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Added OpenGL example and documentation.
Change-Id: I2d9d4e52caf0a39fef9648d8a9e83a0c1328f650 Reviewed-by: Paul Olav Tvete <[email protected]>
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Samuel Rødal
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Qt by Nokia
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/**************************************************************************** | ||
** | ||
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). | ||
** Contact: http://www.qt-project.org/ | ||
** | ||
** This file is part of the documentation of the Qt Toolkit. | ||
** | ||
** $QT_BEGIN_LICENSE:FDL$ | ||
** GNU Free Documentation License | ||
** Alternatively, this file may be used under the terms of the GNU Free | ||
** Documentation License version 1.3 as published by the Free Software | ||
** Foundation and appearing in the file included in the packaging of | ||
** this file. | ||
** | ||
** Other Usage | ||
** Alternatively, this file may be used in accordance with the terms | ||
** and conditions contained in a signed written agreement between you | ||
** and Nokia. | ||
** | ||
** | ||
** | ||
** | ||
** | ||
** $QT_END_LICENSE$ | ||
** | ||
****************************************************************************/ | ||
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/*! | ||
\example gui/openglwindow | ||
\title OpenGL Window Example | ||
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This example shows how to create a minimal QWindow based application | ||
for the purpose of using OpenGL. | ||
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\image openglwindow-example.png Screenshot of the OpenGLWindow example | ||
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\section1 OpenGLWindow super class | ||
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Our OpenGLWindow class acts as an API which is then subclassed to do the | ||
actual rendering. It has functions to make a request for render() to be | ||
called, either immediately with renderNow() or as soon as the event loop | ||
has finished processing the current batch of events with renderLater(). | ||
The OpenGLWindow subclass can either reimplement render() for OpenGL based | ||
rendering, or render(QPainter *) for rendering with a QPainter. Use | ||
OpenGLWindow::setAnimating(true) for render() to be called at the vertical | ||
refresh rate, assuming vertical sync is enabled in the underlying OpenGL | ||
drivers. | ||
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In the class that does the OpenGL rendering you will typically want to | ||
inherit from QOpenGLFunctions, as our OpenGLWindow does, in order to get | ||
platform independent access to OpenGL ES 2.0 functions. By inheriting from | ||
QOpenGLFunctions the OpenGL functions it contains will get precedence, and | ||
you will not have to worry about resolving those functions if you want your | ||
application to work with OpenGL as well as OpenGL ES 2.0. | ||
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\snippet gui/openglwindow/openglwindow.h 1 | ||
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The window's surface type must be set to QSurface::OpenGLSurface to | ||
indicate that the window is to be used for OpenGL rendering and not for | ||
rendering raster content with QPainter using a QBackingStore. | ||
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\snippet gui/openglwindow/openglwindow.cpp 1 | ||
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Any OpenGL initialization needed can be done by overriding the initialize() | ||
function, which is called once before the first call to render(), with a | ||
valid current QOpenGLContext. As can be seen in the following code snippet, | ||
the default render(QPainter *) and initialize() implementations are empty, | ||
whereas the default render() implementation initializes a | ||
QOpenGLPaintDevice and then calls into render(QPainter *). | ||
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\snippet gui/openglwindow/openglwindow.cpp 2 | ||
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The renderLater() function simply puts an update request event on | ||
the event loop, which leads to renderNow() being called once the event | ||
gets processed. | ||
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We also call renderNow() when we get an expose event. The exposeEvent() is | ||
the notification to the window that its exposure, meaning visibility, on | ||
the screen has changed. When the expose event is received you can query | ||
QWindow::isExposed() to find out whether or not the window is currently | ||
exposed. Do not render to or call QOpenGLContext::swapBuffers() on a window | ||
before it has received its first expose event, as before then its final | ||
size might be unknown, and in addition what is rendered might not even end | ||
up on the screen. | ||
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\snippet gui/openglwindow/openglwindow.cpp 3 | ||
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In renderNow() we return if we are not currently exposed, in which case | ||
rendering is delayed until we actually get an expose event. If we have not | ||
yet done so, we create the QOpenGLContext with the same QSurfaceFormat as | ||
