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[Keymap] Sweet16 as a switch tester (qmk#4822)
* Sweet16 as a switch tester * pragma once * QMK_KEYBOARD_H instead of sweet16.h
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keyboards/1upkeyboards/sweet16/keymaps/switchtester/keymap.c
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#include QMK_KEYBOARD_H | ||
#include "switches.h" | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
LAYOUT_ortho_4x4( | ||
KC_NO, KC_NO, KC_NO, KC_NO, | ||
KC_NO, KC_NO, KC_NO, KC_NO, | ||
KC_NO, KC_NO, KC_NO, KC_NO, | ||
KC_NO, KC_NO, KC_NO, KC_NO | ||
) | ||
}; | ||
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struct mechswitch switches[MATRIX_ROWS][MATRIX_COLS] = { | ||
{CHERRY_MX_BLUE, CHERRY_MX_RED, CHERRY_MX_BLACK, CHERRY_MX_BROWN}, | ||
{GATERON_BLUE, GATERON_RED, GATERON_BLACK, GATERON_BROWN}, | ||
{KAILH_BLUE, KAILH_RED, KAILH_BLACK, KAILH_BROWN}, | ||
{HAKO_CLEAR, HAKO_TRUE, HAKO_VIOLET, HAKO_ROYAL_TRUE} | ||
}; | ||
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||
uint8_t col = record->event.key.col; | ||
uint8_t row = record->event.key.row; | ||
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if (record->event.pressed) { | ||
char name[MAX_SWITCH_NAME_LENGTH]; | ||
switch_name(switches[row][col], name); | ||
send_string(name); | ||
SEND_STRING("\n"); | ||
} | ||
return false; | ||
} |
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keyboards/1upkeyboards/sweet16/keymaps/switchtester/readme.md
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# Sweet16 as a switch tester | ||
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This keymap uses the Sweet16 as a switch tester. The functionality outputs the switch name of whatever key the user pressed. | ||
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the `switches` two-dimensional (4x4) array contains the switches attached to the macropad. The switches supported are defined as macros in the `switches.h` header file. |
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keyboards/1upkeyboards/sweet16/keymaps/switchtester/rules.mk
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# Build Options | ||
# comment out to disable the options. | ||
# | ||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) | ||
MOUSEKEY_ENABLE = no # Mouse keys(+4700) | ||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | ||
CONSOLE_ENABLE = yes # Console for debug(+400) | ||
COMMAND_ENABLE = yes # Commands for debug and configuration | ||
NKRO_ENABLE = no # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | ||
RGBLIGHT_ENABLE = no | ||
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SRC += switches.c |
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keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.c
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#include <stdio.h> | ||
#include <string.h> | ||
#include "switches.h" | ||
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static const char *BRAND_NAMES[] = { | ||
"Kailh", | ||
"Kailh Low Profile Choc", | ||
"Gateron", | ||
"Cherry MX", | ||
"Cherry ML", | ||
"Outemu", | ||
"Greetech", | ||
"Varmilo", | ||
"MOD", | ||
"Hako" | ||
}; | ||
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static const char *COLOR_NAMES[] = { | ||
"", | ||
"White", | ||
"Black", | ||
"Blue", | ||
"Red", | ||
"Yellow", | ||
"Brown", | ||
"Green", | ||
"Clear", | ||
"Silver", | ||
"Nature White", | ||
"Grey", | ||
"Jade", | ||
"Navy", | ||
"Burnt Orange", | ||
"Pale Blue", | ||
"Dark Yellow", | ||
"Gold", | ||
"Chocolate White", | ||
"Burgundy", | ||
"Purple", | ||
"Light Green", | ||
"True", | ||
"Berry", | ||
"Plum", | ||
"Sage", | ||
"Violet", | ||
"L", | ||
"M", | ||
"H", | ||
"SH" | ||
}; | ||
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static const char *VARIANT_NAMES[] = { | ||
"", | ||
"BOX", | ||
"BOX Thick", | ||
"BOX Heavy", | ||
"Silent", | ||
"Tactile", | ||
"Linear", | ||
"Speed", | ||
