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Minecraft now has a
vec_delta_codec
field for entities which has something to do with fixing position desyncs for entities. There's also now aClientboundEntityPositionSync
packet that updates the position of an entity to an exact value (instead of a delta), unless it's called on a player in which case it only updates the vec_delta_codec.This PR implements those, which means it'll hopefully fix entity position desync issues if you were having those. I did test it in-game, though not extensively, which is why I'm leaving this PR open for a bit just in case there's issues found with it.