Hi! Welcome to the repository. This project outlines several basic lighting models implemented in Unity using HLSL (High-Level Shading Language). Each lighting model is explained with its corresponding mathematical formulation and a breakdown of how it's implemented in code. If you want to try this out yourself, download the release and run the executable!
Should you be interested, here is the link to the project's technical blog post where I explain how each lighting model was implemented in HLSL.
This project is licensed under the MIT Licence. See the LICENSE file for details.