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[ECCV 2024] Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction
3D Gaussian Splatting Papers Relating to Large-Scale Scene.
Code for wave optics based appearance modeling of different types of iridescent feathers.
Implementation of a full-wave reference simulator for computing surface reflectance.
LaTeX Template for Statement of Purpose (SoP)
Some libs for computing medial axis, 3D Volumetric RPD, and others ...
Code for 2015 SIGGRAPH paper Q-MAT: Computing Medial Axis Transform by Quadratic Error Minimization.
Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."
tyxchen / WoBonPBRTv3
Forked from mmp/pbrt-v3Extension of pbrt-v3 implementing the SIGGRAPH NA 2023 paper "A Practical Walk-on-Boundary Method for Boundary Value Problems"
A shader-based software renderer written from scratch in C89
Computing Medial Axis Transform with Feature Preservation via Restricted Power Diagram. ACM Transactions on Graphics (SIGGRAPH Asia 2022).
Matlab toolbox for Geometry Processing.
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
An Open-Source subdivision surface library.
Volumetric progressive photon mapping written in C++.
Implementation of Surface Simplification Using QEM in C++.
Mesh triangle reduction using quadrics
Tiny but powerful single file wavefront obj loader
A (not too) small physically based renderer that implements the vertex connection and merging algortihm
A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.
Mitsuba 3: A Retargetable Forward and Inverse Renderer
C++ Library Manager for Windows, Linux, and MacOS
Main Web Site (Online Books)
minimal but extensible header only implementation of photon mapping in C++