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Changelog

balakethelock edited this page Nov 22, 2024 · 9 revisions

12/04/2024 : 1.0.0

  • First release

14/04/2024 : 1.1.0

  • Fixed bug causing crash with SetMouseoverUnit
  • CastSpellByName is now reverse compatible & can once again accept 1, 0, true, or false as OnSelf flags, in addition to the custom targeting by unit string.
  • Added SelectionCircleStyle CVar.
    • If you want to use styles 2 or 3 you have to download the textures here

02/05/2024 : 1.1.1

  • Fixed bug with strings being turned to lowercase
  • Added UncapSounds CVar. Set to "1" to remove the hardcoded soundchannels limit (you still have to set software sound channels to a high number if you want the max number of soundeffects played by the game)
  • added new unit "mark1" to "mark8" that selects the corresponding target marker. explanation: UnitName("mark8") returns the name of the unit marked skull

05/09/2024 : 1.1.2

  • Fixed UnitExists function (the invisible target bug)
  • Fixed UnitBuff and UnitDebuff returning negative spell id.

09/10/2024 : 1.1.3

  • Fixed some crashes with custom spells

07/11/2024 : 1.2

  • Better compatibility with spell links of various addons. Now all spells use "enchant:" syntax for their hyperlinks. Update to latest SuperAPI for better support.
  • New global variables SUPERWOW_STRING and SUPERWOW_VERSION give version info for addons.

22/11/2024 : 1.3

  • Autoloot now works on enchanting & pick pocket.
  • Added ImportFile and ExportFile functions to both FrameXML and GlueXML.