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ServiceLocator

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Simple service locator for Unity3D

Features

  • Code generation for easy access
  • Easy mockup setup
  • Simple replace system
  • Simple and Fast

FAQ (WIP)

Setup

The idea of the ServiceLocator is that you can have full control of initialization and lifetime of all your project services. The way I suggest doing this is creating different places for registering services, for instance you might have your Main services that are available everywhere, and you also have your gameplay Services and maybe Meta Services. So you would have 3 classes that extends ServicesReporterBase like MainServiceReporter, GameplayServiceReporter and MetaServiceReporter and they would report services on RegisterServices() and UnregisterServices()

If you have a service that depends on other services, you can use the IDependsOnServices interface and allow the ServiceLocator take care of their initialization

Resolving Dependencies

The system provides 2 ways of dealing with dependencies. You can use both IDependsOnServices or IDependsOnExplicitServices interfaces to define dependencies

IDependsOnServices

This interface will try to find dependencies on your code and store this into a json file everytime you have script changes. So when you want the dependencies to be resolver you can use the ServiceLocator.Instance.ResolveDependencies() to make sure the class is initialized with all the dependencies resolved.

IDependsOnExplicitServices

Its almost the same as the IDependsOnServices, but this one allows you explicit state the dependencies on your classes.

Code Generation

If you are using the code generation for services, any class that implements the [ServiceImplementation] will be added to the static Service file, so a class like this:

[ServiceImplementation(Category = "Main", Type = typeof(IFoo))]
public class FooService : MonoBehaviour, IFoo
{
    
}

Can be accessed by: Services.Main.Foo

You can also directly access the ServiceReference that is a weak reference to check if the service is still exist or not Services.Main.Ref.Foo

How I can register a service to be available

You can register any service by using ServiceLocator.Instance.RegisterInstance(serviceInstance);

How I can access one service.

There's multiple ways of accessing it, you can use ServiceLocator.Instance.GetInstance<T> or you can use the ServiceReference<T> to access it as well, or if you are using the code generation you can use the quick access like Services.YourService

How to install

Add from OpenUPM | via scoped registry, recommended

This package is available on OpenUPM: https://openupm.com/packages/com.brunomikoski.servicelocator

To add the package to your project:

  • open Edit/Project Settings/Package Manager
  • add a new Scoped Registry:
    Name: OpenUPM
    URL:  https://package.openupm.com/
    Scope(s): com.brunomikoski
    
  • click Save
  • open Package Manager
  • click +
  • select Add from Git URL
  • paste com.brunomikoski.servicelocator
  • click Add
Add from GitHub | not recommended, no updates :(

You can also add it directly from GitHub on Unity 2019.4+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.

  • open Package Manager
  • click +
  • select Add from Git URL
  • paste https://github.com/brunomikoski/ServiceLocator.git
  • click Add

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