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Fixing Indentation of Filter List & Parameters
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mattt committed May 6, 2013
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -128,7 +128,7 @@ There are currently 125 built-in filters, divided into the following categories:
- *opacity*: The value to multiply the incoming alpha channel for each pixel by (0.0 - 1.0, with 1.0 as the default)

- **GPUImageSolidColorGenerator**: This outputs a generated image with a solid color. You need to define the image size using -forceProcessingAtSize:
- *color*: The color, in a four component format, that is used to fill the image.
- *color*: The color, in a four component format, that is used to fill the image.

- **GPUImageLuminanceThresholdFilter**: Pixels with a luminance above the threshold will appear white, and those below will be black
- *threshold*: The luminance threshold, from 0.0 to 1.0, with a default of 0.5
Expand All @@ -148,8 +148,8 @@ There are currently 125 built-in filters, divided into the following categories:
- **GPUImageLuminosity**: Like the GPUImageAverageColor, this reduces an image to its average luminosity. You need to set the luminosityProcessingFinishedBlock to handle the output of this filter, which just returns a luminosity value and a frame time.

- **GPUImageChromaKeyFilter**: For a given color in the image, sets the alpha channel to 0. This is similar to the GPUImageChromaKeyBlendFilter, only instead of blending in a second image for a matching color this doesn't take in a second image and just turns a given color transparent.
- *thresholdSensitivity*: How close a color match needs to exist to the target color to be replaced (default of 0.4)
- *smoothing*: How smoothly to blend for the color match (default of 0.1)
- *thresholdSensitivity*: How close a color match needs to exist to the target color to be replaced (default of 0.4)
- *smoothing*: How smoothly to blend for the color match (default of 0.1)

### Image processing ###

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