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Merge pull request pygame#2533 from Starbuck5/video-docs
Add sdl2 video docs [skip-ci]
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.. include:: common.txt | ||
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:mod:`pygame.sdl2_video` | ||
======================== | ||
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.. module:: pygame._sdl2.video | ||
:synopsis: Experimental pygame module for porting new SDL video systems | ||
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.. warning:: | ||
This module isn't ready for prime time yet, it's still in development. | ||
These docs are primarily meant to help the pygame developers and super-early adopters | ||
who are in communication with the developers. This API will change. | ||
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| :sl:`Experimental pygame module for porting new SDL video systems` | ||
.. class:: Window | ||
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| :sl:`pygame object that represents a window` | ||
| :sg:`Window(title="pygame", size=(640, 480), position=None, fullscreen=False, fullscreen_desktop=False, keywords) -> Window` | ||
.. classmethod:: from_display_module | ||
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| :sl:`Creates window using window created by pygame.display.set_mode().` | ||
| :sg:`from_display_module() -> Window` | ||
.. attribute:: grab | ||
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| :sl:`Gets or sets whether the mouse is confined to the window.` | ||
| :sg:`grab -> bool` | ||
.. attribute:: relative_mouse | ||
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| :sl:`Gets or sets the window's relative mouse motion state.` | ||
| :sg:`relative_mouse -> bool` | ||
.. method:: set_windowed | ||
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| :sl:`Enable windowed mode (exit fullscreen).` | ||
| :sg:`set_windowed() -> None` | ||
.. method:: set_fullscreen | ||
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| :sl:`Enter fullscreen.` | ||
| :sg:`set_fullscreen(desktop=False) -> None` | ||
.. attribute:: title | ||
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| :sl:`Gets or sets whether the window title.` | ||
| :sg:`title -> string` | ||
.. method:: destroy | ||
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| :sl:`Destroys the window.` | ||
| :sg:`destroy() -> None` | ||
.. method:: hide | ||
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| :sl:`Hide the window.` | ||
| :sg:`hide() -> None` | ||
.. method:: show | ||
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| :sl:`Show the window.` | ||
| :sg:`show() -> None` | ||
.. method:: focus | ||
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| :sl:`Raise the window above other windows and set the input focus. The "input_only" argument is only supported on X11.` | ||
| :sg:`focus(input_only=False) -> None` | ||
.. method:: restore | ||
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| :sl:`Restore the size and position of a minimized or maximized window.` | ||
| :sg:`restore() -> None` | ||
.. method:: maximize | ||
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| :sl:`Maximize the window.` | ||
| :sg:`maximize() -> None` | ||
.. method:: minimize | ||
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| :sl:`Minimize the window.` | ||
| :sg:`maximize() -> None` | ||
.. attribute:: resizable | ||
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| :sl:`Gets and sets whether the window is resizable.` | ||
| :sg:`resizable -> bool` | ||
.. attribute:: borderless | ||
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| :sl:`Add or remove the border from the window.` | ||
| :sg:`borderless -> bool` | ||
.. method:: set_icon | ||
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| :sl:`Set the icon for the window.` | ||
| :sg:`set_icon(surface) -> None` | ||
.. attribute:: id | ||
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| :sl:`Get the unique window ID. *Read-only*` | ||
| :sg:`id -> int` | ||
.. attribute:: size | ||
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| :sl:`Gets and sets the window size.` | ||
| :sg:`size -> (int, int)` | ||
.. attribute:: position | ||
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| :sl:`Gets and sets the window position.` | ||
| :sg:`position -> (int, int) or WINDOWPOS_CENTERED or WINDOWPOS_UNDEFINED` | ||
.. attribute:: opacity | ||
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| :sl:`Gets and sets the window opacity. Between 0.0 (fully transparent) and 1.0 (fully opaque).` | ||
| :sg:`opacity -> float` | ||
.. attribute:: brightness | ||
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| :sl:`Gets and sets the brightness (gamma multiplier) for the display that owns the window.` | ||
| :sg:`brightness -> float` | ||
.. attribute:: display_index | ||
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| :sl:`Get the index of the display that owns the window. *Read-only*` | ||
| :sg:`display_index -> int` | ||
.. method:: set_modal_for | ||
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| :sl:`Set the window as a modal for a parent window. This function is only supported on X11.` | ||
| :sg:`set_modal_for(Window) -> None` | ||
.. class:: Texture | ||
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| :sl:`pygame object that representing a Texture.` | ||
| :sg:`Texture(renderer, size, depth=0, static=False, streaming=False, target=False) -> Texture` | ||
.. staticmethod:: from_surface | ||
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| :sl:`Create a texture from an existing surface.` | ||
| :sg:`from_surface(renderer, surface) -> Texture` | ||
.. attribute:: renderer | ||
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| :sl:`Gets the renderer associated with the Texture. *Read-only*` | ||
| :sg:`renderer -> Renderer` | ||
.. attribute:: width | ||
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| :sl:`Gets the width of the Texture. *Read-only*` | ||
| :sg:`width -> int` | ||
.. attribute:: height | ||
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| :sl:`Gets the height of the Texture. *Read-only*` | ||
| :sg:`height -> int` | ||
.. attribute:: alpha | ||
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| :sl:`Gets and sets an additional alpha value multiplied into render copy operations.` | ||
| :sg:`alpha -> int` | ||
