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Organize all sorting algorithms in a folder
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IMperiumX committed Nov 29, 2021
1 parent 5ff1c57 commit 62cbe88
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277 changes: 226 additions & 51 deletions Emoji Dictionary/emoji_dictionary.py
Original file line number Diff line number Diff line change
@@ -1,58 +1,177 @@

# Emoji Dictionary

# -----------------------------------------------------------------------------------------------------
import io # used for dealing with input and output
from tkinter import * #importing the necessary libraries
import io # used for dealing with input and output
from tkinter import * # importing the necessary libraries
import tkinter.messagebox as mbox
import tkinter as tk # imported tkinter as tk
import emoji

# -----------------------------------------------------------------------------------------------


class Keypad(tk.Frame):

cells = [
['😀', '🥰', '😴', '🤓', '🤮', '🤬', '😨', '🤑', '😫', '😎'],
['🐒','🐕','🐎','🐪','🐁','🐘','🦘','🦈','🐓','🐝','👀','🦴','👩🏿','‍🤝','🧑','🏾','👱🏽','‍♀','🎞','🎨','⚽'],
['🍕','🍗','🍜','☕','🍴','🍉','🍓','🌴','🌵','🛺','🚲','🛴','🚉','🚀','✈','🛰','🚦','🏳','‍🌈','🌎','🧭'],
['🔥','❄','🌟','🌞','🌛','🌝','🌧','🧺','🧷','🪒','⛲','🗼','🕌','👁','‍🗨','💬','™','💯','🔕','💥','❤'],
["😀", "🥰", "😴", "🤓", "🤮", "🤬", "😨", "🤑", "😫", "😎"],
[
"🐒",
"🐕",
"🐎",
"🐪",
"🐁",
"🐘",
"🦘",
"🦈",
"🐓",
"🐝",
"👀",
"🦴",
"👩🏿",
"‍🤝",
"🧑",
"🏾",
"👱🏽",
"‍♀",
"🎞",
"🎨",
"⚽",
],
[
"🍕",
"🍗",
"🍜",
"☕",
"🍴",
"🍉",
"🍓",
"🌴",
"🌵",
"🛺",
"🚲",
"🛴",
"🚉",
"🚀",
"✈",
"🛰",
"🚦",
"🏳",
"‍🌈",
"🌎",
"🧭",
],
[
"🔥",
"❄",
"🌟",
"🌞",
"🌛",
"🌝",
"🌧",
"🧺",
"🧷",
"🪒",
"⛲",
"🗼",
"🕌",
"👁",
"‍🗨",
"💬",
"™",
"💯",
"🔕",
"💥",
"❤",
],
]

def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)

self.target = None
self.memory = ''
self.memory = ""

for y, row in enumerate(self.cells):
for x, item in enumerate(row):
b = tk.Button(self, text=item, command=lambda text=item:self.append(text),font=("Arial", 14), bg = "yellow", fg = "blue", borderwidth=3, relief="raised")
b.grid(row=y, column=x, sticky='news')

x = tk.Button(self, text='Space', command=self.space,font=("Arial", 14), bg = "yellow", fg = "blue", borderwidth=3, relief="raised")
x.grid(row=0, column=10, columnspan='2', sticky='news')

x = tk.Button(self, text='tab', command=self.tab,font=("Arial", 14), bg = "yellow", fg = "blue", borderwidth=3, relief="raised")
x.grid(row=0, column=12, columnspan='2', sticky='news')

x = tk.Button(self, text='Backspace', command=self.backspace,font=("Arial", 14), bg = "yellow", fg = "blue", borderwidth=3, relief="raised")
x.grid(row=0, column=14,columnspan='3', sticky='news')

x = tk.Button(self, text='Clear', command=self.clear,font=("Arial", 14), bg = "yellow", fg = "blue", borderwidth=3, relief="raised")
x.grid(row=0, column=17, columnspan='2', sticky='news')

