An Open Source C++ Game Development Framework inspired by Monogame.
- DirectX11
- OpenGL 3.2
- Assimp 3.0.0
- FreeImage
- FreeType
- Glad
- GLM (OpenGL Mathematics)
- OpenAL 1.1
- Windows 7 or 8.1 SDK (DirectX11 and OpenGL Headers for Windows Development)
The following except the Windows 8 SDK is provided for out of the box compilation on x86 and x64 machines using Visual Studio 2015 Community Edition.
- Written for portability.
- Very simple API.
- Graphics backends for OpenGL and DirectX. Vulkan is possible as well, but my card currently does not have support by AMD.
- Planned multithreading support for asset loading.
Progress can be found here.