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a vim like text editor
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Why another text editor? ======================== It all started when I was recently reading the excellent Project Oberon[0], where in chapter 5 a data structure for managing text is introduced. I found this rather appealing and wanted to see how it works in practice. After some time I decided that besides just having fun hacking around I might as well build something which could (at least in the long run) replace my current editor of choice: vim. This should be accomplished by a reasonable amount of clean (your mileage may vary), modern and legacy free C code. Certainly not an old, 500'000 lines[1] long, #ifdef cluttered mess which tries to run on all broken systems ever envisioned by mankind. Admittedly vim has a lot of functionally, most of which I don't use. I therefore set out with the following main goals: - Unicode aware - binary clean - handle arbitrary files (this includes large ones, think >100M SQL-dumps) - unlimited undo/redo support - syntax highlighting - regex search (and replace) - multiple file/window support - extensible and configurable through familiar config.def.h mechanism The goal could thus be summarized as "80% of vim's features (in other words the useful ones) implemented in roughly 1% of the code". Finally and most importantly it is fun! Writing a text editor presents some interesting challenges and design decisions, some of which are explained below. Text management using a piece table/chain ========================================= The core of this editor is a persistent data structure called a piece table which supports all modifications in O(m), where m is the number of non-consecutive editing operations. This bound could be further improved to O(log m) by use of a balanced search tree, however the additional complexity doesn't seem to be worth it, for now. The actual data is stored in buffers which are strictly append only. There are two types of buffers, a fixed-sized for the original file content and append-only ones one for all modifications. A text, i.e. a sequence of bytes, is represented as a double linked list of pieces each with a pointer into a buffer and an associated length. Pieces are never deleted but instead always kept around for redo/undo support. A span is a range of pieces, consisting of a start and end piece. Changes to the text are always performed by swapping out an existing, possibly empty, span with a new one. An empty document is represented by two special sentinel pieces which always exist: /-+ --> +-\ | | | | \-+ <-- +-/ #1 #2 Loading a file from disk is as simple as mmap(2)-ing it into a buffer, creating a corresponding piece and adding it to the double linked list. Hence loading a file is a constant time operation i.e. independent of the actual file size (assuming the operating system uses demand paging). /-+ --> +-----------------+ --> +-\ | | | I am an editor! | | | \-+ <-- +-----------------+ <-- +-/ #1 #3 #2 Insert ------ Inserting a junk of data amounts to appending the new content to a modification buffer. Followed by the creation of new pieces. An insertion in the middle of an existing piece requires the creation of 3 new pieces. Two of them hold references to the text before respectively after the insertion point. While the third one points to the newly added text. /-+ --> +---------------+ --> +----------------+ --> +--+ --> +-\ | | | I am an editor| |which sucks less| |! | | | \-+ <-- +---------------+ <-- +----------------+ <-- +--+ <-- +-/ #1 #4 #5 #6 #2 modification buffer content: "which sucks less" During this insertion operation the old span [3,3] has been replaced by the new span [4,6]. Notice that the pieces in the old span were not changed, therefore still point to their predecessors/successors, and can thus be swapped back in. If the insertion point happens to be at a piece boundary, the old span is empty, and the new span only consists of the newly allocated piece. Delete ------ Similarly a delete operation splits the pieces at appropriate places. /-+ --> +-----+ --> +--+ --> +-\ | | | I am| |! | | | \-+ <-- +-----+ <-- +--+ <-- +-/ #1 #7 #6 #2 Where the old span [4,5] got replaced by the new span [7,7]. The underlying buffers remain unchanged. Cache ----- Notice that the common case of appending text to a given piece is fast since, the new data is simply appended to the buffer and the piece length is increased accordingly. In order to keep the number of pieces down, the least recently edited piece is cached and changes to it are done in place (this is the only time buffers are modified in a non-append only way). As a consequence they can not be undone. Undo/redo --------- Since the buffers are append only and the spans/pieces are never destroyed undo/redo functionality is implemented by swapping the required spans/pieces back in. As illustrated above, each change to the text is recorded by an old and a new span. An action consists of multiple changes which logically belong to each other and should thus also be reverted together. For