"Speed Heavy", | ||
"Speed Thick Click", | ||
"Pro", | ||
"Pro Heavy", | ||
"Royal", | ||
"Thick Click", | ||
"Heavy" | ||
}; | ||
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const char *brand_name(struct mechswitch ms) { | ||
return BRAND_NAMES[ms.brand - 1]; | ||
} | ||
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const char *variant_name(struct mechswitch ms) { | ||
return VARIANT_NAMES[ms.variant]; | ||
} | ||
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const char *color_name(struct mechswitch ms) { | ||
return COLOR_NAMES[ms.color]; | ||
} | ||
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void switch_name(struct mechswitch ms, char *buf) { | ||
const char *v_name = variant_name(ms); | ||
const char *c_name = color_name(ms); | ||
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snprintf(buf, MAX_SWITCH_NAME_LENGTH, "%s", brand_name(ms)); | ||
strncat(buf, " ", MAX_SWITCH_NAME_LENGTH - strlen(buf)); | ||
if (strlen(v_name) > 0) { | ||
strncat(buf, v_name, MAX_SWITCH_NAME_LENGTH - strlen(buf)); | ||
strncat(buf, " ", MAX_SWITCH_NAME_LENGTH - strlen(buf)); | ||
} | ||
if (strlen(c_name) > 0) { | ||
strncat(buf, c_name, MAX_SWITCH_NAME_LENGTH - strlen(buf)); | ||
} | ||
} | ||
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int bitfieldtoi(struct mechswitch ms) { | ||
return ((ms.brand << 9) | (ms.variant << 5) | ms.color); | ||
} |
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keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.h
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#pragma once | ||
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struct mechswitch | ||
{ | ||
unsigned int brand: 4; | ||
unsigned int variant: 4; | ||
unsigned int color: 5; | ||
}; | ||
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#define MAX_SWITCH_NAME_LENGTH 256 | ||
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#define BRAND_KAILH 1 | ||
#define BRAND_KAILH_LOW 2 | ||
#define BRAND_GATERON 3 | ||
#define BRAND_CHERRY_MX 4 | ||
#define BRAND_CHERRY_ML 5 | ||
#define BRAND_OUTEMU 6 | ||
#define BRAND_GREETECH 7 | ||
#define BRAND_VARMILO 8 | ||
#define BRAND_MOD 9 | ||
#define BRAND_HAKO 10 | ||
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#define COLOR_NO 0 | ||
#define COLOR_WHITE 1 | ||
#define COLOR_BLACK 2 | ||
#define COLOR_BLUE 3 | ||
#define COLOR_RED 4 | ||
#define COLOR_YELLOW 5 | ||
#define COLOR_BROWN 6 | ||
#define COLOR_GREEN 7 | ||
#define COLOR_CLEAR 8 | ||
#define COLOR_SILVER 9 | ||
#define COLOR_NATURE_WHITE 10 | ||
#define COLOR_GREY 11 | ||
#define COLOR_JADE 12 | ||
#define COLOR_NAVY 13 | ||
#define COLOR_BURNT_ORANGE 14 | ||
#define COLOR_PALE_BLUE 15 | ||
#define COLOR_DARK_YELLOW 16 | ||
#define COLOR_GOLD 17 | ||
#define COLOR_CHOCOLATE_WHITE 18 | ||
#define COLOR_BURGUNDY 19 | ||
#define COLOR_PURPLE 20 | ||
#define COLOR_LIGHT_GREEN 21 | ||
#define COLOR_TRUE 22 | ||
#define COLOR_BERRY 23 | ||
#define COLOR_PLUM 24 | ||
#define COLOR_SAGE 25 | ||
#define COLOR_VIOLET 26 | ||
#define COLOR_L 27 | ||
#define COLOR_M 28 | ||
#define COLOR_H 29 | ||
#define COLOR_SH 30 | ||
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#define VARIANT_NO 0 | ||
#define VARIANT_BOX 1 | ||
#define VARIANT_BOX_THICK 2 | ||
#define VARIANT_BOX_HEAVY 3 | ||
#define VARIANT_SILENT 4 | ||
#define VARIANT_TACTILE 5 | ||
#define VARIANT_LINEAR 6 | ||
#define VARIANT_SPEED 7 | ||
#define VARIANT_SPEED_HEAVY 8 | ||
#define VARIANT_SPEED_CLICK_THICK 9 | ||
#define VARIANT_PRO 10 | ||
#define VARIANT_PRO_HEAVY 11 | ||
#define VARIANT_ROYAL 12 | ||
#define VARIANT_CLICK_THICK 13 | ||
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#define CHERRY_MX_BLUE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLUE} | ||
#define CHERRY_MX_RED {BRAND_CHERRY_MX, VARIANT_NO, COLOR_RED} | ||
#define CHERRY_MX_BROWN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BROWN} | ||
#define CHERRY_MX_BLACK {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLACK} | ||
