Stars
Code repo for video tutorial series teaching Vulkan and computer graphics
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A collection of tools, libraries, and tests for Vulkan shader compilation.
《Real-Time Rendering 4th》 (RTR4) 中文翻译
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
[WIP] Spatial is a cross-platform C++ game engine.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
Piccolo (formerly Pilot) – mini game engine for games104
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Godot Engine – Multi-platform 2D and 3D game engine
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
**Deprecated repository** for Vulkan loader and validation layers
🔎 Super-scale your images and run experiments with Residual Dense and Adversarial Networks.
NVIDIA® TensorRT™ is an SDK for high-performance deep learning inference on NVIDIA GPUs. This repository contains the open source components of TensorRT.
GPUProfiler - Understand your application and workflow resource requirements
Deferred Vulkan rendering playground using Crytek's Sponza scene
Implementation of the OpenXR Overlay extension as a layer
(Maintenance mode) OpenXR drivers for the Godot Game Engine v3.x