example a search and replace operation is one action with possibly many changes all over the text. Actions are kept in an undo respectively redo stack. A state of the text can be marked by means of a snapshotting operation. The undo/redo functionality operates on such marked states and switches back and forth between them. The history is currently linear, no undo / history tree is implemented. Properties ---------- The main advantage of the piece chain as described above is that all operations are performed independent of the file size but instead linear in the number of pieces i.e. editing operations. The original file buffer never changes which means the mmap(2) can be performed read only which makes optimal use of the operating system's virtual memory / paging system. The maximum editable file size is limited by the amount of memory a process is allowed to map into its virtual address space, this shouldn't be a problem in practice. The whole process assumes that the file can be used as is. In particular the editor assumes all input and the file itself is encoded as UTF-8. Supporting other encodings would require conversion using iconv(3) or similar upon loading and saving the document, which defeats the whole purpose. Similarly the editor has to cope with the fact that lines can be terminated either by \n or \n\r. There is no conversion to a line based structure in place. Instead the whole text is exposed as a sequence of bytes. All addressing happens by means of zero based byte offsets from the start of the file. The main disadvantage of the piece chain data structure is that the text is not stored contiguous in memory which makes seeking around somewhat harder. This also implies that standard library calls like regex(3) functions can not be used as is. However this is the case for all but the most simple data structures used in text editors. Screen Drawing ============== The current code takes a rather simple approach to screen drawing. It basically only remembers the starting position of the area being shown. Then fetches a "screen full" of bytes and outputs one character at a time until the end of the window is reached. A consequence of this approach is that lines are always wrapped and horizontal scrolling is not supported. No efforts are made to reduce the terminal output. This task is delegated to the underlying curses library which already performs a kind of double buffering. The window is always redrawn completely even if only a single character changes. It turns out this is actually necessary if one wants to support multiline syntax highlighting. While outputting the individual characters a cell matrix is populated where each entry stores the length in bytes of the character displayed at this particular cell. For characters spanning multiple columns the length is always stored in the leftmost cell. As an example a tab has a length of 1 byte followed by up to 7 cells with a length of zero. Similarly a \n\r line ending occupies only one screen cell but has a length of 2. This matrix is actually stored per line inside a double linked list of structures representing screen lines. For each line we keep track of the length in bytes of the underlying text, the display width of all characters part of the line, and the logical line number. All cursor positioning is always performed in bytes from the start of the file and works by traversing the double linked list of screen lines until the correct line is found. Then the cell array is consulted to move to the correct column. Syntax-Highlighting ------------------- The editor takes a similar regex-based approach to syntax highlighting than sandy and reuses its syntax definitions but always applies them to a "screen full" of text thus enabling multiline coloring. Window-Management ----------------- It is possible to open multiple windows via the :split/:vsplit/:open commands or by passing multiple files on the command line. In principle it would be nice to follow a similar client/server approach as sam/samterm i.e. having the main editor as a server and each window as a separate client process with communication over a unix domain socket. That way window management would be taken care of by dwm or dvtm and the different client processes would still share common cut/paste registers etc. However at the moment I don't want to open that can of worms and instead settled for a single process architecture. Search and replace ------------------ This is one of the last big conceptual problems. Currently the editor copies the whole text to a contiguous memory block and then uses the standard regex functions from libc. Clearly this is not a satisfactory solution for large files and kind of defeats the whole effort spent on the piece table. The long term solution is to write our own regular expression engine or modify an existing one to make use of the iterator API. This would allow efficient search without having to double memory consumption. At some point I will have to (re)read the papers of Russ Cox[2] and Rob Pike about this topic. Command-Prompt -------------- The editor needs some form