#define CHERRY_MX_GREEN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_GREEN} | ||
#define CHERRY_MX_CLEAR {BRAND_CHERRY_MX, VARIANT_NO, COLOR_CLEAR} | ||
#define CHERRY_MX_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_WHITE} | ||
#define CHERRY_MX_SILVER {BRAND_CHERRY_MX, VARIANT_NO, COLOR_SILVER} | ||
#define CHERRY_MX_NATURE_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_NATURE_WHITE} | ||
#define CHERRY_MX_SILENT_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_BLACK} | ||
#define CHERRY_MX_SILENT_RED {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_RED} | ||
#define CHERRY_MX_TACTILE_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_GREY} | ||
#define CHERRY_MX_LINEAR_BLACK {BRAND_CHERRY_MX, VARIANT_LINEAR, COLOR_GREY} | ||
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#define CHERRY_ML {BRAND_CHERRY_ML, VARIANT_NO, COLOR_NO} | ||
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#define GATERON_BLUE {BRAND_GATERON, VARIANT_NO, COLOR_BLUE} | ||
#define GATERON_BROWN {BRAND_GATERON, VARIANT_NO, COLOR_BROWN} | ||
#define GATERON_BLACK {BRAND_GATERON, VARIANT_NO, COLOR_BLACK} | ||
#define GATERON_RED {BRAND_GATERON, VARIANT_NO, COLOR_RED} | ||
#define GATERON_CLEAR {BRAND_GATERON, VARIANT_NO, COLOR_CLEAR} | ||
#define GATERON_GREEN {BRAND_GATERON, VARIANT_NO, COLOR_GREEN} | ||
#define GATERON_YELLOW {BRAND_GATERON, VARIANT_NO, COLOR_YELLOW} | ||
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#define GATERON_SILENT_CLEAR {BRAND_GATERON, VARIANT_SILENT, COLOR_CLEAR} | ||
#define GATERON_SILENT_RED {BRAND_GATERON, VARIANT_SILENT, COLOR_RED} | ||
#define GATERON_SILENT_YELLOW {BRAND_GATERON, VARIANT_SILENT, COLOR_YELLOW} | ||
#define GATERON_SILENT_BLACK {BRAND_GATERON, VARIANT_SILENT, COLOR_BLACK} | ||
#define GATERON_SILENT_BROWN {BRAND_GATERON, VARIANT_SILENT, COLOR_BROWN} | ||
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#define GREETECH_BLUE {BRAND_GREETECH, VARIANT_NO, COLOR_BLUE} | ||
#define GREETECH_BROWN {BRAND_GREETECH, VARIANT_NO, COLOR_BROWN} | ||
#define GREETECH_BLACK {BRAND_GREETECH, VARIANT_NO, COLOR_BLACK} | ||
#define GREETECH_RED {BRAND_GREETECH, VARIANT_NO, COLOR_RED} | ||
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#define OUTEMU_BLUE {BRAND_OUTEMU, VARIANT_NO, COLOR_BLUE} | ||
#define OUTEMU_BROWN {BRAND_OUTEMU, VARIANT_NO, COLOR_BROWN} | ||
#define OUTEMU_BLACK {BRAND_OUTEMU, VARIANT_NO, COLOR_BLACK} | ||
#define OUTEMU_RED {BRAND_OUTEMU, VARIANT_NO, COLOR_RED} | ||
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#define KAILH_BLUE {BRAND_KAILH, VARIANT_NO, COLOR_BLUE} | ||
#define KAILH_BROWN {BRAND_KAILH, VARIANT_NO, COLOR_BROWN} | ||
#define KAILH_BLACK {BRAND_KAILH, VARIANT_NO, COLOR_BLACK} | ||
#define KAILH_RED {BRAND_KAILH, VARIANT_NO, COLOR_RED} | ||
#define KAILH_GREEN {BRAND_KAILH, VARIANT_NO, COLOR_GREEN} | ||
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#define KAILH_BOX_WHITE {BRAND_KAILH, VARIANT_BOX, COLOR_WHITE} | ||
#define KAILH_BOX_RED {BRAND_KAILH, VARIANT_BOX, COLOR_RED} | ||
#define KAILH_BOX_BLACK {BRAND_KAILH, VARIANT_BOX, COLOR_BLACK} | ||
#define KAILH_BOX_BROWN {BRAND_KAILH, VARIANT_BOX, COLOR_BROWN} | ||
#define KAILH_BOX_ROYAL {BRAND_KAILH, VARIANT_BOX, COLOR_ROYAL} | ||
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#define KAILH_BOX_THICK_JADE {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_JADE} | ||
#define KAILH_BOX_THICK_NAVY {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_NAVY} | ||
#define KAILH_BOX_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_BURNT_ORANGE} | ||
#define KAILH_BOX_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_PALE_BLUE} | ||
#define KAILH_BOX_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_DARK_YELLOW} | ||
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#define KAILH_SPEED_BRONZE {BRAND_KAILH, VARIANT_SPEED, COLOR_BRONZE} | ||
#define KAILH_SPEED_COPPER {BRAND_KAILH, VARIANT_SPEED, COLOR_COPPER} | ||
