Skip to content

Commit

Permalink
Fix feat description in Scion of Domora archetype journal (foundryvtt…
Browse files Browse the repository at this point in the history
  • Loading branch information
ommad authored Jan 29, 2025
1 parent 215e8af commit 727823a
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion packs/journals/archetypes.json
Original file line number Diff line number Diff line change
Expand Up @@ -3633,7 +3633,7 @@
"src": null,
"system": {},
"text": {
"content": "<ul class=\"tags paizo-style\"><li class=\"tag rarity rare\">Rare</li></ul><p>Centuries ago, Domora Hume founded a lakeside city that would become one of the largest in western Sarkoris. When the city was attacked by raiders, Hume conjured a guardian from the lake to drive back the attackers. In the process, he also become the region's first god caller in generations.</p><p>Hume's summoned savior was an ancient spirit guide from the Plane of Water named Dyzad. With Dyzad's guidance, Domorans summoned more such spirit guides, all of which the citizens worshipped as gods long after his passing. This tradition of god calling—and the worship of Sarkorian gods—came to define the city of Domora.</p><p>In the ensuing years, countless pilgrims, Sarkorian or otherwise, came to Domora to learn of god calling. Many hoped to summon a god to bring back to their own people, while others petitioned the deities as a means of spiritual growth. Today, the Domoran god calling tradition is all but extinguished—wiped out during the Worldwound incursion. Nonetheless, worthy individuals who brave Domora's ruins might unbury a small fragment of this tradition. Although they aren't true god callers—they lack the ability to bond with greater spirit guides or unlock the highest levels of their power—such \"scions\" still forge unique relationships with lesser spirit guides. Scions of Domora provide physical and spiritual anchors for their spirit guide companions, while the spirit guide returns the favor by sharing a portion of its supernatural powers.</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Scion of Domora Dedication] <span style=\"float:right\">Feat 4</span></h2><p><strong>Prerequisites</strong> Familiar Master Dedication, you have befriended a spirit guide and it bonded with you using its Bond with Mortal ability.</p><hr /><p>You gain a spirit guide ally. Your familiar takes on the form of a spirit guide specific familiar.</p><p><strong>Special</strong> You can take Scion of Domora Dedication even if you have the @UUID[Compendium.pf2e.feats-srd.Item.Familiar Master Dedication] and have not taken two other @UUID[Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.yaR8E2drX6pFUFCK]{Familiar Master} feats. You can't select another dedication feat until you have gained at least two other feats from the scion of Domora or familiar master archetypes.</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Spiritual Strike] <span style=\"float:right\">Feat 6</span></h2><p><strong>Prerequisites</strong> Scion of Domora Dedication</p><p><strong>Requirements</strong> You are wielding a weapon with at least one fundamental rune and your familiar is adjacent to you or in your space.</p><hr /><p>Your spirit guide enhances your attacks with occult power. Make a Strike with a weapon that has at least one fundamental rune. This counts as two attacks when calculating your multiple attack penalty. The Strike has the effects of the ghost touch property rune and deals an additional 2d6 force damage. If your weapon has a major striking rune, this Strike instead deals 3d6 force damage.</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Guided Skill] <span style=\"float:right\">Feat 6</span></h2><p><strong>Prerequisites</strong> Scion of Domora Dedication</p><p><strong>Frequency</strong> once per day</p><hr /><p>You ask your spirit guide for aid. For the next 10 minutes, you gain a +2 status bonus to checks made using Acrobatics, Occultism, Stealth, or Survival.</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Guardian's Embrace] <span style=\"float:right\">Feat 8</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.fJxIdcg7kWPwlULY inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Invigorating Breath] <span style=\"float:right\">Feat 10</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.23QgyEYjoslBvkra inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Spiritual Flurry] <span style=\"float:right\">Feat 10</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.CMDCWPC8m2b6HvEN inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Spiritual Aid] <span style=\"float:right\">Feat 12</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.CMDCWPC8m2b6HvEN inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Spirit Guide Form] <span style=\"float:right\">Feat 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.WKRSBu7H9miAwUaR inline hr=false]</p>",
