jpc allows you to call JS objects in other processes. From your JS objects, it automatically
creates an API that resembles your object API, just with an await
in front of every call.
It then transmits the call over the channel and call the objects in the remote process,
and returns the result back to you.
It can work over various communication channels to communicate with the remote process:
- WebSockets
- Electron IPC
- DOM events
- TCP
This is what your client calls initially and gets the first object references from.
The remote API is the same as the local API, just with an await
prepended to all calls, aside from new
and setters.
Local object | Remote object | Difference | |
---|---|---|---|
function | car.startEngine() |
await car.startEngine() |
same, just with await |
getter | car.owner |
await car.owner |
same, just with await |
setter | car.owner = val |
await car.setOwner(val) |
because setters always return the assigned value |
new | new Car() |
await Car.newRemote() |
because new always returns the object |
Given an object of class
class Movable {
constructor() {}
}
class Car extends Movable {
constructor() {
this.super();
this._owner = "Fred Flintstone";
}
startEngine() {
console.log("Engine started");
}
get owner {
return this._owner;
}
set owner(val) {
this._owner = val;
}
}
The local API in the server process is standard JS:
let car = new Car();
car.owner = "Wilma";
console.log(car.owner);
car.startEngine();
The client API in the other process is almost the same, just with an await
added in front of all calls:
let car = await Car.newRemote(); // creates a new object in the server process
await car.setOwner("Wilma");
console.log(await car.owner); // shows "Wilma" on the client
await car.startEngine(); // shows "Engine started" on the server