was set on the OpenGLWindow, and call initialize() for the sake of the sub | ||
class, and initializeOpenGLFunctions() in order for the QOpenGLFunctions | ||
super class to be associated with the correct QOpenGLContext. In any case | ||
we make the context current by calling QOpenGLContext::makeCurrent(), call | ||
render() to do the actual rendering, and finally we schedule for the | ||
rendered contents to be made visible by calling | ||
QOpenGLContext::swapBuffers() with the OpenGLWindow as parameter. | ||
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Once the rendering of a frame using an OpenGL context is initiated by | ||
calling QOpenGLContext::makeCurrent(), giving the surface on which to | ||
render as a parameter, OpenGL commands can be issued. The commands can be | ||
issued either directly by including <qopengl.h>, which also includes the | ||
system's OpenGL headers, or as by using QOpenGLFunctions, which can | ||
either be inherited from for convenience, or accessed using | ||
QOpenGLContext::functions(). QOpenGLFunctions gives access to all the | ||
OpenGL ES 2.0 level OpenGL calls that are not already standard in both | ||
OpenGL ES 2.0 and desktop OpenGL. For more information about the OpenGL and | ||
OpenGL ES APIs, refer to the official \l{OpenGL Registry} and | ||
\l{Khronos OpenGL ES API Registry}. | ||
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If animation has been enabled with OpenGLWindow::setAnimating(true), we | ||
call renderLater() to put another update request on the event loop. | ||
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\snippet gui/openglwindow/openglwindow.cpp 4 | ||
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Enabling animation also triggers an update request as shown in the | ||
following code snippet. | ||
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\snippet gui/openglwindow/openglwindow.cpp 5 | ||
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\section1 Example OpenGL rendering sub class | ||
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Here we sub class OpenGLWindow to show how to do OpenGL to render a | ||
rotating triangle. By indirectly sub classing QOpenGLFunctions we gain | ||
access to all OpenGL ES 2.0 level functionality. | ||
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\snippet gui/openglwindow/main.cpp 1 | ||
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In our main function we initialize QGuiApplication and instantiate our | ||
TriangleOpenGLWindow. We give it a QSurfaceFormat specifying that we want | ||
four samples of multisample antialiasing, as well as a default geometry. | ||
Since we want to have animation we call the above mentioned setAnimating() | ||
function with an argument of true. | ||
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\snippet gui/openglwindow/main.cpp 2 | ||
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The following code snippet shows the OpenGL shader program used in this | ||
example. The vertex and fragment shaders are relatively simple, doing | ||
vertex transformation and interpolated vertex coloring. | ||
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\snippet gui/openglwindow/main.cpp 3 | ||
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Here is the code that loads the shaders and initializes the shader program | ||
By using QOpenGLShaderProgram instead of raw OpenGL we get the convenience | ||
that strips out the highp, mediump, and lowp qualifiers on desktop OpenGL, | ||
where they are not part of the standard. We store the attribute and uniform | ||
locations in member variables to avoid having to do the location lookup | ||
each frame. | ||
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\snippet gui/openglwindow/main.cpp 4 | ||
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Finally, here is our render() function, where we use OpenGL to set up the | ||
viewport, clear the background, and render a rotating triangle. | ||
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\snippet gui/openglwindow/main.cpp 5 | ||
*/ |
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CONFIG += no_docs_target | ||
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SUBDIRS = \ | ||
gui \ | ||
network \ | ||
threads \ | ||
xml \ | ||
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SUBDIRS += analogclock | ||
SUBDIRS += rasterwindow | ||
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SUBDIRS += openglwindow |
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/**************************************************************************** | ||
** | ||
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). | ||
** Contact: http://www.qt-project.org/ | ||
** | ||
** This file is part of the documentation of the Qt Toolkit. | ||
** | ||
** $QT_BEGIN_LICENSE:BSD$ | ||
** You may use this file under the terms of the BSD license as follows: | ||
** | ||
** "Redistribution and use in source and binary forms, with or without | ||
** modification, are permitted provided that the following conditions are | ||
** met: | ||
** * Redistributions of source code must retain the above copyright | ||
** notice, this list of conditions and the following disclaimer. | ||
** * Redistributions in binary form must reproduce the above copyright | ||
** notice, this list of conditions and the following disclaimer in | ||
** the documentation and/or other materials provided with the | ||
** distribution. | ||
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor | ||
