. In fact, it's really good at opening web pages. So we communicate with PhantomJS by spinning up an instance of ExpressJS, opening Phantom in a subprocess, and pointing it at a special webpage that turns socket.io messages into alert() calls. Those alert() calls are picked up by Phantom and there you go!

The communication itself happens via James Halliday's fantastic dnode library, which fortunately works well enough when combined with browserify to run straight out of PhantomJS's pidgin Javascript environment.

If you'd like to hack on phantom, please do! You can run the tests with cake test or npm test, and rebuild the coffeescript/browserified code with cake build. You might need to npm install -g coffee-script for cake to work.

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PhantomJS integration module for NodeJS

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