of command prompt to get user input (think :, /, ? in vim). At first I wanted to implement this in terms of an external process, similar to the way it is done in sandy with communication back to the editor via a named pipe. At some point I thought it would be possible to provide all editor commands as shell scripts in a given directory, then set $PATH accordingly and run the shell. This would give us readline editing, tab completion, history and Unicode support for free. But unfortunately it won't work due to quoting issues and other conflicts of special symbols with different meanings. Later it occurred to me that the editor prompt could just be treated as special 1 line file. That is all the main editor functionality is reused with a slightly different set of key bindings. This approach also has the added benefit of further testing the main editor component (in particular corner cases like editing at the end of the file). Editor Frontends ================ The editor core is written in a library like fashion which should make it possible to write multiple frontends with possibly different user interfaces/paradigms. The frontend to run is selected based on the executable name. The default interface is a vim clone called vis. Key binding modes ----------------- The available key bindings for the different modes are arranged in a hierarchical way in config.h (there is also an ascii tree giving an overview in that file). Each mode can specify a parent mode which is used to look up a key binding if it is not found in the current mode. This reduces redundancy for keys which have the same meaning in different modes. Each mode can also provide hooks which are executed upon entering/leaving the mode and when there was an unmatched key. vis a vim like frontend ----------------------- The vis frontend uses a similar approach to the one suggested by Markus Teich[3] but it turns out to be a bit more complicated. For starters there are movements and commands which consist of more than one key/ character. As a consequence the key lookup is not a simple array dereference but instead the arrays are looped over until a match is found. The following section gives a quick overview over various vim features and their current support in vis. Operators --------- d (delete), c (change), y (yank), p (put), > (shift-right), < (shift-left) Movements --------- h (char left) l (char right) j (line down) k (line up) 0 (start of line) ^ (first non-blank of line) g_ (last non-blank of line) $ (end of line) % (match bracket) b (previous start of a word) w (next start of a word) e (next end of a word) ge (previous end of a word) { (previous paragraph) } (next paragraph) ( (previous sentence) ) (next sentence) gg (begin of file) G (goto line or end of file) | (goto column) n (repeat last search forward) N (repeat last search backwards) f{char} (to next occurrence of char to the right) t{char} (till before next occurrence of char to the right) F{char} (to next occurrence of char to the left) T{char} (till before next occurrence of char to the left) /{text} (to next match of text in forward direction) ?{text} (to next match of text in backward direction) An empty line is currently neither a word nor a WORD. The semantics of a paragraph and a sentence is also not always 100% the same as in vim. Some of these commands do not work as in vim when prefixed with a digit i.e. a multiplier. As an example 3$ should move to the end of the 3rd line down. The way it currently behaves is that the first movement places the cursor at the end of the current line and the last two have thus no effect. In general there are still a lot of improvements to be made in the case movements are forced to be line or character wise. Also some of them should be inclusive in some context and exclusive in others. At the moment they always behave the same. Text objects ------------ All of the following text objects are implemented in an inner variant (prefixed with 'i') and a normal variant (prefixed with 'a'): w word s sentence p paragraph [,], (,), {,}, <,>, ", ', ` block enclosed by these symbols For sentence and paragraph there is no difference between the inner and normal variants. Modes ----- At the moment there exists a more or less functional insert, replace and visual mode (in both line and character wise variants). Marks ----- [a-z] general purpose marks < start of the last selected visual area in current buffer > end of the last selected visual area in current buffer No marks across files are supported. Marks are not preserved over editing sessions. Registers --------- Only the 26 lower case registers [a-z] and 1 additional default register is supported. Undo/Redo and Repeat -------------------- The text is currently snapshoted whenever an operator is completed as well as when insert or replace mode is left. Additionally a snapshot is also taken if in insert or replace mode a certain idle time elapses. Another idea is to snapshot based on the distance between two consecutive editing operations (as they are likely unrelated and thus should be individually reversible). The repeat command '.' works for all operators and is able to repeat the last insertion or replacement. Macros ------ [a-z] are recoginized macro names, q starts a recording, @ plays it back. @@ refers to the least recently recorded macro. Command line prompt ------------------- At the ':'-command prompt only the following commands are recognized: :nnn go to line nnn :bdelete close all windows which display the same file as the current one :edit replace current file with a new one or reload it from disk :open open a new window :qall close all windows, exit editor :quit close currently focused window :read insert content of another file at current cursor position :split split window horizontally :vsplit split window vertically :new open an empty window, arrange horizontally :vnew open an empty window, arrange vertically :wq write changes then close window :xit like :wq but write only when changes have been made :write write current buffer content to file :saveas save file under another name :set set the options below tabwidth [1-8] set display width of a tab and number of spaces to use if expandtab is enabled expandtab (yes|no) whether typed in tabs should be expanded to tabwidth spaces autoindent (yes|no) replicate spaces and tabs at the beginning of the line when starting a new line. number (yes|no) whether line numbers are printed alongside the file content syntax name use syntax definition given (e.g. "c") or disable syntax highlighting if no such definition exists (e.g :set syntax off) Each command can be prefixed with a range made up of a start and an end position as in start,end. Valid position specifiers are: . start of the current line +n and -n start of the line relative to the current line 'm position of mark m /pattern/ first match after current position If only a start position without a command is given then the cursor is moved to that position. Additionally the following ranges are predefined: % the whole file, equivalent to 1,$ * the current selection, equivalent to '<,'> The substitute command is recognized but not yet implemented. The '!' command to filter text through an external program is also planned. History support, tab completion and wildcard expansion are other worthwhile features. However implementing them inside the editor feels wrong. Tab <-> Space and Line endings \n vs \r\n ----------------------------------------- Tabs can optionally be expaned to a configurable number of spaces. The first line ending in the file determines what will be inserted upon a line break (defaults to \n). Jump list and change list ------------------------- A per window, file local jump list (navigate with CTRL+O and CTRL+I) and change list (navigate with g; and g,) is supported. The jump list is implemented as a fixed sized ring buffer. Mouse support ------------- The mouse is currently not used at all. Other features -------------- Other things I would like to add in the long term are: + code completion: this should be done as an external process. I will have to take a look at the tools from the llvm / clang project. Maybe dvtm's terminal emulation support could be reused to display an slmenu inside the editor at the cursor position? + something similar to vim's quick fix functionality Stuff which vim does which I don't use and have no plans to add: - GUIs (neither x11, motif, gtk, win32 ...) - text folding - visual block mode - plugins (certainly not vimscript, if anything it should be lua based) - runtime key bindings - right-to-left text - tabs (as in multiple workspaces) - ex mode How to help? ------------ At this point it might be best to fetch the code, edit some scratch file, notice an odd behavior or missing functionality, write and submit a patch for it, then iterate. WARNING: There are probably still some bugs left which could corrupt your unsaved changes. Use at your own risk. At this point I suggest to only edit non-critical files which are under version control and thus easily recoverable! A quick overview over the code structure to get you started: config.def.h definition of key bindings, commands, syntax highlighting vis.c vi(m) specific editor frontend, program entry point editor.[ch] screen / window / statusbar / command prompt management window.[ch] window drawing / syntax highlighting / cursor placement text.[ch] low level text / marks / {un,re}do / piece table implementation text-motions.[ch] movement functions take a file position and return a new one text-objects.[ch] functions take a file position and return a file range buffer.[ch] dynamically growing buffer used for registers and macros ring-buffer.[ch] fixed size ring buffer used for the jump list Hope this gets the interested people started. Feel free to ask questions if something is unclear! There are still a lot of bugs left to fix, but by now I'm fairly sure that the general concept should work. As always, comments and patches welcome! Cheers, Marc [0] http://www.inf.ethz.ch/personal/wirth/ProjectOberon/ [1] https://www.openhub.net/p/vim [2] http://swtch.com/~rsc/regexp/ [3] http://lists.suckless.org/dev/1408/23219.html
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