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bumped version to 1.0.1
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syedhali committed Jul 9, 2015
1 parent 7a91b9b commit c148139
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4 changes: 1 addition & 3 deletions EZAudio.podspec
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@@ -1,6 +1,6 @@
Pod::Spec.new do |s|
s.name = "EZAudio"
s.version = "1.0.0"
s.version = "1.0.1"
s.summary = "A simple, intuitive audio framework for iOS and OSX useful for anyone doing audio processing and/or audio-based visualizations."
s.homepage = "https://github.com/syedhali/EZAudio"
s.screenshots = "https://s3-us-west-1.amazonaws.com/ezaudio-media/EZAudioSummary.png"
Expand All @@ -14,7 +14,6 @@ Pod::Spec.new do |s|
s.osx.frameworks = 'AudioToolbox','AudioUnit','CoreAudio','QuartzCore','OpenGL','GLKit'
s.requires_arc = true;
s.default_subspec = 'Full'

s.subspec 'Core' do |core|
core.source_files = 'EZAudio/*.{h,m,c}'
end
Expand All @@ -23,5 +22,4 @@ Pod::Spec.new do |s|
full.dependency 'TPCircularBuffer', '~> 0.0'
full.dependency 'EZAudio/Core'
end

end
10 changes: 5 additions & 5 deletions README.md
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Expand Up @@ -102,7 +102,7 @@ Shows how to use the `EZMicrophone`, `EZOutput`, and the `EZAudioPlotGL` to pass
Shows how to calculate the real-time FFT of the audio data coming from the `EZMicrophone` and the Accelerate framework. The audio data is plotted using two `EZAudioPlots` for the time and frequency displays.

### Documentation
The official documentation for EZAudio can be found here: http://cocoadocs.org/docsets/EZAudio/1.0.0/
The official documentation for EZAudio can be found here: http://cocoadocs.org/docsets/EZAudio/1.0.1/
<br>You can also generate the docset yourself using appledocs by running the appledocs on the EZAudio source folder.

##<a name="GettingStarted">Getting Started
Expand Down Expand Up @@ -133,14 +133,14 @@ To begin using `EZAudio` you must first make sure you have the proper build requ
You can add EZAudio to your project in a few ways: <br><br>1.) The easiest way to use EZAudio is via <a href="http://cocoapods.org/", target="_blank">Cocoapods</a>. Simply add EZAudio to your <a href="http://guides.cocoapods.org/using/the-podfile.html", target="_blank">Podfile</a> like so:

`
pod 'EZAudio', '~> 1.0.0'
pod 'EZAudio', '~> 1.0.1'
`

####<a name="AmazingAudioEngineCocoapod">Using EZAudio & The Amazing Audio Engine
If you're also using the Amazing Audio Engine then use the `EZAudio/Core` subspec like so:

`
pod 'EZAudio/Core', '~> 1.0.0'
pod 'EZAudio/Core', '~> 1.0.1'
`

2.) Alternatively, you could clone or fork this repo and just drag and drop the source into your project.
Expand Down Expand Up @@ -361,7 +361,7 @@ Anytime the `EZOutput` changes its device it will trigger the `EZOutputDelegate`

#####Setting The Input Format

When providing audio data the `EZOutputDataSource` will expect you to fill out the AudioBufferList provided with whatever `inputFormat` that is set on the `EZOutput`. By default the input format is a stereo, non-interleaved, float format (see [defaultInputFormat](http://cocoadocs.org/docsets/EZAudio/1.0.0/Classes/EZOutput.html#//api/name/defaultInputFormat) for more information). If you're dealing with a different input format (which is typically the case), just set the `inputFormat` property. For instance:
When providing audio data the `EZOutputDataSource` will expect you to fill out the AudioBufferList provided with whatever `inputFormat` that is set on the `EZOutput`. By default the input format is a stereo, non-interleaved, float format (see [defaultInputFormat](http://cocoadocs.org/docsets/EZAudio/1.0.1/Classes/EZOutput.html#//api/name/defaultInputFormat) for more information). If you're dealing with a different input format (which is typically the case), just set the `inputFormat` property. For instance:
```objectivec
// Set a mono, float format with a sample rate of 44.1 kHz
AudioStreamBasicDescription monoFloatFormat = [EZAudioUtilities monoFloatFormatWithSampleRate:44100.0f];
Expand Down Expand Up @@ -776,7 +776,7 @@ float volume = [self.player volume];
```

####Notifications
The `EZAudioPlayer` provides the following notifications (as of 1.0.0):
The `EZAudioPlayer` provides the following notifications (as of 1.0.1):
```objectivec
/**
Notification that occurs whenever the EZAudioPlayer changes its `audioFile` property. Check the new value using the EZAudioPlayer's `audioFile` property.
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