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AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Unity C# reference source code.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…
GUI Application to work with engine assets, asset bundles, and serialized files
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Editor tool for viewing and debugging asset bundle contents before and after builds
A Unity library for common movement AI
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Automatic LOD generation + scene optimization
Path creation asset for Unity game development
This technique is designed to instance Characters(SkinnedMeshRender).
Example project to draw 1million grass instances on mobile
These components and shaders allow you to add rounded corners to UI elements!
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
Fluent re-take on Unity Inspector UX. Packed with QoL improvements.
Customized High-Quality Rendering Pipeline in Unity3D
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
Record animations in Unity runtime. Can save to .anim, maya, or FBX ASCII format.
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!
A mesh-based PBR decal system for Unity's universal render pipeline.
TCC stands for Tiny Character Controller. TCC is the best way to make your own game. This repository contains all packages and examples for TCC projects.