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Recreating Animal Crossing’s world and planet bending effect in Unity with Shader Graph
It will never be the game of the year, but hey there's a running giraffe
Recreation of the world curvature effect from Animal Crossing and many endless runners. Made in Unity with shader graph
✏️ Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.
UnityChanToonShaderVer2 Project / v.2.0.9 Release
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
Allows you to automate the process of baking lights when you have multiple independent scenes.
A tool that bakes the lights for multiple scenes, and automatically compresses the assets
Unity plugin for baking the screen texture onto the UVs of a model.
A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor
Baking run-time shaders into textures in Unity
Unity tool for various render visualization modes.
Tensors and Dynamic neural networks in Python with strong GPU acceleration
SD-Trainer. LoRA & Dreambooth training scripts & GUI use kohya-ss's trainer, for diffusion model.
In this tutorial, you'll learn how to change facial expressions on our VRoid character through the use of Blendshapes and animations in Unity
Abstract facial expression systems (blink, lip and emotion) of human models for Unity.
Segment Anything for Stable Diffusion WebUI
Stable Diffusion web UI
A simple scanlines image effect for Unity3D
Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!