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OD_CopyPasteExternal Public
Forked from heimlich1024/OD_CopyPasteExternalEasily copying and pasting of geometry between 3D Applications
Python Apache License 2.0 UpdatedMay 12, 2017 -
Popcorn Public
Forked from MozzieMD/Popcorn🍿 🎞 Popcorn Windows native app made in .NET/WPF
C# UpdatedMay 3, 2017 -
MarkdownMonster Public
Forked from RickStrahl/MarkdownMonsterAn extensible Markdown Editor, Viewer and Weblog Publisher for Windows
C# UpdatedMay 1, 2017 -
commandline Public
Forked from gsscoder/commandlineTerse syntax C# command line parser for .NET with F# support
C# MIT License UpdatedApr 13, 2017 -
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NavMeshComponents Public
Forked from Unity-Technologies/NavMeshComponentsHigh Level API Components for Runtime NavMesh Building
C# MIT License UpdatedApr 5, 2017 -
CommandLineParser Public
Forked from dboikliev/CommandLineParserA library for parsing command line arguments. Written in C#, based on .NET Core.
C# UpdatedMar 27, 2017 -
DS4Windows Public
Forked from Jays2Kings/DS4WindowsLike those other ds4tools, but sexier
C# UpdatedMar 27, 2017 -
InfluenceTerrainDemo Public
Forked from Silentor/InfluenceTerrainDemoSome experiments with zone-based terrain generation
C# UpdatedFeb 25, 2017 -
matcap Public
Forked from hughsk/matcapGLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"
JavaScript MIT License UpdatedFeb 15, 2017 -
ubisoft-game-lab Public
Forked from FeedJonathanFoundation/ubisoft-game-labLumina - Ubisoft Game Lab 2016 Entry
C# UpdatedJan 22, 2017 -
MapzenGo Public
Forked from brnkhy/MapzenGoPokemon Go clone using Unity3D & Mapzen/OpenStreetMap
C# MIT License UpdatedJan 19, 2017 -
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LightShafts Public
Forked from robcupisz/LightShaftsA light shafts (volumetric shadows) effect for Unity.
C# UpdatedJan 5, 2017 -
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Unity-BezierCurves Public
Forked from dbrizov/NaughtyBezierCurvesBezier Curve Game Object for Unity
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HlslTools Public
Forked from tgjones/HlslToolsA Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
HLSL Other UpdatedDec 1, 2016 -
Unity3D_TransparentWindow Public
Forked from XJINE/Unity_TransparentWindowManagerUnity3D の背景を透過して、デスクトップの上にオーバーレイして描画するサンプルです。
GLSL MIT License UpdatedDec 1, 2016 -
Skinner Public
Forked from keijiro/SkinnerSpecial effcts with SkinnedMeshRenderer
C# UpdatedNov 30, 2016 -
UnityLibrary Public
Forked from UnityCommunity/UnityLibraryAll kinds of scripts, snippets & shaders (mainly collected from forum/answers posts)
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kode80CloudsUnity3D Public
Forked from kode80/kode80CloudsUnity3DA realtime volumetric cloud rendering solution for Unity3D.
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Unity-ViewpointComputation Public
Forked from robertoranon/Unity-ViewpointComputationA Camera Parameters Computation Library for Unity
C# Apache License 2.0 UpdatedNov 25, 2016 -
XJ.Unity3D.Random Public
Unity3D の標準ライブラリとは異なる方法で、 Xorshift を使った乱数を生成します。C#.NET のみでも動作するコードが含まれます。
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GlobalGameJam2017-Assets Public
Forked from dieterstriebele/GlobalGameJam2017-AssetsOur Global Game Jam 2017 contribution "Bughole Revolutions"
UpdatedNov 19, 2016 -
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PBROrbs-iOS10-SceneKit Public
Forked from asavihay/PBROrbs-iOS10-SceneKitAmazing Physically Based Rendering using the new iOS 10 SceneKit
Swift MIT License UpdatedNov 7, 2016 -
Zenject Public
Forked from ssannandeji/Zenject-2019Dependency Injection Framework for Unity3D
C# MIT License UpdatedNov 6, 2016 -