"content": "<ul class=\"tags paizo-style\"><li class=\"tag rarity rare\">Rare</li></ul><p>Centuries ago, Domora Hume founded a lakeside city that would become one of the largest in western Sarkoris. When the city was attacked by raiders, Hume conjured a guardian from the lake to drive back the attackers. In the process, he also become the region's first god caller in generations.</p><p>Hume's summoned savior was an ancient spirit guide from the Plane of Water named Dyzad. With Dyzad's guidance, Domorans summoned more such spirit guides, all of which the citizens worshipped as gods long after his passing. This tradition of god calling—and the worship of Sarkorian gods—came to define the city of Domora.</p><p>In the ensuing years, countless pilgrims, Sarkorian or otherwise, came to Domora to learn of god calling. Many hoped to summon a god to bring back to their own people, while others petitioned the deities as a means of spiritual growth. Today, the Domoran god calling tradition is all but extinguished—wiped out during the Worldwound incursion. Nonetheless, worthy individuals who brave Domora's ruins might unbury a small fragment of this tradition. Although they aren't true god callers—they lack the ability to bond with greater spirit guides or unlock the highest levels of their power—such \"scions\" still forge unique relationships with lesser spirit guides. Scions of Domora provide physical and spiritual anchors for their spirit guide companions, while the spirit guide returns the favor by sharing a portion of its supernatural powers.</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Scion of Domora Dedication] <span style=\"float:right\">Feat 4</span></h2><p><strong>Prerequisites</strong> Familiar Master Dedication, you have befriended a spirit guide and it bonded with you using its Bond with Mortal ability.</p><hr /><p>You gain a spirit guide ally. Your familiar takes on the form of a spirit guide specific familiar.</p><p><strong>Special</strong> You can take Scion of Domora Dedication even if you have the @UUID[Compendium.pf2e.feats-srd.Item.Familiar Master Dedication] and have not taken two other @UUID[Compendium.pf2e.journals.JournalEntry.vx5FGEG34AxI2dow.JournalEntryPage.yaR8E2drX6pFUFCK]{Familiar Master} feats. You can't select another dedication feat until you have gained at least two other feats from the scion of Domora or familiar master archetypes.</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Spiritual Strike] <span style=\"float:right\">Feat 6</span></h2><p><strong>Prerequisites</strong> Scion of Domora Dedication</p><p><strong>Requirements</strong> You are wielding a weapon with at least one fundamental rune and your familiar is adjacent to you or in your space.</p><hr /><p>Your spirit guide enhances your attacks with occult power. Make a Strike with a weapon that has at least one fundamental rune. This counts as two attacks when calculating your multiple attack penalty. The Strike has the effects of the ghost touch property rune and deals an additional 2d6 force damage. If your weapon has a major striking rune, this Strike instead deals 3d6 force damage.</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Guided Skill] <span style=\"float:right\">Feat 6</span></h2><p><strong>Prerequisites</strong> Scion of Domora Dedication</p><p><strong>Frequency</strong> once per day</p><hr /><p>You ask your spirit guide for aid. For the next 10 minutes, you gain a +2 status bonus to checks made using Acrobatics, Occultism, Stealth, or Survival.</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Guardian's Embrace] <span style=\"float:right\">Feat 8</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.fJxIdcg7kWPwlULY inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Invigorating Breath] <span style=\"float:right\">Feat 10</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.23QgyEYjoslBvkra inline hr=false]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Spiritual Flurry] <span style=\"float:right\">Feat 10</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.CMDCWPC8m2b6HvEN inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Spiritual Aid] <span style=\"float:right\">Feat 12</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.I6su6Z9sJTgIrhQV inline]</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.Spirit Guide Form] <span style=\"float:right\">Feat 14</span></h2><p>@Embed[Compendium.pf2e.feats-srd.Item.WKRSBu7H9miAwUaR inline hr=false]</p>",
"format": 1,
"markdown": ""
},
Expand Down

0 comments on commit 727823a

Please sign in to comment.