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Pull requests: bevyengine/bevy
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rendering regression: mention in pr comment that the solution could be to update the pr
A-Build-System
Related to build systems or continuous integration
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18153
opened Mar 4, 2025 by
mockersf
Remove Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Blocked
This cannot move forward until something else changes
insert_or_spawn
function family
A-ECS
Deprecate Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Blocked
This cannot move forward until something else changes
insert_or_spawn
function family
A-ECS
BevyError: Bevy's new catch-all error type
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
UI Node Gradients
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18139
opened Mar 3, 2025 by
ickshonpe
wrap EntityIndexMap/Set slices as well
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18134
opened Mar 3, 2025 by
Victoronz
Pad out binding arrays to their full length if partially bound binding arrays aren't supported.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Make buffer binding arrays emit bind group layout entries and bindless resource descriptors again.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
P-Crash
A sudden unexpected crash
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Deprecate Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
Query::get_many
(etc) and make many
return a Result
A-ECS
Partially fix panics when setting Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-WebGL2
Specific to the WebGL2 render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
WGPU_SETTINGS_PRIO=webgl2
A-Rendering
Decoupled naga for wgpu testing
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Testing
A change that impacts how we test Bevy or how users test their apps
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18099
opened Mar 1, 2025 by
JMS55
Transform Propagation Optimization: Static Subtree Marking
A-Transform
Translations, rotations and scales
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AssetServer out of bounds protection
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#18088
opened Feb 28, 2025 by
Threadzless
Improve derive(Event) and simplify macro code
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18083
opened Feb 27, 2025 by
Bleachfuel
Recursive run_system
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18076
opened Feb 27, 2025 by
SpecificProtagonist
Fix panic when a mesh has skinning attributes but no Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
SkinnedMesh
component
A-Animation
Compile fail stderr
A-Build-System
Related to build systems or continuous integration
C-Testing
A change that impacts how we test Bevy or how users test their apps
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Use Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RayMap
and RenderLayers
in bevy_sprite/picking_backend
A-Picking
#18069
opened Feb 27, 2025 by
bytemunch
RPC Discover endpoint with basic informations
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18068
opened Feb 27, 2025 by
Leinnan
Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
IntoSystem::with_input
and ::with_input_from
system wrappers
A-ECS
#18067
opened Feb 27, 2025 by
ItsDoot
Add per-pixel iterators to Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Image
A-Rendering
#18063
opened Feb 26, 2025 by
grind086
Create Utility functions and types
C-Code-Quality
A section of code that is hard to understand or change
X-Controversial
There is active debate or serious implications around merging this PR
bevy_label
crate
A-Utils
#18059
opened Feb 26, 2025 by
hukasu
Add methods to bulk replace relationships on a entity
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Update Fundamental domain-agnostic mathematical operations
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
rand
, glam
and encase
to latest versions
A-Math
#18047
opened Feb 26, 2025 by
Bluefinger
•
Draft
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Updated in the last three days: updated:>2025-03-01.