x = tk.Button(self, text='Hide', command=self.hide,font=("Arial", 14), bg = "yellow", fg = "blue", borderwidth=3, relief="raised")
x.grid(row=0, column=19, columnspan='2', sticky='news')

b = tk.Button(
self,
text=item,
command=lambda text=item: self.append(text),
font=("Arial", 14),
bg="yellow",
fg="blue",
borderwidth=3,
relief="raised",
)
b.grid(row=y, column=x, sticky="news")

x = tk.Button(
self,
text="Space",
command=self.space,
font=("Arial", 14),
bg="yellow",
fg="blue",
borderwidth=3,
relief="raised",
)
x.grid(row=0, column=10, columnspan="2", sticky="news")

x = tk.Button(
self,
text="tab",
command=self.tab,
font=("Arial", 14),
bg="yellow",
fg="blue",
borderwidth=3,
relief="raised",
)
x.grid(row=0, column=12, columnspan="2", sticky="news")

x = tk.Button(
self,
text="Backspace",
command=self.backspace,
font=("Arial", 14),
bg="yellow",
fg="blue",
borderwidth=3,
relief="raised",
)
x.grid(row=0, column=14, columnspan="3", sticky="news")

x = tk.Button(
self,
text="Clear",
command=self.clear,
font=("Arial", 14),
bg="yellow",
fg="blue",
borderwidth=3,
relief="raised",
)
x.grid(row=0, column=17, columnspan="2", sticky="news")

x = tk.Button(
self,
text="Hide",
command=self.hide,
font=("Arial", 14),
bg="yellow",
fg="blue",
borderwidth=3,
relief="raised",
)
x.grid(row=0, column=19, columnspan="2", sticky="news")

def get(self):
if self.target:
return self.target.get()

def append(self, text):
if self.target:
self.target.insert('end', text)
self.target.insert("end", text)

def clear(self):
if self.target:
Expand All @@ -72,29 +191,29 @@ def space(self):
self.clear()
self.append(text)

def tab(self): # 5 spaces
def tab(self): # 5 spaces
if self.target:
text = self.get()
text = text + " "
self.clear()
self.append(text)

def copy(self):
#TODO: copy to clipboad
# TODO: copy to clipboad
if self.target:
self.memory = self.get()
self.label['text'] = 'memory: ' + self.memory
self.label["text"] = "memory: " + self.memory
print(self.memory)

def paste(self):
#TODO: copy from clipboad
# TODO: copy from clipboad
if self.target:
self.append(self.memory)

def show(self, entry):
self.target = entry

self.place(relx=0.5, rely=0.6, anchor='c')
self.place(relx=0.5, rely=0.6, anchor="c")

def hide(self):
self.target = None
Expand All @@ -105,71 +224,127 @@ def hide(self):
# function defined th=o clear both the input text and output text --------------------------------------------------
def clear_text():
inputentry.delete(0, END)
outputtxt.delete("1.0","end")
outputtxt.delete("1.0", "end")


# function to search emoji
def search_emoji():
word = inputentry.get()
if(word==""):
if word == "":
outputtxt.insert(END, "You have entered no emoji.")
else:
means = emoji.demojize(word)
outputtxt.insert(END, "Meaning of Emoji : " + str(word) + "\n\n" + means)


# main window created
window = tk.Tk()
window.title ("Emoji Dictionary")
window.geometry('1000x700')
window.title("Emoji Dictionary")
window.geometry("1000x700")

# for writing Dictionary label, at the top of window
dic = tk.Label(text = "EMOJI DICTIONARY", font=("Arial", 50,"underline"), fg="magenta") # same way bg
dic.place(x = 160, y = 10)
dic = tk.Label(
text="EMOJI DICTIONARY", font=("Arial", 50, "underline"), fg="magenta"
) # same way bg
dic.place(x=160, y=10)

start1 = tk.Label(text = "Enter any Emoji you want to search...", font=("Arial", 30), fg="green") # same way bg
start1.place(x = 160, y = 120)
start1 = tk.Label(
text="Enter any Emoji you want to search...", font=("Arial", 30), fg="green"
) # same way bg
start1.place(x=160, y=120)

myname = StringVar(window)
firstclick1 = True


def on_inputentry_click(event):
"""function that gets called whenever entry1 is clicked"""
global firstclick1

if firstclick1: # if this is the first time they clicked it
if firstclick1: # if this is the first time they clicked it
firstclick1 = False
inputentry.delete(0, "end") # delete all the text in the entry
inputentry.delete(0, "end") # delete all the text in the entry


