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Merge pull request pygame#2423 from zoldalma999/sdl2-controller
sdl2: Controller progression
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from pygame.joystick import Joystick | ||
from typing import Dict | ||
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def init() -> None: ... | ||
def get_init() -> bool: ... | ||
def quit() -> None: ... | ||
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def set_eventstate(state: bool) -> None: ... | ||
def get_eventstate() -> bool: ... | ||
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def get_count() -> int: ... | ||
def is_controller(index: int) -> bool: ... | ||
def name_forindex(index: int) -> str | None: ... | ||
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class Controller: | ||
def __init__(self, index: int) -> None: ... | ||
def init(self) -> None: ... | ||
def get_init(self) -> bool: ... | ||
def quit(self) -> None: ... | ||
@staticmethod | ||
def from_joystick(joy: Joystick) -> Controller: ... | ||
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def attached(self) -> bool: ... | ||
def as_joystick(self) -> Joystick: ... | ||
def get_axis(self, axis: int) -> int: ... | ||
def get_button(self, button: int) -> bool: ... | ||
def get_mapping(self) -> Dict: ... | ||
def set_mapping(self, mapping: Dict) -> int: ... |
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.. include:: common.txt | ||
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:mod:`pygame._sdl2.controller` | ||
============================== | ||
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.. module:: pygame._sdl2.controller | ||
:synopsis: pygame module to work with controllers | ||
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| :sl:`Pygame module to work with controllers.` | ||
This module offers control over common controller types like the dualshock 4 or | ||
the xbox 360 controllers: They have two analog sticks, two triggers, two shoulder buttons, | ||
a dpad, 4 buttons on the side, 2 (or 3) buttons in the middle. | ||
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Pygame uses xbox controllers naming conventions (like a, b, x, y for buttons) but | ||
they always refer to the same buttons. For example ``CONTROLLER_BUTTON_X`` is | ||
always the leftmost button of the 4 buttons on the right. | ||
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Controllers can generate the following events:: | ||
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CONTROLLERAXISMOTION, CONTROLLERBUTTONDOWN, CONTROLLERBUTTONUP, | ||
CONTROLLERDEVICEREMAPPED, CONTROLLERDEVICEADDED, CONTROLLERDEVICEREMOVED | ||
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Additionally if pygame is built with SDL 2.0.14 or higher the following events can also be generated | ||
(to get the version of sdl pygame is built with use :meth:`pygame.version.SDL`):: | ||
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CONTROLLERTOUCHPADDOWN, CONTROLLERTOUCHPADMOTION, CONTROLLERTOUCHPADUP | ||
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These events can be enabled/disabled by :meth:`pygame._sdl2.controller.set_eventstate` | ||
Note that controllers can generate joystick events as well. This function only toggles | ||
events related to controllers. | ||
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.. note:: | ||
See the :mod:`pygame.joystick` for a more versatile but more advanced api. | ||
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.. versionadded:: 2 This module requires SDL2. | ||
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.. function:: init | ||
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| :sl:`initialize the controller module` | ||
| :sg:`init() -> None` | ||
Initialize the controller module. | ||
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.. ## pygame._sdl2.controller.init ## | ||
.. function:: quit | ||
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| :sl:`Uninitialize the controller module.` | ||
| :sg:`quit() -> None` | ||
Uninitialize the controller module. | ||
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.. ## pygame._sdl2.controller.quit ## | ||
.. function:: get_init | ||
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| :sl:`Returns True if the controller module is initialized.` | ||
| :sg:`get_init() -> bool` | ||
Test if ``pygame._sdl2.controller.init()`` was called. | ||
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.. ## pygame._sdl2.controller.get_init ## | ||
.. function:: set_eventstate | ||
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| :sl:`Sets the current state of events related to controllers` | ||
| :sg:`set_eventstate(state) -> None` | ||
Enable or disable events connected to controllers. | ||
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.. note:: | ||
Controllers can still generate joystick events, which will not be toggled by this function. | ||
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.. versionchanged:: 2.0.2: Changed return type from int to None | ||
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.. ## pygame._sdl2.controller.set_eventstate ## | ||
.. function:: get_eventstate | ||
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| :sl:`Gets the current state of events related to controllers` | ||
| :sg:`get_eventstate() -> bool` | ||
Returns the current state of events related to controllers, True meaning | ||
events will be posted. | ||
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.. versionadded:: 2.0.2 | ||
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.. ## pygame._sdl2.controller.get_eventstate ## | ||
.. function:: get_count | ||
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| :sl:`Get the number of joysticks connected` | ||
| :sg:`get_count() -> int` | ||
Get the number of joysticks connected. | ||
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.. ## pygame._sdl2.controller.get_count ## | ||
.. function:: is_controller | ||
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| :sl:`Check if the given joystick is supported by the game controller interface` | ||
| :sg:`is_controller(index) -> bool` | ||
Returns True if the index given can be used to create a controller object. | ||
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.. ## pygame._sdl2.controller.is_controller ## | ||
.. function:: name_forindex | ||
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| :sl:`Get the name of the contoller` | ||