** the names of its contributors may be used to endorse or promote | ||
** products derived from this software without specific prior written | ||
** permission. | ||
** | ||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." | ||
** | ||
** $QT_END_LICENSE$ | ||
** | ||
****************************************************************************/ | ||
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#include "openglwindow.h" | ||
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#include <QtGui/QGuiApplication> | ||
#include <QtGui/QMatrix4x4> | ||
#include <QtGui/QOpenGLShaderProgram> | ||
#include <QtGui/QScreen> | ||
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#include <QtCore/qmath.h> | ||
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//! [1] | ||
class TriangleWindow : public OpenGLWindow | ||
{ | ||
public: | ||
TriangleWindow(); | ||
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void initialize(); | ||
void render(); | ||
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private: | ||
GLuint loadShader(GLenum type, const char *source); | ||
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GLuint m_posAttr; | ||
GLuint m_colAttr; | ||
GLuint m_matrixUniform; | ||
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QOpenGLShaderProgram *m_program; | ||
int m_frame; | ||
}; | ||
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TriangleWindow::TriangleWindow() | ||
: m_program(0) | ||
, m_frame(0) | ||
{ | ||
} | ||
//! [1] | ||
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//! [2] | ||
int main(int argc, char **argv) | ||
{ | ||
QGuiApplication app(argc, argv); | ||
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QSurfaceFormat format; | ||
format.setSamples(4); | ||
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TriangleWindow window; | ||
window.setFormat(format); | ||
window.resize(640, 480); | ||
window.show(); | ||
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window.setAnimating(true); | ||
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return app.exec(); | ||
} | ||
//! [2] | ||
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//! [3] | ||
static const char *vertexShaderSource = | ||
"attribute highp vec4 posAttr;\n" | ||
"attribute lowp vec4 colAttr;\n" | ||
"varying lowp vec4 col;\n" | ||
"uniform highp mat4 matrix;\n" | ||
"void main() {\n" | ||
" col = colAttr;\n" | ||
" gl_Position = matrix * posAttr;\n" | ||
"}\n"; | ||
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static const char *fragmentShaderSource = | ||
"varying lowp vec4 col;\n" | ||
"void main() {\n" | ||
" gl_FragColor = col;\n" | ||
"}\n"; | ||
//! [3] | ||
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//! [4] | ||
GLuint TriangleWindow::loadShader(GLenum type, const char *source) | ||
{ | ||
GLuint shader = glCreateShader(type); | ||
glShaderSource(shader, 1, &source, 0); | ||
glCompileShader(shader); | ||
return shader; | ||
} | ||
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void TriangleWindow::initialize() | ||
{ | ||
m_program = new QOpenGLShaderProgram(this); | ||
m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource); | ||
m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); | ||
m_program->link(); | ||
m_posAttr = m_program->attributeLocation("posAttr"); | ||
m_colAttr = m_program->attributeLocation("colAttr"); | ||
m_matrixUniform = m_program->uniformLocation("matrix"); | ||
} | ||
//! [4] | ||
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//! [5] | ||
void TriangleWindow::render() | ||
{ | ||
glViewport(0, 0, width(), height()); | ||
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glClear(GL_COLOR_BUFFER_BIT); | ||
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m_program->bind(); | ||
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QMatrix4x4 matrix; | ||
matrix.perspective(60, 4.0/3.0, 0.1, 100.0); | ||
matrix.translate(0, 0, -2); | ||
matrix.rotate(100.0f * m_frame / screen()->refreshRate(), 0, 1, 0); | ||
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m_program->setUniformValue(m_matrixUniform, matrix); | ||
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GLfloat vertices[] = { | ||
0.0f, 0.707f, | ||
-0.5f, -0.5f, | ||
0.5f, -0.5f | ||
}; | ||
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GLfloat colors[] = { | ||
1.0f, 0.0f, 0.0f, | ||
0.0f, 1.0f, 0.0f, | ||
0.0f, 0.0f, 1.0f | ||
}; | ||
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glVertexAttribPointer(m_posAttr, 2, GL_FLOAT, GL_FALSE, 0, vertices); | ||
glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors); | ||
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glEnableVertexAttribArray(0); | ||
glEnableVertexAttribArray(1); | ||
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glDrawArrays(GL_TRIANGLES, 0, 3); | ||
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glDisableVertexAttribArray(1); | ||
glDisableVertexAttribArray(0); | ||
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m_program->release(); | ||
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++m_frame; | ||
} | ||
//! [5] |
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