.. attribute:: blend_mode | ||
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| :sl:`Gets and sets the blend mode for the Texture.` | ||
| :sg:`blend_mode -> int` | ||
.. attribute:: color | ||
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| :sl:`Gets and sets an additional color value multiplied into render copy operations.` | ||
| :sg:`color -> color` | ||
.. method:: get_rect | ||
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| :sl:`Get the rectangular area of the texture.` | ||
| :sg:`get_rect(**kwargs) -> Rect` | ||
.. method:: draw | ||
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| :sl:`Copy a portion of the texture to the rendering target.` | ||
| :sg:`draw(srcrect=None, dstrect=None, angle=0, origin=None, flipX=False, flipY=False) -> None` | ||
.. method:: update | ||
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| :sl:`Update the texture with a Surface. WARNING: Slow operation, use sparingly.` | ||
| :sg:`update(surface, area=None) -> None` | ||
.. class:: Image | ||
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| :sl:`Easy way to use a portion of a Texture without worrying about srcrect all the time.` | ||
| :sg:`Image(textureOrImage, srcrect=None) -> Image` | ||
.. method:: get_rect | ||
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| :sl:`Get the rectangular area of the Image.` | ||
| :sg:`get_rect() -> Rect` | ||
.. method:: draw | ||
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| :sl:`Copy a portion of the Image to the rendering target.` | ||
| :sg:`draw(srcrect=None, dstrect=None) -> None` | ||
.. attribute:: angle | ||
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| :sl:`Gets and sets the angle the Image draws itself with.` | ||
| :sg:`angle -> float` | ||
.. attribute:: origin | ||
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| :sl:`Gets and sets the origin. Origin=None means the Image will be rotated around its center.` | ||
| :sg:`origin -> (float, float) or None.` | ||
.. attribute:: flipX | ||
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| :sl:`Gets and sets whether the Image is flipped on the x axis.` | ||
| :sg:`flipX -> bool` | ||
.. attribute:: flipY | ||
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| :sl:`Gets and sets whether the Image is flipped on the y axis.` | ||
| :sg:`flipY -> bool` | ||
.. attribute:: color | ||
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| :sl:`Gets and sets the Image color modifier.` | ||
| :sg:`color -> Color` | ||
.. attribute:: alpha | ||
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| :sl:`Gets and sets the Image alpha modifier.` | ||
| :sg:`alpha -> float` | ||
.. attribute:: blend_mode | ||
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| :sl:`Gets and sets the blend mode for the Image.` | ||
| :sg:`blend_mode -> int` | ||
.. attribute:: texture | ||
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| :sl:`Gets and sets the Texture the Image is based on.` | ||
| :sg:`texture -> Texture` | ||
.. attribute:: srcrect | ||
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| :sl:`Gets and sets the Rect the Image is based on.` | ||
| :sg:`srcrect -> Rect` | ||
.. class:: Renderer | ||
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| :sl:`Create a 2D rendering context for a window.` | ||
| :sg:`Renderer(window, index=-1, accelerated=-1, vsync=False, target_texture=False) -> Renderer` | ||
.. classmethod:: from_window | ||
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| :sl:`Easy way to create a Renderer.` | ||
| :sg:`from_window(window) -> Renderer` | ||
.. attribute:: draw_blend_mode | ||
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| :sl:`Gets and sets the blend mode used by the drawing functions.` | ||
| :sg:`draw_blend_mode -> int` | ||
.. attribute:: draw_color | ||
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| :sl:`Gets and sets the color used by the drawing functions.` | ||
| :sg:`draw_color -> Color` | ||
.. method:: clear | ||
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| :sl:`Clear the current rendering target with the drawing color.` | ||
| :sg:`clear() -> None` | ||
.. method:: present | ||
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| :sl:`Updates the screen with any new rendering since previous call.` | ||
| :sg:`present() -> None` | ||
.. method:: get_viewport | ||
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| :sl:`Returns the drawing area on the target.` | ||
| :sg:`get_viewport() -> Rect` | ||
.. method:: set_viewport | ||
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| :sl:`Set the drawing area on the target. If area is None, the entire target will be used.` | ||
| :sg:`set_viewport(area) -> None` | ||
.. attribute:: logical_size | ||
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| :sl:`Gets and sets the logical size.` | ||
| :sg:`logical_size -> (int width, int height)` | ||
.. attribute:: scale | ||
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| :sl:`Gets and sets the scale.` | ||
| :sg:`scale -> (float x_scale, float y_scale)` | ||
.. attribute:: target | ||
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| :sl:`Gets and sets the render target. None represents the default target (the renderer).` | ||
| :sg:`target -> Texture or None` | ||
.. method:: blit | ||
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| :sl:`For compatibility purposes. Textures created by different Renderers cannot be shared!` | ||
| :sg:`blit(soure, dest, area=None, special_flags=0)-> None` | ||
.. method:: draw_line | ||
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| :sl:`Draws a line.` | ||
| :sg:`draw_line(p1, p2) -> None` | ||
.. method:: draw_point | ||
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| :sl:`Draws a point.` | ||
| :sg:`draw_point(point) -> None` | ||
.. method:: draw_rect | ||
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| :sl:`Draws a rectangle.` | ||
| :sg:`draw_rect(rect)-> None` | ||
.. method:: fill_rect | ||
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| :sl:`Fills a rectangle.` | ||
| :sg:`fill_rect(rect)-> None` | ||
.. method:: to_surface | ||
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| :sl:`Read pixels from current render target and create a pygame.Surface. WARNING: Slow operation, use sparingly.` | ||
| :sg:`to_surface(surface=None, area=None)-> Surface` |
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