# Taking input from TextArea
# inputentry = Entry(window,font=("Arial", 35), width=33, border=2)
inputentry = Entry(window,font=("Arial", 35) , width=28, border=2, bg = "light yellow", fg = "brown")
inputentry = Entry(
window, font=("Arial", 35), width=28, border=2, bg="light yellow", fg="brown"
)
inputentry.place(x=120, y=180)

# # Creating Search Button
Button(window,text="🔍 SEARCH",command= search_emoji,font=("Arial", 20), bg = "light green", fg = "blue", borderwidth=3, relief="raised").place(x = 270, y = 250)
Button(
window,
text="🔍 SEARCH",
command=search_emoji,
font=("Arial", 20),
bg="light green",
fg="blue",
borderwidth=3,
relief="raised",
).place(x=270, y=250)

# # creating clear button
Button(window,text="🧹 CLEAR",command= clear_text,font=("Arial", 20), bg = "orange", fg = "blue", borderwidth=3, relief="raised").place(x = 545, y = 250)
Button(
window,
text="🧹 CLEAR",
command=clear_text,
font=("Arial", 20),
bg="orange",
fg="blue",
borderwidth=3,
relief="raised",
).place(x=545, y=250)

# meaning label
start1 = tk.Label(text = "Meaning...", font=("Arial", 30), fg="green") # same way bg
start1.place(x = 160, y = 340)
start1 = tk.Label(text="Meaning...", font=("Arial", 30), fg="green") # same way bg
start1.place(x=160, y=340)

# # Output TextBox Creation
outputtxt = tk.Text(window,height = 7, width = 57, font=("Arial", 17), bg = "light yellow", fg = "brown", borderwidth=3, relief="solid")
outputtxt.place(x=120, y = 400)
outputtxt = tk.Text(
window,
height=7,
width=57,
font=("Arial", 17),
bg="light yellow",
fg="brown",
borderwidth=3,
relief="solid",
)
outputtxt.place(x=120, y=400)

# function for exiting
def exit_win():
if mbox.askokcancel("Exit", "Do you want to exit?"):
window.destroy()


# # creating exit button
Button(window,text="❌ EXIT",command= exit_win,font=("Arial", 20), bg = "red", fg = "black", borderwidth=3, relief="raised").place(x = 435, y = 610)
Button(
window,
text="❌ EXIT",
command=exit_win,
font=("Arial", 20),
bg="red",
fg="black",
borderwidth=3,
relief="raised",
).place(x=435, y=610)

keypad = Keypad(window)

# # creating speech to text button
v_keypadb = Button(window,text="⌨",command= lambda:keypad.show(inputentry),font=("Arial", 18), bg = "light yellow", fg = "green", borderwidth=3, relief="raised").place(x = 870, y = 183)
v_keypadb = Button(
window,
text="⌨",
command=lambda: keypad.show(inputentry),
font=("Arial", 18),
bg="light yellow",
fg="green",
borderwidth=3,
relief="raised",
).place(x=870, y=183)

window.protocol("WM_DELETE_WINDOW", exit_win)
window.mainloop()
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2 changes: 1 addition & 1 deletion Cycle Sort → Sorting Algorithims/Cycle Sort.py
Original file line number Diff line number Diff line change
Expand Up @@ -47,4 +47,4 @@ def cycleSort(array):

print("After sort : ")
for i in range(0, n) :
print(arr[i], end = \' \')
print(arr[i], end = \' \')
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