Spriter is an animation tool for 2d games. This extension allow to use SCML files with AndEngine
. It has been developed thinking the best easiest way to use it. Example:
// Create sprite from a 'scml' file
SpriterEntity sprite = SpriterLoader.createSpriterFrom(this, "example.scml");
// Load textures
sprite.loadResources(this, getTextureManager(), getVertexBufferObjectManager());
// Add to main scene
mMainScene.attachChild(sprite)
SpriterEntity extends from Entity so you can change its position, rotation, etc.
- This version only support AndEngine GLES2 branch. I don't need GLES2-AnchorCenter support right now so I think the extension will not work on it. If you need GLES2-AnchorCenter support you are free to port this extension.
- It doesn't support textures in TexturePacker format yet.
You can download and play with my AndEngineSpriterExtensionExample
project or, simply, you can download the APK file resultant for testing in your device.
Version 1.0 - Oct 14, 2012
- Initial release
- Arturo Gutiérrez [email protected]