| :sg:`name_forindex(index) -> name or None` | ||
Returns the name of controller, or None if there's no name or the | ||
index is invalid. | ||
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.. ## pygame._sdl2.controller.name_forindex ## | ||
.. class:: Controller | ||
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| :sl:`Create a new Controller object.` | ||
| :sg:`Controller(index) -> Controller` | ||
Create a new Controller object. Index should be integer between | ||
0 and ``pygame._sdl2.contoller.get_count()``. Controllers also | ||
can be created from a ``pygame.joystick.Joystick`` using | ||
``pygame._sdl2.controller.from_joystick``. Controllers are | ||
initialized on creation. | ||
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.. method:: quit | ||
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| :sl:`uninitialize the Controller` | ||
| :sg:`quit() -> None` | ||
Close a Controller object. After this the pygame event queue will no longer | ||
receive events from the device. | ||
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It is safe to call this more than once. | ||
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.. ## Controller.quit ## | ||
.. method:: get_init | ||
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| :sl:`check if the Controller is initialized` | ||
| :sg:`get_init() -> bool` | ||
Returns True if the Controller object is currently initialised. | ||
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.. ## Controller.get_init ## | ||
.. staticmethod:: from_joystick | ||
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| :sl:`Create a Controller from a pygame.joystick.Joystick object` | ||
| :sg:`from_joystick(joystick) -> Controller` | ||
Create a Controller object from a ``pygame.joystick.Joystick`` object | ||
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.. ## Controller.from_joystick ## | ||
.. method:: attached | ||
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| :sl:`Check if the Controller has been opened and is currently connected.` | ||
| :sg:`attached() -> bool` | ||
Returns True if the Controller object is opened and connected. | ||
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.. ## Controller.attached ## | ||
.. method:: as_joystick | ||
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| :sl:`Returns a pygame.joystick.Joystick() object` | ||
| :sg:`as_joystick() -> Joystick object` | ||
Returns a pygame.joystick.Joystick() object created from this controller's index | ||
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.. ## Controller.as_joystick ## | ||
.. method:: get_axis | ||
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| :sl:`Get the current state of a joystick axis` | ||
| :sg:`get_axis(axis) -> int` | ||
Get the current state of a trigger or joystick axis. | ||
The axis argument must be one of the following constants:: | ||
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CONTROLLER_AXIS_LEFTX, CONTROLLER_AXIS_LEFTY, | ||
CONTROLLER_AXIS_RIGHTX, CONTROLLER_AXIS_RIGHTY, | ||
CONTROLLER_AXIS_TRIGGERLEFT, CONTROLLER_AXIS_TRIGGERRIGHT | ||
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Joysticks can return a value between -32768 and 32767. Triggers however | ||
can only return a value between 0 and 32768. | ||
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.. ## Controller.get_axis ## | ||
.. method:: get_button | ||
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| :sl:`Get the current state of a button` | ||
| :sg:`get_button(button) -> bool` | ||
Get the current state of a button, True meaning it is pressed down. | ||
The button argument must be one of the following constants:: | ||
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CONTROLLER_BUTTON_A, CONTROLLER_BUTTON_B, | ||
CONTROLLER_BUTTON_X, CONTROLLER_BUTTON_Y | ||
CONTROLLER_BUTTON_DPAD_UP, CONTROLLER_BUTTON_DPAD_DOWN, | ||
CONTROLLER_BUTTON_DPAD_LEFT, CONTROLLER_BUTTON_DPAD_RIGHT, | ||
CONTROLLER_BUTTON_LEFTSHOULDER, CONTROLLER_BUTTON_RIGHTSHOULDER, | ||
CONTROLLER_BUTTON_LEFTSTICK, CONTROLLER_BUTTON_RIGHTSTICK, | ||
CONTROLLER_BUTTON_BACK, CONTROLLER_BUTTON_GUIDE, | ||
CONTROLLER_BUTTON_START | ||
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.. ## Controller.get_button ## | ||
.. method:: get_mapping | ||
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| :sl:`Get the mapping assigned to the controller` | ||
| :sg:`get_mapping() -> mapping` | ||
Returns a dict containing the mapping of the Controller. For more | ||
information see :meth:`Controller.set_mapping()` | ||
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.. versionchanged:: 2.0.2: Return type changed from ``str`` to ``dict`` | ||
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.. ## Contorller.get_mapping ## | ||
.. method:: set_mapping | ||
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| :sl:`Assign a mapping to the controller` | ||
| :sg:`set_mapping(mapping) -> int` | ||
Rebind buttons, axes, triggers and dpads. The mapping should be a | ||
dict containing all buttons, hats and axes. The easiest way to get this | ||
is to use the dict returned by :meth:`Controller.get_mapping`. To edit | ||
this mapping assign a value to the original button. The value of the | ||
dictionary must be a button, hat or axis represented in the following way: | ||
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* For a button use: bX where X is the index of the button. | ||
* For a hat use: hX.Y where X is the index and the Y is the direction (up: 1, right: 2, down: 3, left: 4). | ||
* For an axis use: aX where x is the index of the axis. | ||
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An example of mapping:: | ||
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mapping = controller.get_mapping() # Get current mapping | ||
mapping["a"] = "b3" # Remap button a to y | ||
mapping["y"] = "b0" # Remap button y to a | ||
controller.set_mapping(mapping) # Set the mapping | ||
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The function will return 1 if a new mapping is added or 0 if an existing one is updated. | ||
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.. versionchanged:: 2.0.2: Renamed from ``add_mapping`` to ``set_mapping`` | ||
.. versionchanged:: 2.0.2: Argument type changed from ``str`` to ``dict`` | ||
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.. ## Contorller.set_mapping ## | ||
.. ## pygame._sdl2.controller ## |
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