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A light shafts (volumetric shadows) effect for Unity.

C# 1,314 163 Updated Apr 6, 2017

Volumetric Lighting for Unity

C# 19 62 Updated Feb 12, 2018

Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6.

C# 360 30 Updated Mar 9, 2025

Volumetric Lights for Unity

C# 2,069 304 Updated Aug 25, 2018

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

C# 1,748 258 Updated Dec 3, 2019

Unreal Engine Sky Atmosphere Rendering Technique

C++ 738 71 Updated Sep 11, 2022

Physical based rendering with Vulkan using glTF 2.0 models

C++ 1,025 132 Updated Jan 21, 2025

A sample app that demonstrates several techniques for rendering real-time shadow maps

C++ 854 80 Updated May 15, 2024

Performance optimizations for screen space reflections technique

Objective-C++ 14 1 Updated Jan 28, 2021

💡 Experimental real-time global illumination renderer 🦀

Rust 5,041 186 Updated Feb 16, 2024

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

C++ 758 69 Updated Feb 15, 2025

A rendering sample that demonstrates bindless deferred texturing using D3D12

C++ 604 49 Updated Nov 11, 2024

Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping

C++ 671 25 Updated Mar 23, 2024

Lightweight CPU/GPU path tracer

C++ 407 28 Updated Jun 24, 2020

A basic path tracer implementing the forward BRDF sampling using DirectX Ray Tracing (DXR)

C++ 43 4 Updated Jun 20, 2024

A sample demonstrating hybrid ray tracing and rasterisation for reflections.

Batchfile 55 10 Updated Dec 14, 2021

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…

C++ 629 65 Updated Jan 31, 2025

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

C++ 272 25 Updated May 15, 2024

Personal hobby project to experiment with various rendering techniques.

C++ 549 28 Updated Dec 25, 2024

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

C++ 11,444 2,840 Updated Aug 6, 2024

C++ examples for the Vulkan graphics API

GLSL 10,748 2,068 Updated Mar 13, 2025

Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, shape

C++ 162 16 Updated Apr 29, 2024
Objective-C++ 18 2 Updated Jun 21, 2021

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

C++ 3,209 727 Updated Mar 14, 2025

The Windows Community Toolkit is a collection of helpers, extensions, and custom controls. It simplifies and demonstrates common developer tasks building .NET apps with UWP and the Windows App SDK …

C# 5,946 1,375 Updated Oct 31, 2024

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

C++ 1,588 607 Updated Aug 9, 2024

A tool to extract files from Vindictus HFS files.

C# 42 15 Updated Apr 7, 2022

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

C++ 6,258 2,070 Updated Jan 30, 2025

The Physics engine that accompanies the book "Game Physics Engine Design"

C++ 990 268 Updated Sep 25, 2023

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

C++ 1,574 458 Updated Mar 14, 2025
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