#define KAILH_SPEED_GOLD {BRAND_KAILH, VARIANT_SPEED, COLOR_GOLD} | ||
#define KAILH_SPEED_SILVER {BRAND_KAILH, VARIANT_SPEED, COLOR_SILVER} | ||
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#define KAILH_SPEED_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_BURNT_ORANGE} | ||
#define KAILH_SPEED_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_PALE_BLUE} | ||
#define KAILH_SPEED_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_DARK_YELLOW} | ||
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#define KAILH_SPEED_THICK_CLICK_NAVY {BRAND_KAILH, VARIANT_SPEED_CLICK_THICK, COLOR_NAVY} | ||
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#define KAILH_PRO_BURGUNDY {BRAND_KAILH, VARIANT_PRO, COLOR_BURGUNDY} | ||
#define KAILH_PRO_PURPLE {BRAND_KAILH, VARIANT_PRO, COLOR_PURPLE} | ||
#define KAILH_PRO_LIGHT_GREEN {BRAND_KAILH, VARIANT_PRO, COLOR_LIGHT_GREEN} | ||
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#define KAILH_PRO_HEAVY_BERRY {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_BERRY} | ||
#define KAILH_PRO_HEAVY_PLUM {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_PLUM} | ||
#define KAILH_PRO_GEAVY_SAGE {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_SAGE} | ||
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#define KAILH_LOW_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_WHITE} | ||
#define KAILH_LOW_BROWN {BRAND_KAILH_LOW, VARIANT_NO, COLOR_BROWN} | ||
#define KAILH_LOW_RED {BRAND_KAILH_LOW, VARIANT_NO, COLOR_RED} | ||
#define KAILH_LOW_CHOCOLATE_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_CHOCOLATE_WHITE} | ||
#define KAILH_LOW_THICK_CLICK_NAVY {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_NAVY} | ||
#define KAILH_LOW_THICK_CLICK_JADE {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_JADE} | ||
#define KAILH_LOW_HEAVY_DARK_YELLOW {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_DARK_YELLOW} | ||
#define KAILH_LOW_HEAVY_BURNT_ORANGE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_BURNT_ORANGE} | ||
#define KAILH_LOW_HEAVY_PALE_BLUE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_PALE_BLUE} | ||
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#define HAKO_ROYAL_CLEAR {BRAND_HAKO, VARIANT_ROYAL, COLOR_CLEAR} | ||
#define HAKO_ROYAL_TRUE {BRAND_HAKO, VARIANT_ROYAL, COLOR_TRUE} | ||
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#define HAKO_CLEAR {BRAND_HAKO, VARIANT_NO, COLOR_CLEAR} | ||
#define HAKO_TRUE {BRAND_HAKO, VARIANT_NO, COLOR_TRUE} | ||
#define HAKO_VIOLET {BRAND_HAKO, VARIANT_NO, COLOR_VIOLET} | ||
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#define MOD_L_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_L} | ||
#define MOD_M_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_M} | ||
#define MOD_H_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_H} | ||
#define MOD_SH_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_SH} | ||
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#define MOD_L_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_L} | ||
#define MOD_M_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_M} | ||
#define MOD_H_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_H} | ||
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#define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c" | ||
#define BYTE_TO_BINARY(byte) \ | ||
(byte & 0x80 ? '1' : '0'), \ | ||
(byte & 0x40 ? '1' : '0'), \ | ||
(byte & 0x20 ? '1' : '0'), \ | ||
(byte & 0x10 ? '1' : '0'), \ | ||
(byte & 0x08 ? '1' : '0'), \ | ||
(byte & 0x04 ? '1' : '0'), \ | ||
(byte & 0x02 ? '1' : '0'), \ | ||
(byte & 0x01 ? '1' : '0') | ||
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const char *brand_name(struct mechswitch ms); | ||
const char *variant_name(struct mechswitch ms); | ||
const char *color_name(struct mechswitch ms); | ||
void switch_name(struct mechswitch ms, char *buf); | ||
int bitfieldtoi(struct mechswitch ms); |