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Pull requests list

rendering regression: mention in pr comment that the solution could be to update the pr A-Build-System Related to build systems or continuous integration D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18153 opened Mar 4, 2025 by mockersf
Remove insert_or_spawn function family A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Blocked This cannot move forward until something else changes
#18148 opened Mar 3, 2025 by ElliottjPierce 0.17
Deprecate insert_or_spawn function family A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Blocked This cannot move forward until something else changes
#18147 opened Mar 3, 2025 by ElliottjPierce
1 task done
0.16
BevyError: Bevy's new catch-all error type A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18144 opened Mar 3, 2025 by cart 0.16
UI Node Gradients A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18139 opened Mar 3, 2025 by ickshonpe
wrap EntityIndexMap/Set slices as well A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18134 opened Mar 3, 2025 by Victoronz
Pad out binding arrays to their full length if partially bound binding arrays aren't supported. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18126 opened Mar 3, 2025 by pcwalton 0.16
Make buffer binding arrays emit bind group layout entries and bindless resource descriptors again. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes P-Crash A sudden unexpected crash P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18125 opened Mar 3, 2025 by pcwalton 0.16
Deprecate Query::get_many (etc) and make many return a Result A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#18120 opened Mar 2, 2025 by alice-i-cecile 0.16
Partially fix panics when setting WGPU_SETTINGS_PRIO=webgl2 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-WebGL2 Specific to the WebGL2 render API S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18113 opened Mar 2, 2025 by greeble-dev 0.16
Decoupled naga for wgpu testing A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Testing A change that impacts how we test Bevy or how users test their apps S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18099 opened Mar 1, 2025 by JMS55
Transform Propagation Optimization: Static Subtree Marking A-Transform Translations, rotations and scales C-Performance A change motivated by improving speed, memory usage or compile times M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18093 opened Feb 28, 2025 by aevyrie 0.16
AssetServer out of bounds protection A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#18088 opened Feb 28, 2025 by Threadzless
Improve derive(Event) and simplify macro code A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18083 opened Feb 27, 2025 by Bleachfuel
Recursive run_system A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18076 opened Feb 27, 2025 by SpecificProtagonist
Fix panic when a mesh has skinning attributes but no SkinnedMesh component A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18074 opened Feb 27, 2025 by greeble-dev 0.16
Compile fail stderr A-Build-System Related to build systems or continuous integration C-Testing A change that impacts how we test Bevy or how users test their apps S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18072 opened Feb 27, 2025 by Brezak Draft
Use RayMap and RenderLayers in bevy_sprite/picking_backend A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18069 opened Feb 27, 2025 by bytemunch
RPC Discover endpoint with basic informations A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18068 opened Feb 27, 2025 by Leinnan
Add IntoSystem::with_input and ::with_input_from system wrappers A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18067 opened Feb 27, 2025 by ItsDoot
Add per-pixel iterators to Image A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18063 opened Feb 26, 2025 by grind086
Create bevy_label crate A-Utils Utility functions and types C-Code-Quality A section of code that is hard to understand or change X-Controversial There is active debate or serious implications around merging this PR
#18059 opened Feb 26, 2025 by hukasu
Add methods to bulk replace relationships on a entity A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18058 opened Feb 26, 2025 by Brezak 0.16
Update rand, glam and encase to latest versions A-Math Fundamental domain-agnostic mathematical operations C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18047 opened Feb 26, 2025 by Bluefinger Draft
ProTip! Updated in the last three days: updated:>2025-03-01.